Difference between revisions of "Angel"

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'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
 
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7/+11), Diplomacy 4 (+7/+11), Knowledge (business) 4 (+6), Knowledge (current events) 4 (+6), Knowledge (technology) 2 (+4), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
 
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3  
 
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3  
  
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
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'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
  
'''Abilities 39 + Skills 10 (40 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 2 = Total 117'''
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'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''

Latest revision as of 20:15, 30 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocities)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3

Drawbacks: Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)

Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114