Horror on the Hill: Difference between revisions
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'''XP:''' 0 | '''XP:''' 0 | ||
'''Needed:''' 1250 | '''Needed:''' 1250 | ||
===Thodrin Ironskull=== | |||
''played by [http://forum.rpg.net/member.php?32585-Bloodwolf Bloodwolf] | |||
'''Level:''' 1 | |||
'''Class:''' Dwarf | |||
'''Alignment:''' Lawful | |||
'''Abilities:’'' | |||
* Str 14 (+1 to hit) | |||
* Int 6 (no read too good) | |||
* Wis 13 (+1 save vs magic) | |||
* Dex 12 | |||
* Con 13 (+1 hp/hd) | |||
* Cha 6 (-1 reaction) | |||
'''Hit Points:''' 6 | |||
'''Armor Class:''' 2 (plate + Shield) | |||
'''Saving Throws:''' | |||
* Death Ray/Poison: 10 | |||
* Wands: 11 (+1 Wis) | |||
* Paralysis/Stone: 12 | |||
* Dragon Breath: 13 | |||
* Rods, Staves, Spells: 14 (+1 Wis) | |||
Xp Needed 2250 (+5% from str) | |||
THAC0: 19 (+1 to hit in ranged and melee) | |||
Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold | |||
Infravision 60 feet | |||
Plate Armor | |||
Shield | |||
Hand Axe | |||
Crossbow and 30 Quarrels | |||
Backpack | |||
Iron rations, 1 week | |||
Waterskin | |||
9 Gleaming gold coins |
Revision as of 07:30, 16 March 2013
A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).
Recruitment Thread [1]
Player Characters
Amarinth the Medium
played by Madcat
Level: 1
Class: Magic User
Alignment: Neutral
Abilities:
- Str 10
- Int 16 (+10% xp, +2 languages)
- Wis 9
- Dex 10
- Con 9
- Cha 10 (4 followers with morale 7)
Hit Points: 3 (current: 3)
Armor Class: 9
THAC0: 19
Saving Throws
- Death Ray/Poison: 13
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Miscellany:
Spells 1; Spells known: Read Magic, Charm Person
Gold 30gp
Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes
Encumbrance 140
XP: 0 Needed: 2,500
Fruben the Halfling
played by Fistula
28yrs, 2'11", 60lbs, LG
Level: 1
Class: Halfling
Alignment: Lawful
Abilities:
- Str 9
- Int 8 (reads simple Common words)
- Wis 7 (-1 on magic-based saving throws)
- Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
- Con 13 (+1 to HP)
- Cha 12 (max retainers: 4, morale: 7)
Hit Points: 2 (re-roll if 1 or 2)
Armor Class: 6 (4 vs. large)
THAC0: 19
Saving Throws
- Death Ray/Poison: 10
- Wands: 11
- Paralysis/Stone: 12
- Dragon Breath: 13
- Rods, Staves, Spells: 14
Miscellany:
gold 75gp
Class Abilities: +1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.
Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats
lightly encumbered (90')
XP: 0 Needed: 2,000
Oswyn the Wise
played by Keal
Level: 1
Class: Cleric
Alignment: Law
Hit Points: 4 (1d6 hit die)
Abilities:
- Str 12
- Int 10 (+2 languages)
- Wis 15 (+5% experience earned due to P/R)
- Dex 10
- Con 09
- Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
Height: 5 ft. 8 in. Weight: 1,550 cn
Equipment: Mace 1d6 damage, 30 cn. Scale Mail AC 6, 300 cn. Shield AC -1, 100 cn. Backpack 20 cn. Clothes, middle Belt Pouch, belt x2, 4 cn. Boots, plain Cloak, long Rations, stand. 1 week Torch x3, 60 cn. Waterskin 30 cn. (5 cn. when empty)
Saving Throws
- Death Ray/Poison: 11
- Wands: 12
- Paralysis/Stone: 14
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Kestrel
played by Vektunaxa
Level: 1
Class: Thief
Alignment: Neutral
Abilities:
- Str 11
- Int 16 (+10% xp, +2 languages)
- Wis 11
- Dex 16 (-2 AC, +2 missile attack, +1 initiative)
- Con 13 (+1 hp/level)
- Cha 7 (+1 reaction adjustment, 3 followers with morale 6)
Hit Points: 5 (current: 5)
Armor Class: 6 (Leather AC 8, -2 Dex)
THAC0: 19
Saving Throws
- Death Ray/Poison: 13
- Wands: 14
- Paralysis/Stone: 13
- Dragon Breath: 16
- Rods, Staves, Spells: 15
Miscellany:
- Can't wear armor heavier than leather
- Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)
- Pick Locks 15%
- Find and Remove Traps 10%
- Pick Pockets 20%
- Move Silently 20%
- Climb Walls 87%
- Hide in Shadows 10%
- Hear Noise 1-2 on 1d6
Gold 41 gp
Equipment: Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs)
- Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)
Encumbrance 53.5 lbs (30' movement rate)
XP: 0 Needed: 1250
Thodrin Ironskull
played by Bloodwolf
Level: 1
Class: Dwarf
Alignment: Lawful
'Abilities:’
- Str 14 (+1 to hit)
- Int 6 (no read too good)
- Wis 13 (+1 save vs magic)
- Dex 12
- Con 13 (+1 hp/hd)
- Cha 6 (-1 reaction)
Hit Points: 6
Armor Class: 2 (plate + Shield)
Saving Throws:
- Death Ray/Poison: 10
- Wands: 11 (+1 Wis)
- Paralysis/Stone: 12
- Dragon Breath: 13
- Rods, Staves, Spells: 14 (+1 Wis)
Xp Needed 2250 (+5% from str) THAC0: 19 (+1 to hit in ranged and melee)
Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold
Infravision 60 feet
Plate Armor Shield Hand Axe Crossbow and 30 Quarrels
Backpack Iron rations, 1 week Waterskin
9 Gleaming gold coins