Carilla West: Difference between revisions
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[[Empire Ascendant]] | [[Empire Ascendant]] | ||
*'''Character Name:''' | *'''Character Name:''' Carilla West | ||
*'''Gender:''' | *'''Gender:''' Female | ||
*'''Species:''' | *'''Species:''' Miralukan | ||
*'''Template:''' | *'''Template:''' Minor Jedi | ||
*'''Character Points (Earned/Spent):''' xx / xx | *'''Character Points (Earned/Spent):''' xx / xx | ||
===Quote=== | ===Quote=== | ||
'' | ''It is easy to ignore what is happening, to give into fear, to 'close' one's eyes to what is happening. It is easy to run and hide and hope to disappear, to hide from this war. Easy, except you still have to face yourself, no matter how far you run. The Force does not allow the luxury of ignorance.'' | ||
===Attributes & Skills=== | ===Attributes & Skills=== | ||
====Dexterity | ====Dexterity 3D==== | ||
*Blaster | *Blaster | ||
*Brawling Parry | *Brawling Parry | ||
*Dodge | *Dodge 4D | ||
*Grenade | *Grenade | ||
*Heavy Weapons | *Heavy Weapons | ||
*Melee Parry | *Melee Parry 4D | ||
*Melee | *Melee 4D | ||
*(Lightsaber) | *(Lightsaber) 5D | ||
====Perception | ====Perception 3D+1==== | ||
*Bargain | *Bargain | ||
*Command | *Command | ||
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*Gambling | *Gambling | ||
*Hide/Sneak | *Hide/Sneak | ||
*Search | *Search 4D+1 | ||
====Knowledge | ====Knowledge 3D+2==== | ||
*Alien Races | *Alien Races | ||
*Bureaucracy | *Bureaucracy | ||
*Cultures | *Cultures | ||
*Languages | *Languages 4D+2 | ||
*Planetary Systems | *Planetary Systems | ||
*Streetwise | *Streetwise | ||
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*Technology | *Technology | ||
====Strength | ====Strength 2D+2==== | ||
*Brawling | *Brawling | ||
*Climbing/Jumping | *Climbing/Jumping | ||
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*Swimming | *Swimming | ||
====Mechanical Aptitude | ====Mechanical Aptitude 2D==== | ||
*Astrogation | *Astrogation | ||
*Beast Riding | *Beast Riding | ||
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*Starship Shields | *Starship Shields | ||
====Technical Aptitude | ====Technical Aptitude 2D+1==== | ||
*Computer Programming/Repair | *Computer Programming/Repair | ||
*Demolitions | *Demolitions | ||
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===The Force=== | ===The Force=== | ||
*'''Force Points:''' | *'''Force Points:''' 1 | ||
*''Control:'' | *''Control:'' 1D | ||
*''Sense:'' | *''Sense:'' | ||
*''Alter:'' | *''Alter:'' | ||
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====Weapons==== | ====Weapons==== | ||
* | *Lightsaber (5D + Control skill, melee difficulty 20) | ||
====Armor==== | ====Armor==== | ||
Line 95: | Line 93: | ||
====Credits and Valuables==== | ====Credits and Valuables==== | ||
*'''Credits:''' | *'''Credits:''' 1,000 | ||
*'''Valuables:''' | *'''Valuables:''' | ||
===Appearance=== | ===Appearance=== | ||
She is an attractive young woman with an easy smile. | |||
===Background=== | ===Background=== | ||
Carilla West never knew the Jedi Temple, or Coruscant, not before the war came at least. Her Master was an old man, an explorer, who found her on a ship trap of a world, with two suns, and a mixture of races, from hundreds of crashed ships. | |||
Before Master Jesseel came she was a girl running in a child pack in a dirty, steam age city, eyeless, but possessed of an ability to see, strong in the force, or at least with potential to be so. | |||
Jesseel took Carilla off the world, to train her. He told her of Coruscant, and the Jedi ordered, but he was not interested in going back there. | |||
Jesseel would finally return in time to die in the last days of war, and Carilla would survive only to run. | |||
Carilla is still a little uncertain about the technology of the life she is in, and the vastness of it. There are times she wants to run, to return to her home, to lose herself in the masses of people. But she cannot. She knows too much now and cannot simply stand and do nothing. | |||
===Personality=== | ===Personality=== |
Revision as of 23:00, 1 March 2013
- Character Name: Carilla West
- Gender: Female
- Species: Miralukan
- Template: Minor Jedi
- Character Points (Earned/Spent): xx / xx
Quote
It is easy to ignore what is happening, to give into fear, to 'close' one's eyes to what is happening. It is easy to run and hide and hope to disappear, to hide from this war. Easy, except you still have to face yourself, no matter how far you run. The Force does not allow the luxury of ignorance.
Attributes & Skills
Dexterity 3D
- Blaster
- Brawling Parry
- Dodge 4D
- Grenade
- Heavy Weapons
- Melee Parry 4D
- Melee 4D
- (Lightsaber) 5D
Perception 3D+1
- Bargain
- Command
- Con
- Gambling
- Hide/Sneak
- Search 4D+1
Knowledge 3D+2
- Alien Races
- Bureaucracy
- Cultures
- Languages 4D+2
- Planetary Systems
- Streetwise
- Survival
- Technology
Strength 2D+2
- Brawling
- Climbing/Jumping
- Lifting
- Stamina
- Swimming
Mechanical Aptitude 2D
- Astrogation
- Beast Riding
- Repulsorlift Operation
- Starship Gunnery
- Starship Pilot
- Starship Shields
Technical Aptitude 2D+1
- Computer Programming/Repair
- Demolitions
- Droid Programming/Repair
- Medicine
- Repulsorlift Repair
- Security
- Starship Repair
The Force
- Force Points: 1
- Control: 1D
- Sense:
- Alter:
Force Powers
- Power 1
- Power 2
- Power 3
Arms, Armor & Equipment
Weapons
- Lightsaber (5D + Control skill, melee difficulty 20)
Armor
- Armor (armor code, dexterity modifier)
Gear
- Gear 1
- Gear 2
- Gear 3
Vehicles, Droids, and Other Stuff
- Stuff 1
- Stuff 2
Credits and Valuables
- Credits: 1,000
- Valuables:
Appearance
She is an attractive young woman with an easy smile.
Background
Carilla West never knew the Jedi Temple, or Coruscant, not before the war came at least. Her Master was an old man, an explorer, who found her on a ship trap of a world, with two suns, and a mixture of races, from hundreds of crashed ships.
Before Master Jesseel came she was a girl running in a child pack in a dirty, steam age city, eyeless, but possessed of an ability to see, strong in the force, or at least with potential to be so.
Jesseel took Carilla off the world, to train her. He told her of Coruscant, and the Jedi ordered, but he was not interested in going back there.
Jesseel would finally return in time to die in the last days of war, and Carilla would survive only to run.
Carilla is still a little uncertain about the technology of the life she is in, and the vastness of it. There are times she wants to run, to return to her home, to lose herself in the masses of people. But she cannot. She knows too much now and cannot simply stand and do nothing.