Not Quite Zero Anymore Aishah: Difference between revisions

From RPGnet
Jump to navigation Jump to search
Wormmonda (talk | contribs)
Created page with "Str 7 (-2) Dex 14 (+2) Con 16 (+3) Int 12 (+1) Wis 10 (+0) Cha 23 (+6) Init +8 BAB +5 Fort +5 Ref +5 Wil +6 AC 18 HP 38 Race: Half-Elf Languages: Common and Elven Elven Immunit..."
 
Wormmonda (talk | contribs)
No edit summary
Line 1: Line 1:
=Aishah=
==Abilities==
Str 7 (-2)
Str 7 (-2)
Dex 14 (+2)
Dex 14 (+2)
Con 16 (+3)
Con 16 (+3)
Int 12 (+1)
Int 12 (+1)
Wis 10 (+0)
Wis 10 (+0)
Cha 23 (+6)
Cha 23 (+6)
==Combat Stats==


Init +8
Init +8
BAB +5
BAB +5
Fort +5
Fort +5
Ref +5
Ref +5
Wil +6
Wil +6
AC 18
AC 18
HP 38
HP 38


Race: Half-Elf
==Race: Half-Elf==
 
Languages: Common and Elven
Languages: Common and Elven
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.
Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.


Class: Wild Caller Summoner (Lv 7)
==Class: Wild Caller Summoner (Lv 7)==
Spells: Rank 0:
 
Spells
 
Cantrips
Cantrips
Eidolon
Eidolon
Life Link (Su)
Life Link (Su)
Summon Monster IV (Sp)
Summon Monster IV (Sp)
Bond Senses (Su)
Bond Senses (Su)
Shield Ally (Ex)
Shield Ally (Ex)
Maker’s Call (Su)
Maker’s Call (Su)


Traits:
==Traits==
 
Desperate Focus: You gain a +2 trait bonus on concentration checks.
Desperate Focus: You gain a +2 trait bonus on concentration checks.
Reactionary: You gain a +2 trait bonus on Initiative checks.
Reactionary: You gain a +2 trait bonus on Initiative checks.


Skills:
==Skills==
 
Spellcraft 7
Spellcraft 7
Use Magical Device 7
Use Magical Device 7
Knowledge (Nature) 1
Knowledge (Nature) 1
Knowledge (arcana) 1
 
Knowledge (Arcana) 1
 
Handle Animal 1
Handle Animal 1
Linguistics
Linguistics


Feats:
==Feats==
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.
Improved Initiative: +4 to init
Improved Initiative: +4 to init
Spell Focus (Conjuration): +1 to Conjuration spells
Spell Focus (Conjuration): +1 to Conjuration spells


Equipment:
==Equipment==
Gear  1,398 GP
Gear  1,398 GP
===Jade===
Corrosive Amulet of Mighty Fists
Corrosive Amulet of Mighty Fists
Vest of Resistance +1
Vest of Resistance +1
Bracers of Giant Strength +2
Bracers of Giant Strength +2
Ring of Protection  
Ring of Protection  
===Aishah===


Cloak of Resistance +1
Cloak of Resistance +1
Headband of Charisma +2
Headband of Charisma +2
Belt of Mighty Constitution +2
Belt of Mighty Constitution +2
Mithril Chain Shirt +1
Mithril Chain Shirt +1
Wand of Cure Light Wounds
Wand of Cure Light Wounds
Wand of Rejuvenate Eidolon
Wand of Rejuvenate Eidolon
Handy Haversack
Handy Haversack
Scroll of Greater Invisibility
Scroll of Greater Invisibility
Scroll of Dimension Door
Scroll of Dimension Door
Masterwork Light Crossbow
Masterwork Light Crossbow
Muleback Cords
Muleback Cords
Summoner's Kit
Summoner's Kit


Eidolon: Jade the Pounce Kitty
==Eidolon: Jade the Pounce Kitty==
 
Medium Quadruped
Medium Quadruped
Spd 40, AC 23 Natural, Saves Fort +7 Ref +9 Will +3 (+7 vs Enchantment) BAB +6 (+12 melee) HD 6 Attack: Bite 1d6+7, Claws (1d8+7+1d6 acid)x4 Ability Scores: Str 24, Dex 17, Con 13, Int 7, Wis 10, Cha 11
 
