Difference between revisions of "Horror on the Hill"

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==Player Characters==
 
==Player Characters==
 
[[File:Basicsaves.jpg|right|350 px]]
 
[[File:Basicsaves.jpg|right|350 px]]
 +
[[File:Basicattacks.jpg|right|350 px]]
 +
[[File:Basicsequence.jpg|right|350 px]]
 +
[[File:Basicmovement.jpg|right|350 px]]
 +
[[File:Basicencumb.jpg|right|350 px]]
 
===Amarinth the Medium===
 
===Amarinth the Medium===
 
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
 
''played by [http://forum.rpg.net/member.php?4239-Madcat Madcat]''
Line 19: Line 23:
  
 
* Str 10
 
* Str 10
* Int 16 (+10% xp, +2 languages)
+
* Int 16 (+2 languages: ???)
 
* Wis 9
 
* Wis 9
 
* Dex 10
 
* Dex 10
Line 28: Line 32:
  
 
'''Armor Class:''' 9
 
'''Armor Class:''' 9
 
'''THAC0:''' 19
 
 
'''Saving Throws'''
 
 
* Death Ray/Poison: 13
 
* Wands: 14
 
* Paralysis/Stone: 13
 
* Dragon Breath: 16
 
* Rods, Staves, Spells: 15
 
  
 
'''Miscellany:'''
 
'''Miscellany:'''
Line 45: Line 39:
 
'''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp
 
'''Equipment:''' Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp
  
Encumbrance 140
+
'''Encumbrance:''' 140 cn
 +
 
 +
'''Move:''' 120’ (40’)
  
'''XP:''' 0; '''Needed:''' 2,500
+
'''XP:''' 0; '''Needed:''' 2,500 (+10% bonus)
 +
 
 +
-----
  
 
===Fruben the Halfling===
 
===Fruben the Halfling===
Line 72: Line 70:
  
 
'''Armor Class:''' 6 (4 vs. large)
 
'''Armor Class:''' 6 (4 vs. large)
 
'''THAC0:''' 19
 
 
'''Saving Throws'''
 
 
* Death Ray/Poison: 10
 
* Wands: 11
 
* Paralysis/Stone: 12
 
* Dragon Breath: 13
 
* Rods, Staves, Spells: 14
 
  
 
'''Miscellany:'''
 
'''Miscellany:'''
Line 89: Line 77:
 
'''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp
 
'''Equipment:''' short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp
  
lightly encumbered (90')
+
'''Encumbrance:''' 395 cn
  
'''XP:''' 0; '''Needed:''' 2,000
+
'''Move:''' 120’ (40’)
 +
 
 +
'''XP:''' 0; '''Needed:''' 2,000 (+0% bonus)
 +
 
 +
-----
  
 
===Oswyn the Wise===
 
===Oswyn the Wise===
Line 101: Line 93:
  
 
'''Alignment:''' Law
 
'''Alignment:''' Law
 
'''Hit Points:''' 4 (1d6 hit die)
 
  
 
'''Abilities:'''
 
'''Abilities:'''
  
 
* Str 12
 
* Str 12
* Int 10 (+2 languages)
+
* Int 10 (read/write Common)
* Wis 15 (+5% experience earned due to P/R)
+
* Wis 15 (+1 bonus to magic-based saving throws)
 
* Dex 10
 
* Dex 10
 
* Con 09
 
* Con 09
 
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
 
* Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)
  
'''Saving Throws'''
+
'''Hit Points:''' 4 (1d6 hit die)
  
* Death Ray/Poison: 11
+
'''Armor Class:''' 5
* Wands: 12
 
* Paralysis/Stone: 14
 
* Dragon Breath: 16
 
* Rods, Staves, Spells: 15
 
  
 
'''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn
 
'''Miscellany:''' Height: 5 ft. 8 in. Weight: 1,550 cn
Line 136: Line 122:
 
Torch x3, 60 cn.
 
Torch x3, 60 cn.
 
Waterskin 30 cn. (5 cn. when empty)
 
Waterskin 30 cn. (5 cn. when empty)
 +
 +
'''Encumbrance:''' 610 cn (based on weights shown in the sidebar tables)
 +
 +
'''Move:''' 60’ (20’)
 +
 +
'''XP:''' 0; '''Needed:''' 1,500 (+5% bonus)
 +
 +
-----
  
 
===Kestrel===
 
===Kestrel===
Line 149: Line 143:
  
 
* Str 11
 
* Str 11
* Int 16 (+10% xp, +2 languages)
+
* Int 16 (+2 languages: ???)
 
