TAND:Sample Representatives: Difference between revisions
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'''Talents''':Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br> | '''Talents''':Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br> | ||
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br> | '''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br> | ||
Representative Abilities: | Representative Abilities: | ||
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | *Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | ||
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*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | *Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | ||
*Beloved: Increase Complacency by 1 | *Beloved: Increase Complacency by 1 | ||
===Major (ret.) Tessa de Roode=== | |||
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 40, WP 35, Fel 48 | |||
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br> | |||
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br> | |||
Representative Abilities: | |||
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | |||
*Paranoid: Increase Order by 2, Decrease Productivity by 1 | |||
*Zealous: Increase Piety by 1 | |||
*Ties With (Tremlett Armsmen): Increase Order by 1 | |||
===Factor Arrick Tysland=== | |||
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 41, WP 35, Fel 50 | |||
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)<br> | |||
'''Skills''': Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)<br> | |||
Representative Abilities: | |||
*Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0 | |||
*Administrative Expert: Colony gains +2 Productivty as long as its Order is greater than its Size |
Revision as of 02:32, 28 February 2013
Colonial Representative Samples
Foreman Drumach D'Omas
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 44, WP 35, Fel 47
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:
- Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
- Paranoid: Increase Order by 2, Decrease Productivty by 1
Councillor Eliza sa-Fahan
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 44, WP 35, Fel 42
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:
- Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
- Beloved: Increase Complacency by 1
Major (ret.) Tessa de Roode
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 40, WP 35, Fel 48
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:
- Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
- Paranoid: Increase Order by 2, Decrease Productivity by 1
- Zealous: Increase Piety by 1
- Ties With (Tremlett Armsmen): Increase Order by 1
Factor Arrick Tysland
WS 20, BS 25, S 38, T 38, Ag 30, Int 30, Per 41, WP 35, Fel 50
Talents:Basic Weapon Training (SP), Melee Weapon Training (Primitive), Peer (Workers)
Skills: Awareness (Per), Command (Fel), Common Lore (Imperium) (Int), Literacy (Int), Tech-Use (Int), Trade (Technomat) (Int)
Representative Abilities:
- Colonial Representative: Reduce losses to Complacency by 1 to a minimum of 0
- Administrative Expert: Colony gains +2 Productivty as long as its Order is greater than its Size