Mecha Gundam Stories\Federation: Difference between revisions

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=== RGM-79(G)GM Ground Type ===
=== RGM-79(G)GM Ground Type ===
An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth.
*Weapons: 2
*Armour: 3
*Technology: 1
*Speed: 2
*Bonus Points: 3
*Weapons
**100mm Machinegun (2, Impact) OR
**180mm Cannon (3, Impact) OR
**Beam Rifle (3, Energy) OR
***Hyper Bazooka (4, Missile)
**Beam Sabre (0, Energy)
*Configurations
**Counter Fire


=== RGM-79(E)GM Space Type ===
=== RGM-79(E)GM Space Type ===
An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat.
*Weapons: 2
*Armour: 2
*Technology: 2
*Speed: 3
*Bonus Points: 3
*Weapons
**90mm Machinegun (1, Impact)
**Beam Sabre (0, Energy)
*Configurations
**Booster


=== RGM-79D GM Cold Climate Type ===
=== RGM-79D GM Cold Climate Type ===
An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM
*Weapons: 2
*Armour: 2
*Technology: 3
*Speed: 2
*Bonus Points: 3
*Weapons
**90mm Machinegun (1, Impact)
**Beam Sabre (0, Energy)
*Configurations
**Flanker


== 10 point ==
== 10 point ==

Revision as of 21:47, 22 April 2013

Main Page

General Purpose Mobile Suits

6 point

RB-79 Ball

The ball was a stopgap measure to make up numbers while, the production of GM's lagged behind needed numbers

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 180mm Recoiless Rifle (4, Impact)
  • Configurations
    • Flanker

RB-79K Ball Type K

A mid-range support unit, designed to prove covering fire for other Ball units.

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 180mm Quick Fire Cannon (2, Impact)
  • Configurations
    • Flanker

RB-79N Fisheye

An aquatic variation of the Ball, designed to counter Zeon Aquatic units.

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Long spear launcher(3, Impact)
  • Configurations
    • Flanker

8 point

RGM-79 GM

The Earths answer to the Zaku II, the GM is the first Earth mass-produced mobile suit.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact) OR
    • 100mm Machinegun (2, Impact) OR
    • 380mm HyperBazooka (3, Impact) OR
    • Beam Spraygun (1, Energy)
    • Beam Sabre (0, Energy)
  • Configurations
    • Hot Shot

RGM-79(G)GM Ground Type

An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth.

  • Weapons: 2
  • Armour: 3
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 100mm Machinegun (2, Impact) OR
    • 180mm Cannon (3, Impact) OR
    • Beam Rifle (3, Energy) OR
      • Hyper Bazooka (4, Missile)
    • Beam Sabre (0, Energy)
  • Configurations
    • Counter Fire

RGM-79(E)GM Space Type

An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Booster

RGM-79D GM Cold Climate Type

An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Flanker

10 point

12 point

Limited Production Mobile Suits

6 point

8 point

RGM-79(G)GM Sniper Type

RGM-79SP GM Sniper II

RGM-79G GM Command Type

RGM-79GC GM Command Space Type

RGM-79C GM Kai

RX-77D Guncannon Mass Production Type

RX-75 Guntank Mass Production Type

10 point

RX-79(G) Gundam Ground type

12 point