Difference between revisions of "Iron Man"

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'''Iron Man, PL 13'''
 
'''Iron Man, PL 13'''
  
'''Str''' 36/11 (+13), '''Dex''' 16/12 (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
+
'''Str''' 36 [11] (+13), '''Dex''' 16 [12] (+3), '''Con''' 12 (+1), '''Int''' 30 (+10), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
  
'''Skills:''' Bluff 4 (+7), Computers 10 (+20), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 4 (+7), Disable Device 10 (+20), Intimidate 6 (+9), Investigate 1 (+8), Knowledge (business) 5 (+15), Knowledge (current events) 1 (+8), Knowledege (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 5 (+7), Pilot 3 (+6), Profession (industrialist) 13 (+15), Sense Motive 4 (+6)  
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'''Skills:''' Bluff 4 (+7/+11), Computers 10 (+20), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 3 (+6/+10), Disable Device 10 (+20), Intimidate 6 (+9), Investigate 5 (+15), Knowledge (business) 5 (+15), Knowledge (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 4 (+6), Pilot 3 (+6), Profession (industrialist) 13 (+15), Sense Motive 4 (+6)  
  
'''Feats:''' Attack Specialization (armor weapons), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
+
'''Feats:''' Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Device 22''' (Power Armor, Hard to Lose, Powers described below)
 
*'''Device 22''' (Power Armor, Hard to Lose, Powers described below)
  
*'''Blast 13''' (Repulsors, ''Power Feats:'' Split Attack, ''Alternate Powers'': '''Blast 13''' [Chest-Beam Laser], '''Dazzle 13''' [Visual, Chest-Beam Light], '''Enhanced Strength 25''', '''Environmental Control 6''' [Chest-Beam Bright Light, ''Extra:'' Cone Area], '''Illusion 10''' [Holograms, Visual, Progression 4], '''Magnetic Control 13''', '''Nullify Fire Powers 13''' [Extinguisher], '''Stun 9''' [Sonics])
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*'''Absorption 5''' (Boosts Blast, Enhanced Strength, or Super-Strength, ''Extra:'' Energy Storage, ''Flaw:'' Limited to Electricity)
 +
 
 +
*'''Blast 13''' (Repulsors, ''Power Feats:'' Split Attack, ''Alternate Powers'': '''Blast 13''' [Unibeam Laser], '''Dazzle 13''' [Visual, Unibeam Light], '''Environmental Control 6''' [Unibeam Light, ''Extra:'' Area (Cone)], '''Illusion 10''' [Holograms, Visual, Progression 4 (100 ft), ''Flaw:'' Limited - Only to create up to 12 mirror images], '''Magnetic Control 13''', '''Nullify Fire Powers 13''' [Extinguisher], '''Stun 9''' [Sonics, ''Extra:'' Area (Burst)])
  
 
*'''Communication 7''' (Radio, 200 miles)
 
*'''Communication 7''' (Radio, 200 miles)
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*'''Enhanced Dexterity 4'''
 
*'''Enhanced Dexterity 4'''
  
*'''Flight 6''' (500 MPH, ''Alternate Power:'' '''Speed 5''', Running Skates)
+
*'''Enhanced Strenght 25'''
  
*'''Immunity 9''' (Life Support)
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*'''Flight 6''' (500 MPH, ''Alternate Powers:'' '''Burrowing 6''' [50 MPH], '''Flight 1''' plus '''Strike 10''' [use boot rockets as weapons], '''Speed 4''' [100 MPH, Running Skates])
 +
 
 +
*'''Immunity 9''' (All Environments, Disease, Poison, Suffocation [''Flaw:'' 2 Hour Air Supply])
  
 
*'''Protection 12''' (''Extra:'' Impervious)
 
*'''Protection 12''' (''Extra:'' Impervious)
  
*'''Super-Senses 6''' (Blindsight [Radio Sense, Extended], Infravision)
+
*'''Sensory Shield 3''' (All Senses)
 +
 