Skills: Perception 7, Escape Artist 7, Survival 5, Climb 5
Spd 40,  
Feats: Power Attack, Combat Reflexes, Improved Natural Attack (Claws)
 
Abilities: Darkvision, Link, Share Spells, Evasion, Devotion, Ability Score Increase (Str)
AC 23 Natural,  
 
Saves  
 
Fort +7  
 
Ref +9  
 
Will +3 (+7 vs Enchantment)  
 
BAB +6 (+12 melee)  
 
HD 6  
 
Attack:  
 
Bite 1d6+7,  
 
Claws (1d8+7+1d6 acid)x4  
 
Ability Scores:  
 
Str 24,  
 
Dex 17,  
 
Con 13,  
 
Int 7,  
 
Wis 10,  
 
Cha 11
 
Skills:  
 
Perception 7,  
 
Escape Artist 7,  
 
Survival 5,  
 
Climb 5
 
Feats:  
 
Power Attack,  
 
Combat Reflexes,  
 
Improved Natural Attack (Claws)
 
Abilities:  
 
Darkvision,  
 
Link,  
 
Share Spells,  
 
Evasion,  
 
Devotion,  
 
Ability Score Increase (Str)
 
Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)
Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)


Spells
==Spells==
 
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person
L2 Haste, Glitterdust, Barkskin, Create Pit
L2 Haste, Glitterdust, Barkskin, Create Pit
L3 Black Tentacles, Greater Magic Fang
L3 Black Tentacles, Greater Magic Fang

Revision as of 04:58, 16 May 2013

Aishah

Abilities

Str 7 (-2)

Dex 14 (+2)

Con 16 (+3)

Int 12 (+1)

Wis 10 (+0)

Cha 23 (+6)

Combat Stats

Init +8

BAB +5

Fort +5

Ref +5

Wil +6

AC 18

HP 38

Race: Half-Elf

Languages: Common and Elven

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Class: Wild Caller Summoner (Lv 7)

Spells

Cantrips

Eidolon

Life Link (Su)

Summon Monster IV (Sp)

Bond Senses (Su)

Shield Ally (Ex)

Maker’s Call (Su)

Traits

Desperate Focus: You gain a +2 trait bonus on concentration checks.

Reactionary: You gain a +2 trait bonus on Initiative checks.

Skills

Spellcraft 7

Use Magical Device 7

Knowledge (Nature) 1

Knowledge (Arcana) 1

Handle Animal 1

Linguistics

Feats

Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.

Improved Initiative: +4 to init

Spell Focus (Conjuration): +1 to Conjuration spells

Equipment

Gear 1,398 GP

Jade

Corrosive Amulet of Mighty Fists

Vest of Resistance +1

Bracers of Giant Strength +2

Ring of Protection

Aishah

Cloak of Resistance +1

Headband of Charisma +2

Belt of Mighty Constitution +2

Mithril Chain Shirt +1

Wand of Cure Light Wounds

Wand of Rejuvenate Eidolon

Handy Haversack

Scroll of Greater Invisibility

Scroll of Dimension Door

Masterwork Light Crossbow

Muleback Cords

Summoner's Kit

Eidolon: Jade the Pounce Kitty

Medium Quadruped

Spd 40,

AC 23 Natural,

Saves

Fort +7

Ref +9

Will +3 (+7 vs Enchantment)

BAB +6 (+12 melee)

HD 6

Attack:

Bite 1d6+7,

Claws (1d8+7+1d6 acid)x4

Ability Scores:

Str 24,

Dex 17,

Con 13,

Int 7,

Wis 10,

Cha 11

Skills:

Perception 7,

Escape Artist 7,

Survival 5,

Climb 5

Feats:

Power Attack,

Combat Reflexes,

Improved Natural Attack (Claws)

Abilities:

Darkvision,

Link,

Share Spells,

Evasion,

Devotion,

Ability Score Increase (Str)

Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)

Spells

L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic


L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person

L2 Haste, Glitterdust, Barkskin, Create Pit

L3 Black Tentacles, Greater Magic Fang