Difference between revisions of "Thing"

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'''The Thing''', '''PL 13'''
 
'''The Thing''', '''PL 13'''
  
'''Str''' 40/16 (+15), '''Dex''' 12 (+1), '''Con''' 40/16 (+15), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
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'''Str''' 40 [16] (+15), '''Dex''' 12 (+1), '''Con''' 40 [16] (+15), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
  
 
'''Skills:''' Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)
 
'''Skills:''' Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)
  
'''Feats:''' All-Out Attack, Attack Focus (melee) 2, Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)
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'''Feats:''' All-Out Attack, Attack Focus (melee) 2, Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Renown 3, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)
  
 
'''Powers:'''
 
'''Powers:'''
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'''Saves:''' Toughness +17, Fortitude +15, Reflex +4, Will +8
 
'''Saves:''' Toughness +17, Fortitude +15, Reflex +4, Will +8
  
'''Abilities 24 + Skills 16 (64 ranks) + Feats 20 + Powers 83 + Combat 30 + Saves 10 = Total 183'''
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'''Abilities 24 + Skills 16 (64 ranks) + Feats 23 + Powers 83 + Combat 30 + Saves 10 = Total 186'''

Revision as of 22:00, 7 May 2006

The Thing, PL 13

Str 40 [16] (+15), Dex 12 (+1), Con 40 [16] (+15), Int 12 (+1), Wis 13 (+1), Cha 15 (+2)

Skills: Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)

Feats: All-Out Attack, Attack Focus (melee) 2, Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Renown 3, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)

Powers:

  • Density 6 (500 lbs, Extra: Continuous, Flaw: Permanent, Note: Traits derived from this power are already added to his other traits)
  • Enhanced Constitution 24
  • Enhanced Strength 24
  • Immovable 4
  • Impervious Toughness 12
  • Sensory Shield 2 (Auditory)
  • Super-Strength 9 (Heavy Load: 1600 tons, Power Feat: Groundstrike)

Combat: Attack +8 (+10 melee), Grapple +33, Damage +15 (unarmed), Defense +7 (+3 flat-footed), Knockback -18, Initiative +6

Saves: Toughness +17, Fortitude +15, Reflex +4, Will +8

Abilities 24 + Skills 16 (64 ranks) + Feats 23 + Powers 83 + Combat 30 + Saves 10 = Total 186