* Wis 11
 
* Wis 11
 
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
 
* Dex 16 (-2 AC, +2 missile attack, +1 initiative)
Line 158: Line 152:
  
 
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
 
'''Armor Class:''' 5 (Leather AC 7, -2 Dex)
 
'''THAC0:''' 19
 
 
'''Saving Throws'''
 
 
* Death Ray/Poison: 13
 
* Wands: 14
 
* Paralysis/Stone: 13
 
* Dragon Breath: 16
 
* Rods, Staves, Spells: 15
 
  
 
'''Miscellany:'''
 
'''Miscellany:'''
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* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)
 
* Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)
  
Encumbrance 53.5 lbs (30' movement rate)
+
'''Encumbrance:''' 401 cn (based on weights shown in the sidebar tables)
  
'''XP:''' 0; '''Needed:''' 1250
+
'''Move:''' 90’ (30’)
 +
 
 +
'''XP:''' 0; '''Needed:''' 1,250 (+10% bonus)
 +
 
 +
-----
  
 
===Thodrin Ironskull===
 
===Thodrin Ironskull===
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* Str 14 (+1 to hit)
 
* Str 14 (+1 to hit)
 
* Int 6 (no read too good)
 
* Int 6 (no read too good)
* Wis 13 (+1 save vs magic)
+
* Wis 13 (+1 to magic-based saving throws)
 
* Dex 12
 
* Dex 12
 
* Con 13 (+1 hp/hd)
 
* Con 13 (+1 hp/hd)
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'''Armor Class:''' 2 (plate + Shield)
 
'''Armor Class:''' 2 (plate + Shield)
  
'''THAC0:''' 19 (+1 hit in melee)
+
'''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet
  
'''Saving Throws:'''
+
'''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins
  
* Death Ray/Poison: 10
+
'''Encumbrance:''' 769 cn (based on weights shown in the sidebar tables)
* Wands: 11 (+1 Wis)
 
* Paralysis/Stone: 12
 
* Dragon Breath: 13
 
* Rods, Staves, Spells: 14 (+1 Wis)
 
  
'''Miscellany:''' Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet
+
'''Move:''' 30’ (10’)
  
'''Equipment:''' Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins
+
'''XP:''' 0; '''Needed:''' 2,200 (+5% bonus)
  
'''XP:''' 0; '''Needed:''' 2,200 (+5% from str)
+
-----
  
 
===Becknal of Macjorrin===
 
===Becknal of Macjorrin===
 
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
 
''played by [http://forum.rpg.net/member.php?30042-ncc2010 ncc2010]
  
Female Human Veteran Warrior
+
'''Sex:''' Female
  
 
'''Level:''' 1
 
'''Level:''' 1
  
Str 17 (+2 To hit, damage, open doors)
+
'''Class:''' Fighter
Int 15 (+1 added language)
+
 
Wis 9
+
'''Alignment:''' ???
Dex 16 (+2 to hit, -2 AC)
+
 
Con 15 (+1 HP)
+
'''Abilities:'''
Cha 13 (+1 React, 5 max retainers)
+
 
 +
* Str 17 (+2 To hit, damage, open doors)
 +
* Int 15 (+1 added language)
 +
* Wis 9
 +
* Dex 16 (+2 to hit, -2 AC)
 +
* Con 15 (+1 HP)
 +
* Cha 13 (+1 React, 5 max retainers)
  
 
'''Hit Points:''' 5
 
'''Hit Points:''' 5
Experience (+10% EP)
 
 
Save Vs:
 
Poison - 12
 
Magic Wand - 13
 
Paralysis - 14
 
Dragon Breath - 15
 
Spells - 16
 
  
 
Money: {3,6,5}=14x10 = 140GP (46 GP remaining)
 
Money: {3,6,5}=14x10 = 140GP (46 GP remaining)
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Rope - 1  
 
Rope - 1  
 
Gloves
 
Gloves
 +
 +
'''Encumbrance:''' 756 cn (based on weights shown in the sidebar tables)
 +
 +
'''Move:''' 30’ (10’)
 +
 +
'''XP:''' 0; '''Needed:''' 2,000 (+10% bonus)
 +
 +
-----
  
 
===Lecais Prenta===
 
===Lecais Prenta===
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'''Armor Class:''' 6
 
'''Armor Class:''' 6
  
'''THAC0:''' 19 (+1 to both melee and missile)
+
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ??
  
'''Saving Throws:'''
+
Spells: level 1 -- 1; spells known: read magic, ???
  
