Difference between revisions of "Yunauth:DeathTable"
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− | Roll 1d100. | + | Roll 1d100. If a result doesn't make sense or doesn't stack with an existing effect, reroll. |
* Add 10 for each time you were resurrected before this. | * Add 10 for each time you were resurrected before this. | ||
* Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead. | * Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead. |
Revision as of 11:30, 27 May 2013
Roll 1d100. If a result doesn't make sense or doesn't stack with an existing effect, reroll.
- Add 10 for each time you were resurrected before this.
- Add 5 if you were dead for more than a day, plus 5 more if you were dead for more than a week, 5 more if more than a month, and 5 for each year you've been dead.
- Add 10 for each age category reached, starting with middle age.
- Subtract 10 if you were raised with Resurrection. Subtract 25 if you were raised with true resurrection.
d100 | Effect |
---|---|
...-20 | No side effects. Consider yourself very lucky. |
21-30 | Death marks show up on your body, but fortunately they're easy to hide or fairly subtle. |
31-35 | Fragments of old souls give you visions of the past. Occasionally, you get a deja vu feeling from people or places you've never seen. |
36-45 | You've developed a fear or hatred towards whatever killed you (you decide). You take a -4 on actions counter to your choice. This penalty is reduced by 1 for each such encounter. |
46-55 | While you were dead, your deity showed you something important. Now that you're back, you can't remember all the details though. |
56-65 | Death marks show up on your body. Superstitious people will react badly to you and even non-superstitious people might be a bit wary. |
66-75 | Your deity has marked you in a visible way. People can see who has claimed your soul, and even if you switch religions, you're already theirs. |
76-80 | You still can still see the afterlife. Most of the time you can tell what's real and what isn't, but sometimes you get the two slightly confused. |
81-85 | A weakened link between your soul and body leaves you vulnerable to possession, especially while you sleep. |
86-95 | Another ghost followed you back and is now haunting you. Only you can see and hear them, but they won't leave you alone. |
96-110 | Your connection to your body is severely weakened. Next time, you'll have to settle for reincarnation. |
111-125 | You want to return, and your deity is allowing it, but you can't find your way back to your body. Your friends must enter the afterlife in a dream-state to guide you back. |
126-130 | You made it back as far as the ethereal plane, but something stopped you there. You need to find a way to get to the material plane and to your body. |
131-135 | You've returned, but someone else got to your body first. Now you're haunting them at least until your friends notice. |
136-140 | Your ordeal has left you with amnesia. Take a -4 to all trained skill checks. Reduce this penalty by 1 each week. |
141-150 | Your deity sent you back, with conditions. You are geased to complete this quest before your normal life can resume. |
151-155 | Something malevolent came back with you. Roll Init. |
156-... | Your deity has decided that enough is enough and won't let your soul go for free. |