Ariadne Finch, nee Kendall: Difference between revisions
Jump to navigation
Jump to search
Line 47: | Line 47: | ||
*McGyver: Novice, Smarts d6, Repair d6, Notice d8 | *McGyver: Novice, Smarts d6, Repair d6, Notice d8 | ||
===='''Notes'''==== | |||
Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped. | |||
Revision as of 00:06, 23 June 2013
Ariadne Finch | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[[Image:]] | ||||||||||||||
| ||||||||||||||
|
Character Sheet
Note: This campaign uses the Savage Worlds system.
Attributes
(5 + 2 hindrance points)
- Agility: d6
- Smarts: d10
- Spirit: d8
- Strength: d6
- Vigor: d6
Skills
(15 points)
- Knoweldge (Smt): d10
- Investigation (Smt): d10
- Notice (Smt): d10
- Repair (Smt): d8
- Throwing (Agl): d6
- Weird Science (Smt): d10
Hindrances
- Curious (Major): Ariadne cannot resist puzzles and mysteries and feels compelled to find solutions and answers.
- Quirk (Minor): Ariadne is brilliant but distractable.
- Skinny (Minor): Though she's middling tall at 5'-6", she's a skinny little thing. -1 to Toughness.
Edges
- Arcane Background: Weird Science, x2.
- McGyver: Novice, Smarts d6, Repair d6, Notice d8
Notes
Game 05: Ariadne needs to pick up a fighting or other offensive skill. She's tired of being kidnapped.
Return to The Story Thus Far
Return to Gathering Storms Main Page
Return to Dr. Penguin's Iceberg