Difference between revisions of "Angel"

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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
 
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Acrobatic Bluff, Attractive, Benefit (wealth) 3, Connected, Defensive Roll, Dodge Focus 3, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Favored Opponent (other fliers), Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 3, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Protection 8''' (''Flaw:'' Limited - Only vs. Falling)
 
*'''Protection 8''' (''Flaw:'' Limited - Only vs. Falling)
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 +
*'''Strike 1''' (''Power Feat:'' Mighty)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +8, Grapple +11, Damage +3 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +10
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'''Combat:''' Attack +8, Grapple +11, Damage +4 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +10
  
'''Saves:''' Toughness +5 (+4 flat-footed), Fortitude +6, Reflex +8, Will +5  
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +5  
  
 
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
 
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
  
'''Abilities 39 + Skills 10 (40 ranks) + Feats 26 + Powers 14 + Combat 32 + Saves 11 - Drawbacks 2 = Total 130'''
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'''Abilities 39 + Skills 10 (40 ranks) + Feats 28 + Powers 16 + Combat 32 + Saves 11 - Drawbacks 2 = Total 134'''

Revision as of 17:52, 28 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 3, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 1 (High Altitude)
  • Protection 8 (Flaw: Limited - Only vs. Falling)
  • Strike 1 (Power Feat: Mighty)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +8, Grapple +11, Damage +4 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +10

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +5

Drawbacks: Power Loss (Loses Flight power when wings are restrained or fouled, -2)

Abilities 39 + Skills 10 (40 ranks) + Feats 28 + Powers 16 + Combat 32 + Saves 11 - Drawbacks 2 = Total 134