Difference between revisions of "TAND:Sample Representatives"

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'''Talents''':Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br>
 
'''Talents''':Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br>
 
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br>
 
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br>
 
 
Representative Abilities:  
 
Representative Abilities:  
 
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
 
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
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*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
 
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
 
*Beloved: Increase Complacency by 1
 
*Beloved: Increase Complacency by 1
 +
 +
===Major (ret.) Tessa de Roode===
 +
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 40, WP 35, Fel 48
 +
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br>
 +
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br>
 +
Representative Abilities:
 +
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
 +
*Paranoid: Increase Order by 2, Decrease Productivity by 1
 +
*Zealous: Increase Piety by 1
 +
*Ties With (Tremlett Armsmen): Increase Order by 1
 +
 +
===Factor Arrick Tysland===
 +
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 41, WP 35, Fel 50
 +
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br>
 +
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br>
 +
Representative Abilities:
 +
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
 +
*Administrative Expert: Colony gains +2 Productivty as long as its Order is greater than its Size

Revision as of 19:32, 27 February 2013

Colonial Representative Samples

Foreman Drumach D'Omas

WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 44, WP 35, Fel 47
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:

  • Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
  • Paranoid: Increase Order by 2, Decrease Productivty by 1

Councillor Eliza sa-Fahan

WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 44, WP 35, Fel 42 Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:

  • Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
  • Beloved: Increase Complacency by 1

Major (ret.) Tessa de Roode

WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 40, WP 35, Fel 48 Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:

  • Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
  • Paranoid: Increase Order by 2, Decrease Productivity by 1
  • Zealous: Increase Piety by 1
  • Ties With (Tremlett Armsmen): Increase Order by 1

Factor Arrick Tysland

WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 41, WP 35, Fel 50 Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:

  • Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
  • Administrative Expert: Colony gains +2 Productivty as long as its Order is greater than its Size