The Pilots and their Machines: Difference between revisions

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This page is for the pilots and their mecha.
This page is for the pilots and their mecha.
'''Ken Saito'''
Size: Small
Cost: 4000
HP: 2000
EN:100
Mobility: 190 (1000)
Armor: 1000
Accuracy: 260 (2000)
Speed: 8 (300)
Parts: 2 (500)
Special: Flight (0), Small Energy Regen (200)
Taser Strike
The arms and legs of the mech energize before lashing out at a near by enemy unit. This attack is intended as an emergency melee option or as an attempt to immobilize a hostile unit, in the manner of an old fashioned taser or police baton.
Type: Melee
Power: 1900 (19)
Range: 1-3 (3)
Cost/Ammo: 5 EN
Required Will: N/A
Accuraccy Bonus: +20 (4)
Critical Bonus: +0
Attack Type: Energy
Attributes: Post-Movement (2)
Tags: Mobility Down (2), Ignore Size (0)
Cost: 30
Triple Beam Attack
[I]Combing their beam rifes, the squad overpowers enemy barriers while frying enemy targeting systems. /I]
Type: Ranged
Power: 2500 (25)
Range: 3-12 (10)
Cost/Ammo: 10
Required Will: N/A
Accuraccy Bonus: +40 (8)
Critical Bonus: +25 (5)
Attack Type: Energy
Attributes: Post-Movement (2), TRI
Tags: Barrier Pierce (0), Accuracy Down (2)
Cost: 52
Beam Rifle
Hunkering down and taking its time the mecha lines up a shot to disable foes from outside their rainge.
Type: Ranged
Power: 2000 (20)
Range: 3-12 (10)
Cost/Ammo: 10 EN
Required Will: None
Accuraccy Bonus: +40 (8)
Critical Bonus: +0
Attack Type: Energy
Attributes: None
Tags: None
Cost: 38
Overcharged Plasma Burst
[I]Desperate times call for desperate measures. The pilot overides the safeties and charges the beam rife to the point of possible meltdown. The heat of the beams passing is hot enough to turn the gases in the Earth's atmosphere to plasma. The superheated, ionized air is pushed forward striking the enemy and exploding outwards upon striking a solid object such as an enemy. The backlash strikes any nearby objects such as squad mates of the enemy./I]
Type: Ranged
Power: 4500 (45)
Range: 3-12 (10)
Cost/Ammo: 20 EN
Required Will: 120
Accuraccy Bonus: +0
Critical Bonus: None
Attack Type: Energy
Attributes: ALL (5)
Tags: Barrier Pierce (2)
Cost: 62

Latest revision as of 21:07, 17 March 2013

This page is for the pilots and their mecha.

Ken Saito


Size: Small

Cost: 4000

HP: 2000

EN:100

Mobility: 190 (1000)

Armor: 1000

Accuracy: 260 (2000)

Speed: 8 (300)

Parts: 2 (500)

Special: Flight (0), Small Energy Regen (200)


Taser Strike

The arms and legs of the mech energize before lashing out at a near by enemy unit. This attack is intended as an emergency melee option or as an attempt to immobilize a hostile unit, in the manner of an old fashioned taser or police baton. Type: Melee Power: 1900 (19) Range: 1-3 (3) Cost/Ammo: 5 EN Required Will: N/A Accuraccy Bonus: +20 (4) Critical Bonus: +0 Attack Type: Energy Attributes: Post-Movement (2) Tags: Mobility Down (2), Ignore Size (0) Cost: 30


Triple Beam Attack

[I]Combing their beam rifes, the squad overpowers enemy barriers while frying enemy targeting systems. /I] Type: Ranged Power: 2500 (25) Range: 3-12 (10) Cost/Ammo: 10 Required Will: N/A Accuraccy Bonus: +40 (8) Critical Bonus: +25 (5) Attack Type: Energy Attributes: Post-Movement (2), TRI Tags: Barrier Pierce (0), Accuracy Down (2) Cost: 52


Beam Rifle

Hunkering down and taking its time the mecha lines up a shot to disable foes from outside their rainge. Type: Ranged Power: 2000 (20) Range: 3-12 (10) Cost/Ammo: 10 EN Required Will: None Accuraccy Bonus: +40 (8) Critical Bonus: +0 Attack Type: Energy Attributes: None Tags: None Cost: 38


Overcharged Plasma Burst

[I]Desperate times call for desperate measures. The pilot overides the safeties and charges the beam rife to the point of possible meltdown. The heat of the beams passing is hot enough to turn the gases in the Earth's atmosphere to plasma. The superheated, ionized air is pushed forward striking the enemy and exploding outwards upon striking a solid object such as an enemy. The backlash strikes any nearby objects such as squad mates of the enemy./I] Type: Ranged Power: 4500 (45) Range: 3-12 (10) Cost/Ammo: 20 EN Required Will: 120 Accuraccy Bonus: +0 Critical Bonus: None Attack Type: Energy Attributes: ALL (5) Tags: Barrier Pierce (2) Cost: 62