Difference between revisions of "Horror on the Hill"
(→Fruben the Halfling) |
|||
Line 76: | Line 76: | ||
gold 75gp | gold 75gp | ||
− | '''Saving Throws | + | '''Saving Throws''' |
− | + | ||
− | + | * Death Ray/Poison: 10 | |
− | + | * Wands: 11 | |
− | + | * Paralysis/Stone: 12 | |
− | + | * Dragon Breath: 13 | |
+ | * Rods, Staves, Spells: 14 | ||
race abilities: | race abilities: | ||
Line 91: | Line 92: | ||
66% chance of being detected in normal light with cover, not moving and quiet | 66% chance of being detected in normal light with cover, not moving and quiet | ||
− | + | '''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats | |
− | short sword 1d6 | ||
− | curved dagger 1d4 | ||
− | leather vest | ||
− | backpack | ||
− | 2wk rations | ||
− | prison tats | ||
lightly encumbered (90') | lightly encumbered (90') |
Revision as of 19:09, 15 March 2013
A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).
Recruitment Thread [1]
Player Characters
Amarinth the Medium
Level: 1
Class: Magic User
Alignment: Neutral
Abilities:
- Str 10
- Int 16 (+10% xp, +2 languages)
- Wis 9
- Dex 10
- Con 9
- Cha 10 (4 followers with morale 7)
Hit Points: 3 (current: 3)
Armor Class: 9
THAC0: 19
Saving Throws
- Death Ray/Poison: 13
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Miscellany:
Spells 1; Spells known: Read Magic, Charm Person
Gold 30gp
Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes
Encumbrance 140
XP: 0 Needed: 2,000
Fruben the Halfling
28yrs, 2'11", 60lbs, LG
Level: 1
Class: Halfling
Alignment: Lawful
Abilities:
- Str 9
- Int 8
- Wis 7
- Dex 13
- Con 13
- Cha 12
Hit Points: 2 (re-roll if 1 or 2)
Armor Class: 6 (4 vs. large)
THAC0: 19
gold 75gp
Saving Throws
- Death Ray/Poison: 10
- Wands: 11
- Paralysis/Stone: 12
- Dragon Breath: 13
- Rods, Staves, Spells: 14
race abilities: 60' infravision, detect grade/slope 75%, determine direction 50% 105% earned experience +1 to hit with missile weapons -2AC vs. large creatures, +1 init 10% chance of being detected in woods/underbrush 66% chance of being detected in normal light with cover, not moving and quiet
Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats
lightly encumbered (90')