* Death Ray/Poison: 12
+
'''Equipment:''' Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen , Waterskin, 18 gold, 8 silver.
* Wands: 13 (-2 Wis)
 
* Paralysis/Stone: 13
 
* Dragon Breath: 15
 
* Rods, Staves, Spells: 15 (-2 Wis)
 
  
'''Miscellany:''' Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ??
+
Encumbrance: 68lb; Encounter movement 20' /round
  
Spells: level 1 -- 1
+
'''Encumbrance:''' 396 cn (based on weights shown in the sidebar tables)
  
Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen , Waterskin, 18 gold, 8 silver.
+
'''Move:''' 120’ (40’)
 
 
Encumbrance: 68lb; Encounter movement 20' /round
 
  
'''XP:''' 0, '''Needed:''' 4,000 (+10%)
+
'''XP:''' 0, '''Needed:''' 4,000 (+10% bonus)

Revision as of 00:50, 18 March 2013


A play-by-post game using Douglas Niles' B5 - Horror on the Hill module. This uses the 1981 version of Dungeons & Dragons, edited by Tom Moldvay (B/X series).

Recruitment Thread [1]

Player Characters

Basicsaves.jpg
Basicattacks.jpg
Basicsequence.jpg
Basicmovement.jpg
Basicencumb.jpg

Amarinth the Medium

played by Madcat

Level: 1

Class: Magic User

Alignment: Neutral

Abilities:

  • Str 10
  • Int 16 (+2 languages: ???)
  • Wis 9
  • Dex 10
  • Con 9
  • Cha 10 (4 followers with morale 7)

Hit Points: 3 (current: 3)

Armor Class: 9

Miscellany:

Spells 1; Spells known: Read Magic, Charm Person

Equipment: Normal dagger x2, Silver Dagger, Backpack, Lantern, Iron rations 1 week, Tinderbox, 5x flask of oil, Mirror, 2x water-skins, 50' rope, small hammer, Iron spikes, Gold 30gp

Encumbrance: 140 cn

Move: 120’ (40’)

XP: 0; Needed: 2,500 (+10% bonus)


Fruben the Halfling

played by Fistula

28yrs, 2'11", 60lbs, LG

Level: 1

Class: Halfling

Alignment: Lawful

Abilities:

  • Str 9
  • Int 8 (reads simple Common words)
  • Wis 7 (-1 on magic-based saving throws)
  • Dex 13 (+1 to missile, -1 to AC, +1 to initiative)
  • Con 13 (+1 to HP)
  • Cha 12 (max retainers: 4, morale: 7)

Hit Points: 2 (re-roll if 1 or 2)

Armor Class: 6 (4 vs. large)

Miscellany:

+1 to missile weapon attacks, -2 to AC vs. creatures larger than man-sized, +1 to initiative, detected in wilderness only 10% of time and 1-2 on d6 in dungeons.

Equipment: short sword 1d6, curved dagger 1d4, leather vest, backpack, 2wk rations, prison tats, gold 75gp

Encumbrance: 395 cn

Move: 120’ (40’)

XP: 0; Needed: 2,000 (+0% bonus)


Oswyn the Wise

played by Keal

Level: 1

Class: Cleric

Alignment: Law

Abilities:

  • Str 12
  • Int 10 (read/write Common)
  • Wis 15 (+1 bonus to magic-based saving throws)
  • Dex 10
  • Con 09
  • Cha 14 (+1 Reaction Adjustment; 5 followers with morale 8)

Hit Points: 4 (1d6 hit die)

Armor Class: 5

Miscellany: Height: 5 ft. 8 in. Weight: 1,550 cn

Equipment: Mace 1d6 damage, 30 cn. Scale Mail AC 6, 300 cn. Shield AC -1, 100 cn. Backpack 20 cn. Clothes, middle Belt Pouch, belt x2, 4 cn. Boots, plain Cloak, long Rations, stand. 1 week Torch x3, 60 cn. Waterskin 30 cn. (5 cn. when empty)

Encumbrance: 610 cn (based on weights shown in the sidebar tables)

Move: 60’ (20’)

XP: 0; Needed: 1,500 (+5% bonus)


Kestrel

played by Vektunaxa

Level: 1

Class: Thief

Alignment: Neutral

Abilities:

  • Str 11
  • Int 16 (+2 languages: ???)
  • Wis 11
  • Dex 16 (-2 AC, +2 missile attack, +1 initiative)
  • Con 13 (+1 hp/level)
  • Cha 7 (+1 reaction adjustment, 3 followers with morale 6)

Hit Points: 5 (current: 5)

Armor Class: 5 (Leather AC 7, -2 Dex)

Miscellany:

  • Can't wear armor heavier than leather
  • Backstab ability (Must move silently and hide in shadows, +4 attack bonus, x2 damage)
  • Pick Locks 15%
  • Find and Remove Traps 10%
  • Pick Pockets 20%
  • Move Silently 20%
  • Climb Walls 87%
  • Hide in Shadows 10%
  • Hear Noise 1-2 on 1d6