 +
*'''Super-Senses 18''' (Blindsight [Radio Sense, Extended], Blindsight [Sonar (Hearing Sense), Extended], Detect Energy [Free Action, Ranged, Extended], Direction Sense, Infravision, Radio, Time Sense)
  
 
*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
 
*'''Super-Strength 5''' (''Heavy Load:'' 50 tons)
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'''Drawbacks:''' Normal Identity (Full Round, -4)
 
'''Drawbacks:''' Normal Identity (Full Round, -4)
  
'''Abilities 35 + Skills 31 (121 ranks) + Feats 20 + Powers 88 + Combat 36 + Saves 11 - Drawbacks 4 = Total 219'''
+
'''Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 88 + Combat 36 + Saves 11 - Drawbacks 4 = Total 219'''

Revision as of 17:26, 10 May 2006

Iron Man, PL 13

Str 36 [11] (+13), Dex 16 [12] (+3), Con 12 (+1), Int 30 (+10), Wis 14 (+2), Cha 16 (+3)

Skills: Bluff 4 (+7/+11), Computers 10 (+20), Craft (electronic) 15 (+25), Craft (mechanical) 15 (+25), Diplomacy 3 (+6/+10), Disable Device 10 (+20), Intimidate 6 (+9), Investigate 5 (+15), Knowledge (business) 5 (+15), Knowledge (physical sciences) 10 (+20), Knowledge (technology) 15 (+25), Notice 4 (+6), Pilot 3 (+6), Profession (industrialist) 13 (+15), Sense Motive 4 (+6)

Feats: Attack Specialization (blast), Attack Specialization (unarmed), Attractive, Benefit (wealth) 5, Connected, Contacts, Favored Opponent (Other High Tech Superhumans) 2, Improved Initiative, Improvised Tools, Inventor, Master Plan, Power Attack, Second Chance 2 (Craft [electronic] checks, Disable Device checks), Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [Technology])

Powers:

  • Device 22 (Power Armor, Hard to Lose, Powers described below)
  • Absorption 5 (Boosts Blast, Enhanced Strength, or Super-Strength, Extra: Energy Storage, Flaw: Limited to Electricity)
  • Blast 13 (Repulsors, Power Feats: Split Attack, Alternate Powers: Blast 13 [Unibeam Laser], Dazzle 13 [Visual, Unibeam Light], Environmental Control 6 [Unibeam Light, Extra: Area (Cone)], Illusion 10 [Holograms, Visual, Progression 4 (100 ft), Flaw: Limited - Only to create up to 12 mirror images], Magnetic Control 13, Nullify Fire Powers 13 [Extinguisher], Stun 9 [Sonics, Extra: Area (Burst)])
  • Communication 7 (Radio, 200 miles)
  • Enhanced Dexterity 4
  • Enhanced Strenght 25
  • Flight 6 (500 MPH, Alternate Powers: Burrowing 6 [50 MPH], Flight 1 plus Strike 10 [use boot rockets as weapons], Speed 4 [100 MPH, Running Skates])
  • Immunity 9 (All Environments, Disease, Poison, Suffocation [Flaw: 2 Hour Air Supply])
  • Protection 12 (Extra: Impervious)
  • Sensory Shield 3 (All Senses)
  • Super-Senses 18 (Blindsight [Radio Sense, Extended], Blindsight [Sonar (Hearing Sense), Extended], Detect Energy [Free Action, Ranged, Extended], Direction Sense, Infravision, Radio, Time Sense)
  • Super-Strength 5 (Heavy Load: 50 tons)

Combat: Attack +8 (+10 unarmed, +10 armor weapons), Grapple +28, Damage +13 (unarmed and repulsors), Defense +10 (+5 flat-footed), Knockback -12, Initiative +7

Saves: Toughness +13 (+1 without armor), Fortitude +4, Reflex +6, Will +7

Drawbacks: Normal Identity (Full Round, -4)

Abilities 35 + Skills 31 (122 ranks) + Feats 20 + Powers 88 + Combat 36 + Saves 11 - Drawbacks 4 = Total 219