Knuckle Sarnie: Difference between revisions
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'''Knuckle Sarnie''' | '''Knuckle Sarnie''' | ||
Class: | Class: Halfling | ||
Level: | Level: 5 (Swashbuckler) | ||
Experience Points: 16005 (+10%) | Experience Points: 16005 (+10%) (32000 for 6th level) | ||
Total Hit Points: | Total Hit Points: 27 | ||
Armor Class: -3(1) | Armor Class: -3(1) | ||
Movement: | Movement: 9"/Round | ||
'''Attributes:''' | '''Attributes:''' | ||
Revision as of 20:12, 3 April 2013
- Main Page; Keep On The Borderlands
- Combat
- Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
Knuckle Sarnie
Class: Halfling
Level: 5 (Swashbuckler)
Experience Points: 16005 (+10%) (32000 for 6th level)
Total Hit Points: 27
Armor Class: -3(1)
Movement: 9"/Round
Attributes:
Strength 18 +3 melee, open doors, damage with thrown weapons
Intelligence 3
Wisdom 11
Dexterity 13 +1 missiles, -1 armor class, +1 individual initiative
Constitution 11
Charisma 10
Valuables
Coins:
24000 cp - wt 24000
Valuables:
Guild:
gems (50, 50, 500)
gems (50, 50, 50, )
10,000 cp
24,000 cp new keep
485 pp, gems (10, 10, 10), new keep.
Equipment
Weapons:
Mace +1 1d6 - wt 30
Hand Axe +1 1d6 - wt 30
Hand axe 1d6 - wt 30
knuckle dusters 1d3 - clubhouse
Headbutt 1d6
Bow 1d6
Armour:
Plate mail +3 - wt 250
Shield +1 - wt 50
Other:
Camel
two wheeled cart
backpack - wt 80
3 weeks rations
2 torch
1 oil
tinderbox
2 wine skins
rope 50'
iron spikes (12)
small sacks (2)
Holy water x 4
Rope of Climbing
Potion of Flight
Total Encumbrance: 730
- Main Page; Keep On The Borderlands