Equipment: Hand Axe (1 gp, 1d6 damage, 3 lbs), Dagger (3 gp, 1d4 damage, 1 lb), Silver Dagger (30 gp, 1d4 damage, 1 lb), Shortbow (25 gp, 2 lbs), Quiver and 20 arrows (5 gp, 1d6 damage, 3 lbs), Leather Armor (6 gp, AC 8, 15 lbs), Gold 41 gp

  • Backpack (2 gp, 2 lbs), Bedroll (1 sp, 5 lbs), Winter blanket (5 sp, 3 lbs), 10 candles (10 cp, - lbs), Map case (1 gp, 0.5 lbs), Crowbar (2 gp, 5 lbs), Flint and Steel (2 gp, - lbs), 1 oz vial of ink (8 gp, - lbs), Quill pen (1 sp, - lbs), 4 sheets parchment (8 sp, - lbs), 2 days trail rations (1 gp, 2 lbs), 50' silk rope (10 gp, 5 lbs), 2 large sacks (4 sp, 1 lb), Thieves' tools (30 gp, 1 lb), Waterskin (1 gp, 4 lbs)

Encumbrance: 401 cn (based on weights shown in the sidebar tables)

Move: 90’ (30’)

XP: 0; Needed: 1,250 (+10% bonus)


Thodrin Ironskull

played by Bloodwolf

Level: 1

Class: Dwarf

Alignment: Lawful

Abilities:

  • Str 14 (+1 to hit)
  • Int 6 (no read too good)
  • Wis 13 (+1 to magic-based saving throws)
  • Dex 12
  • Con 13 (+1 hp/hd)
  • Cha 6 (-1 reaction)

Hit Points: 6

Armor Class: 2 (plate + Shield)

Miscellany: Speak, but not read: Common, Dwarf, Gnome, Goblin, Kobold. Infravision 60 feet

Equipment: Plate Armor, Shield, Hand Axe, Crossbow and 30 Quarrels, Backpack: Iron rations, 1 week, Waterskin, 9 Gleaming gold coins

Encumbrance: 769 cn (based on weights shown in the sidebar tables)

Move: 30’ (10’)

XP: 0; Needed: 2,200 (+5% bonus)


Becknal of Macjorrin

played by ncc2010

Sex: Female

Level: 1

Class: Fighter

Alignment: ???

Abilities:

  • Str 17 (+2 To hit, damage, open doors)
  • Int 15 (+1 added language)
  • Wis 9
  • Dex 16 (+2 to hit, -2 AC)
  • Con 15 (+1 HP)
  • Cha 13 (+1 React, 5 max retainers)

Hit Points: 5

Money: {3,6,5}=14x10 = 140GP (46 GP remaining)

Chain Armor (AC5) - 40 Battle Axe - 7 Normal Sword - 10 Shield (+1 AC, only w/sword) - 10 Normal Dagger (2) - 6

Backpack - 6 Normal Clothes Iron Rations (1 week) - 15 Torches (12) - 2 wine (2qt) - 2 Tinderbox - 3 Iron Spikes (12) - 1 Rope - 1 Gloves

Encumbrance: 756 cn (based on weights shown in the sidebar tables)

Move: 30’ (10’)

XP: 0; Needed: 2,000 (+10% bonus)


Lecais Prenta

played by phil6294

Level: 1

Class: Elf

Alignment: Lawful

Abilities:

  • Str 15 (+1 to hit, damage; forcing doors)
  • Int 17 (+2 languages, reads & writes)
  • Wis 4 (-2 saving throw against magic)
  • Dex 14 (AC-1, to hit missile +1, initiative +1)
  • Con 9
  • Cha 9 (4 retainers, morale 7)

Hit Points: 4/4

Armor Class: 6

Miscellany: Infravision 60', detect hidden/secret doors on 1-2/6, Resistant to ghoul paralysis. Speaks: lawful, common, elvish, gnoll, hobgoblin, orc, ??, ??

Spells: level 1 -- 1; spells known: read magic, ???

Equipment: Long sword, Leather armour, Longbow, Quiver & 20 arrows, Backpack, Bedroll, Grappling hook , Lantern, Oil -- 5 x 1pt flasks, 5 days' trail rations, Rope, 50' hemp, Spell book, Ink, Quill pen , Waterskin, 18 gold, 8 silver.

Encumbrance: 68lb; Encounter movement 20' /round

Encumbrance: 396 cn (based on weights shown in the sidebar tables)

Move: 120’ (40’)

XP: 0, Needed: 4,000 (+10% bonus)