Not Quite Zero Anymore Aishah: Difference between revisions

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Medium Quadruped
Medium Quadruped


Spd 40,
Spd 40


AC 23 Natural,
===Saves===
 
Saves  


Fort +7  
Fort +7  
Line 149: Line 147:
Will +3 (+7 vs Enchantment)  
Will +3 (+7 vs Enchantment)  


BAB +6 (+12 melee)
AC 23 Natural


HD 6  
HD 6  


Attack:
===Attack===
 
BAB +6 (+12 melee)


Bite 1d6+7,
Bite 1d6+7


Claws (1d8+7+1d6 acid)x4  
Claws (1d8+7+1d6 acid)x4  


Ability Scores:
===Ability Scores===


Str 24,
Str 24 (+7)


Dex 17,
Dex 17 (+3)


Con 13,
Con 13 (+1)


Int 7,
Int 7 (-2)


Wis 10,
Wis 10 (+0)


Cha 11
Cha 11 (+0)


Skills:
===Skills===


Perception 7,
Perception 7


Escape Artist 7,
Escape Artist 7


Survival 5,
Survival 5


Climb 5
Climb 5


Feats:
===Feats===


Power Attack,
Power Attack


Combat Reflexes,
Combat Reflexes


Improved Natural Attack (Claws)
Improved Natural Attack (Claws)


Abilities:
===Abilities===


Darkvision,
Darkvision


Link,
Link


Share Spells,
Share Spells


Evasion,
Evasion


Devotion,
Devotion


Ability Score Increase (Str)
Ability Score Increase (Str)


Evolutions: Bite, Limbs (legs)x2, Claws x2, Pounce, Rend, Improved Damage (Claws), Improved Natural Armor x2, Ability Increase (Str)x2, Reach (Claws)
===Evolutions===
 
Bite
 
Limbs (legs)x2
 
Claws x2
 
Pounce
 
Rend
 
Improved Damage (Claws)
 
Improved Natural Armor x2
 
Ability Increase (Str)x2
 
Reach (Claws)


==Spells==
==Spells==

Revision as of 05:05, 16 May 2013

Aishah

Abilities

Str 7 (-2)

Dex 14 (+2)

Con 16 (+3)

Int 12 (+1)

Wis 10 (+0)

Cha 23 (+6)

Combat Stats

Init +8

BAB +5

Fort +5

Ref +5

Wil +6

AC 18

HP 38

Race: Half-Elf

Languages: Common and Elven

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Drow Magic: A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf's character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

Class: Wild Caller Summoner (Lv 7)

Spells

Cantrips

Eidolon

Life Link (Su)

Summon Monster IV (Sp)

Bond Senses (Su)

Shield Ally (Ex)

Maker’s Call (Su)

Traits

Desperate Focus: You gain a +2 trait bonus on concentration checks.

Reactionary: You gain a +2 trait bonus on Initiative checks.

Skills

Spellcraft 7

Use Magical Device 7

Knowledge (Nature) 1

Knowledge (Arcana) 1

Handle Animal 1

Linguistics

Feats

Augment Summoning: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Expanded Arcana: Add one spell from your class’s spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in your class. You may instead add two spells from your class’s spell list to your list of spells known, but both of these spells must be at least one level lower than the highest level spell you can cast in that class. Once made, these choices cannot be changed.

Improved Initiative: +4 to init

Spell Focus (Conjuration): +1 to Conjuration spells

Equipment

Gear 1,398 GP

Jade

Corrosive Amulet of Mighty Fists

Vest of Resistance +1

Bracers of Giant Strength +2

Ring of Protection

Aishah

Cloak of Resistance +1

Headband of Charisma +2

Belt of Mighty Constitution +2

Mithril Chain Shirt +1

Wand of Cure Light Wounds

Wand of Rejuvenate Eidolon

Handy Haversack

Scroll of Greater Invisibility

Scroll of Dimension Door

Masterwork Light Crossbow

Muleback Cords

Summoner's Kit

Eidolon: Jade the Pounce Kitty

Medium Quadruped

Spd 40

Saves

Fort +7

Ref +9

Will +3 (+7 vs Enchantment)

AC 23 Natural

HD 6

Attack

BAB +6 (+12 melee)

Bite 1d6+7

Claws (1d8+7+1d6 acid)x4

Ability Scores

Str 24 (+7)

Dex 17 (+3)

Con 13 (+1)

Int 7 (-2)

Wis 10 (+0)

Cha 11 (+0)

Skills

Perception 7

Escape Artist 7

Survival 5

Climb 5

Feats

Power Attack

Combat Reflexes

Improved Natural Attack (Claws)

Abilities

Darkvision

Link

Share Spells

Evasion

Devotion

Ability Score Increase (Str)

Evolutions

Bite

Limbs (legs)x2

Claws x2

Pounce

Rend

Improved Damage (Claws)

Improved Natural Armor x2

Ability Increase (Str)x2

Reach (Claws)

Spells

L0 Detect Magic, Guidance, Mage Hand, Message, Open/Close, Read Magic

L1 Grease, Mage Armor, Shield, Protection From Evil, Enlarge Person

L2 Haste, Glitterdust, Barkskin, Create Pit

L3 Black Tentacles, Greater Magic Fang