Difference between revisions of "Angel"

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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
 
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Acrobatic Bluff, Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Dodge Focus 3, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
 
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
 
*'''Strike 1''' (''Power Feat:'' Mighty)
 
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +8, Grapple +11, Damage +4 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +10
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'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
  
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +8, Will +5
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
  
 
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
 
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
  
'''Abilities 39 + Skills 10 (40 ranks) + Feats 30 + Powers 18 + Combat 32 + Saves 8 - Drawbacks 2 = Total 135'''
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'''Abilities 39 + Skills 10 (40 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 2 = Total 117'''

Revision as of 16:07, 29 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocities)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3

Drawbacks: Power Loss (Loses Flight power when wings are restrained or fouled, -2)

Abilities 39 + Skills 10 (40 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 2 = Total 117