Human Torch: Difference between revisions
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'''The Human Torch''', '''PL | '''The Human Torch''', '''PL 13''' | ||
'''Str''' 12 (+1), '''Dex''' 16 (+3), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2) | '''Str''' 12 (+1), '''Dex''' 16 (+3), '''Con''' 14 (+2), '''Int''' 12 (+1), '''Wis''' 11 (+0), '''Cha''' 15 (+2) | ||
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'''Skills:''' Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 8 (+8), Sense Motive 3 (+4) | '''Skills:''' Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 8 (+8), Sense Motive 3 (+4) | ||
'''Feats:''' Accurate Attack, Attack Specialization (fire blasts) | '''Feats:''' Accurate Attack, Attack Specialization (fire blasts) 3, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork | ||
'''Powers:''' | '''Powers:''' | ||
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*'''Note:''' Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual | *'''Note:''' Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual | ||
'''Combat:''' Attack +5 (+ | '''Combat:''' Attack +5 (+11 fire blasts), Grapple +6, Damage +15 (blast), Defense +10 (+3 flat-footed), Knockback -6, Initiative +7 | ||
'''Saves:''' Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5 | '''Saves:''' Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5 | ||
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'''Drawbacks:''' Power Loss (Fire-Negating Substances, -2) | '''Drawbacks:''' Power Loss (Fire-Negating Substances, -2) | ||
'''Abilities 20 + Skills 13 (50 ranks) + Feats | '''Abilities 20 + Skills 13 (50 ranks) + Feats 20 + Powers 92 + Combat 26 + Saves 13 - Drawbacks 2 = Total 182''' |
Revision as of 00:41, 28 April 2006
The Human Torch, PL 13
Str 12 (+1), Dex 16 (+3), Con 14 (+2), Int 12 (+1), Wis 11 (+0), Cha 15 (+2)
Skills: Bluff 4 (+6), Concentrate 5 (+6), Craft (mechanical) 8 (+9), Drive 6 (+9), Intimidate 6 (+8), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 2 (+5), Profession (race car driver) 8 (+8), Sense Motive 3 (+4)
Feats: Accurate Attack, Attack Specialization (fire blasts) 3, Attractive, Benefit (FF member), Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Favored Environment (air) 2, Improved Initiative, Move-By Action, Power Attack, Taunt, Teamwork
Powers:
- Energy Form 9 (Flame Sheath, Flight 5, Force Field 6, Immunity 10 [Bullets and Meltable Melee Weapons, Flaw: Sustained Duration], Strike 9 [Extra: Aura, Power Feat: Precise])
- Fire Control 15 (Power Feats: Precise [Applies to Whole Array], Alternate Powers: Blast 15, Blast 10 [Extra: Autofire], Blast 10 [Extra: Line Area], Blast 6 [Extras: Shapeable Area, Sustained Duration], Environmental Control 7 [Extreme Heat], Nullify Fire Powers 15)
- Immunity 10 (Fire Effects)
- Note: Johnny's "nova flame" should be simulated through the use of Extraordinary Effort, as seen in the Masterminds Manual
Combat: Attack +5 (+11 fire blasts), Grapple +6, Damage +15 (blast), Defense +10 (+3 flat-footed), Knockback -6, Initiative +7
Saves: Toughness +10 (+4 with no Force Field), Fortitude +5, Reflex +8, Will +5
Drawbacks: Power Loss (Fire-Negating Substances, -2)
Abilities 20 + Skills 13 (50 ranks) + Feats 20 + Powers 92 + Combat 26 + Saves 13 - Drawbacks 2 = Total 182