Difference between revisions of "TAND:Archeotech Items"

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(Created page with "'''Back to the Main Page<br>''' ==Melee== ===Chainaxe=== *'''Lord Micron Eisen's Storm-Axe''' (Imposing, Swirling Energy, Surly, Resplendent, Best Quality) **...")
 
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===Power Armour===
 
===Power Armour===
 
*'''Lord Micron Eisen's Plate''' (Incalculable Precision, Lucky, Resplendent, Best Quality)
 
*'''Lord Micron Eisen's Plate''' (Incalculable Precision, Lucky, Resplendent, Best Quality)
**9 AP (All), +10 Dodge Tests, +20 Str, Eternal Power, Void-Sealed, +5 to Intimidate and Command, +1 Unburnable Fate Point; 16kg.
+
**9 AP (All), +10 Dodge Tests, +20 Str, Eternal Power, In-Built Recoil Gauntlets, +5 to Intimidate and Command, +1 Unburnable Fate Point; 16kg.
  
 
==Tool==
 
==Tool==
 
===Combi-Tool===
 
===Combi-Tool===
'''MicronTek Multi-Function Toolkit''' (Compact, Lucky, Vanishing, Good Quality)
+
'''FemtoTech Multi-Function Flash Fabricator''' (Compact, Lucky, Vanishing, Good Quality)
 
*+10 Tech-Use, fingernail-sized, -10 to find (even when not hidden), -40 to detect if hidden.
 
*+10 Tech-Use, fingernail-sized, -10 to find (even when not hidden), -40 to detect if hidden.
 +
===Auspex===
 +
'''FemtoTech Panopticon Multiband Perception Enhancement Unit''' (Compact, Trusty, Lucky, Best Quality)
 +
*+30 Bonus to Awareness Tests, Tech-Use +10 to spot things not normally detectable by human senses. Range 100m. Form: Contact Lens. +1 Unburnable Fate Point, Always Returns.
  
 
==Starship Component==
 
==Starship Component==
 
===Plasma Drive===
 
===Plasma Drive===
 
*'''MicronTek III-A Cruiser Drive''' (Compact, Zealous, Cruel, Common Quality)
 
*'''MicronTek III-A Cruiser Drive''' (Compact, Zealous, Cruel, Common Quality)
*Size 9, +75 Power, Reroll Starship weapon damage once per session, Never more than +30 or -30 to tests involving this component.
+
**Size 9, +75 Power, Reroll Starship weapon damage once per session, Never more than +30 or -30 to tests involving this component.
 +
===Gellar Field===
 +
*'''Orbis Sanctus Gellar Field''' (Swirling Energy, Lucky, Vanishing, Best Quality)
 +
**Power 1, 1 Unburnable Fate Point, -10 to find aboardships.
 
===Macrobatteries===
 
===Macrobatteries===
 
*'''Stark Industries MkVII Ortillery Module''' (Steady, Cruel, Vanishing, Common Quality)
 
*'''Stark Industries MkVII Ortillery Module''' (Steady, Cruel, Vanishing, Common Quality)
 
**Power 4, Space 5, Strength 6, 1d10+2, Crit Rating 5, Range 6, +5 to Hit, reroll damage once per session, -10 to find aboard vessel; Light Cruiser, Cruiser only
 
**Power 4, Space 5, Strength 6, 1d10+2, Crit Rating 5, Range 6, +5 to Hit, reroll damage once per session, -10 to find aboard vessel; Light Cruiser, Cruiser only

Revision as of 03:38, 2 March 2013

Back to the Main Page

Melee

Chainaxe

  • Lord Micron Eisen's Storm-Axe (Imposing, Swirling Energy, Surly, Resplendent, Best Quality)
    • Melee; 1d10+10 E; Pen 9; Power Field, Unbalanced, +10 to hit, +15 to Intimidate and Command, If Fear >1 then +1 Fear Rating, +30 to find when concealed, +2 Init while used, Shuts down temporarily on 96-100; 3kg

Ranged

Rifle

  • Polaris Pinpoint Precision Battle-Rifle. (Swirling Energy, Unpredictable, Zealous, Good Quality)
    • Basic; 90m; S/3/5; 1d10+7 E; Pen 6; Clip 20; Reload Full; Shocking, Reliable, +1 DoS on Success, +1 DoF on Failure, Never more than -+30 mod on Roll; 7kg

Heavy Rifle

  • Lord Micron Eisen's Combat Rifle (Swirling Energy, Resplendent, Lucky, Best Quality)
    • Basic; 60m; S/4/8; 1d10+7; Pen 5; Clip 48; Reload 2 Full; Shocking, Never Jams or Overheats, +5 to Intimidate and Command, +1 Unburnable Fate Point; 35kg

Armor

Assassin's Bodyglove

  • Balanar-Pattern Nightsuit (Swirling Energy, Trusty, Dogged, Good Quality)
    • AP 3 (All), Reroll first hit (melee or ranged) per round at -10, +1 AP against first hit per round, Once per session gain +10 to any one test while wearing this armor, always returns when lost somehow.

Power Armour

  • Lord Micron Eisen's Plate (Incalculable Precision, Lucky, Resplendent, Best Quality)
    • 9 AP (All), +10 Dodge Tests, +20 Str, Eternal Power, In-Built Recoil Gauntlets, +5 to Intimidate and Command, +1 Unburnable Fate Point; 16kg.

Tool

Combi-Tool

FemtoTech Multi-Function Flash Fabricator (Compact, Lucky, Vanishing, Good Quality)

  • +10 Tech-Use, fingernail-sized, -10 to find (even when not hidden), -40 to detect if hidden.

Auspex

FemtoTech Panopticon Multiband Perception Enhancement Unit (Compact, Trusty, Lucky, Best Quality)

  • +30 Bonus to Awareness Tests, Tech-Use +10 to spot things not normally detectable by human senses. Range 100m. Form: Contact Lens. +1 Unburnable Fate Point, Always Returns.

Starship Component

Plasma Drive

  • MicronTek III-A Cruiser Drive (Compact, Zealous, Cruel, Common Quality)
    • Size 9, +75 Power, Reroll Starship weapon damage once per session, Never more than +30 or -30 to tests involving this component.

Gellar Field

  • Orbis Sanctus Gellar Field (Swirling Energy, Lucky, Vanishing, Best Quality)
    • Power 1, 1 Unburnable Fate Point, -10 to find aboardships.

Macrobatteries

  • Stark Industries MkVII Ortillery Module (Steady, Cruel, Vanishing, Common Quality)
    • Power 4, Space 5, Strength 6, 1d10+2, Crit Rating 5, Range 6, +5 to Hit, reroll damage once per session, -10 to find aboard vessel; Light Cruiser, Cruiser only