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| Anyone who actually allows / uses this advantage, please rewrite this article if your experience is substantially different from the following.
| | #REDIRECT [[GURPS Advantages]] |
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| The Common Sense advantage seems largely useless, as an IQ roll to realize he's about to do something stupid is a courtesy that ought to be granted to any [[PC]]. The net effect of Common Sense is to penalize a [[character]] by 10 points for being played by an inexperienced, bad, or dumb [[player]].
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| '''Counteropinion''':
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| My experience differs. You'd be ASTOUNDED at how often experienced gamers can get on the wrong track. Simply giving the players correct information doesn't work, it makes you the GM a 'railroading' GM. Now if they have paid the points the characters are now 'entitled' to that correction.
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| Call it pride on the players part. It's the difference between recieving an insurance check after a disaster and getting charity.
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| [[Category:GURPS:Advantages|Common Sense]]
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| [[Category:GURPS:Mental|Common Sense]]
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