13th cav: Difference between revisions
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=attributes= | =attributes= | ||
*'''STR''' | *'''STR''' | ||
*'''CON''' | *'''CON''' | ||
*'''SIZ''' | *'''SIZ''' | ||
*'''INT''' | *'''INT''' | ||
*'''POW''' | *'''POW''' | ||
*'''DEX''' | *'''DEX''' | ||
*'''APP''' | *'''APP''' | ||
*'''EDU''' | *'''EDU''' | ||
*HP: | *HP: | ||
*Damage bonus | *Damage bonus | ||
*Idea: | *Idea: | ||
*Know: | *Know: | ||
*Luck: | *Luck: | ||
*SAN: | *SAN: | ||
=Military skills= | =Military skills= |
Revision as of 06:46, 14 May 2013
attributes
- STR
- CON
- SIZ
- INT
- POW
- DEX
- APP
- EDU
- HP:
- Damage bonus
- Idea:
- Know:
- Luck:
- SAN:
Military skills
- Climb 40%
- Conceal 15%
- Credit Rating 60%
- Drive Auto 20%
- Electrical Repair 30%
- Fast Talk 25 %
- First Aid 40% (*) 42%<
- Hide 10% (*) 16%<
- Jump 25%
- Listen 60%
- Mechanical Repair 50%
- Navigate60%
- Operate Hvy. Machine 01%
- Persuade
- Photography 10%
- pilot
- Psychology 05%
- Ride 05%
- Sneak 10%
- Spot Hidden
- Swim 25%
- Throw 25%
- Track 10%
- Fist/Punch 50%
- Head Butt xx%
- Kick 10%
- Grapple 25%
- Martial Arts
- Dodge
- Handgun
- Machine Gun
- Rifle/shotgun
- Rifle combat 25%
- Fighting knife
- Sabre
- Accounting 10%
- Anthropology 01%
- Archaeology 01%
- Astronomy 40%
- Bargain 40% (*)x
- Biology 01%
- Chemistry 01%
- Cthulhu Mythos 0%
- Disguise xx%
- Geology 01%
- History 20%
- Law 05%
- Library Use 25%
- Locksmith 01%
- Medicine 05%
- Natural History 10%
- Occult 05%
- Pharmacy 01%
- Physics 01%
- Psychoanalysis 01%
Languages:
- English
- Other language
Weapons
- M1903 Springfield Rifle % DAM 2d6+4
- Rifle Combat Bayonet DAM 1d6+1+db Butt DAM 1d8+db
- Winchester M1897 12 gauge shotgun % DAM 4d6/2d6/1d6
- Colt 1911 .45 semi-auto % DAM 1d10+2
- Fighting Knife % 1d4+2+db
- Cavalry sabre (officer) % DAM 1d8+db
Kit
- US army olive drab uniform with campaign hat
- Combat boots
- Leggings
- Cavalry riding gloves
- M1911 colt .45 with 4 extra magazines
- M1903 Springfield Rifle
- Bandolier of 10 five- round clips of .30-06 ammunition
- bayonet
- 2 canteens
- food supplies for 2 weeks
- Horse and tack
- Compass (Officer, NCO, scout)
- Field glasses (Officer, NCO, Scout)
- Map case (Officer, Scout)