Difference between revisions of "Iceman"

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'''Iceman, PL 10'''
+
'''Iceman, PL 11'''
  
 
'''Str''' 12 (+1), '''Dex''' 14 (+2), '''Con''' 15 (+2), '''Int''' 11 (+0), '''Wis''' 10 (+0), '''Cha''' 13 (+1)
 
'''Str''' 12 (+1), '''Dex''' 14 (+2), '''Con''' 15 (+2), '''Int''' 11 (+0), '''Wis''' 10 (+0), '''Cha''' 13 (+1)
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'''Skills:''' Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
 
'''Skills:''' Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
  
'''Feats:''' Attack Focus (Ice Powers and Weapons) 4, Improved Initiative, Move-By Action, Taunt, Teamwork 2
+
'''Feats:''' Attack Focus (Ice Powers and Weapons) 5, Improved Initiative, Move-By Action, Taunt, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Protection 6''' (''Extra:'' Not Permanent)
 
*'''Protection 6''' (''Extra:'' Not Permanent)
  
'''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +6
+
'''Combat:''' Attack +5 (+10 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +8 (+4 flat-footed), Knockback -5, Initiative +6
  
 
'''Saves:''' Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   
 
'''Saves:''' Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   
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'''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
 
'''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
  
'''Abilities 15 + Skills 6 (24 ranks) + Feats 9 + Powers 55 + Combat 20 + Saves 9 - Drawbacks 1 = Total 113'''
+
'''Abilities 15 + Skills 6 (24 ranks) + Feats 10 + Powers 55 + Combat 26 + Saves 9 - Drawbacks 1 = Total 120'''

Latest revision as of 17:44, 27 April 2006

Iceman, PL 11

Str 12 (+1), Dex 14 (+2), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 13 (+1)

Skills: Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)

Feats: Attack Focus (Ice Powers and Weapons) 5, Improved Initiative, Move-By Action, Taunt, Teamwork 2

Powers:

  • Cold Control 12 (Power Feats: Alternate Powers [Blast 10 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
  • Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
  • Immunity 10 (Cold Effects)
  • Protection 6 (Extra: Not Permanent)

Combat: Attack +5 (+10 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +8 (+4 flat-footed), Knockback -5, Initiative +6

Saves: Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3

Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)

Abilities 15 + Skills 6 (24 ranks) + Feats 10 + Powers 55 + Combat 26 + Saves 9 - Drawbacks 1 = Total 120