Last Call: Difference between revisions
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So far we only have 2 fights under our belt. Last call joined the fray late and immeadiatly came up against the top gang in the hive. We picked the gang fight but they ended it giving us a chest wound and horribly scraring (both mentally and physically) our gang leader. We where then ambushed by a pack of Orlocks and not only won but killed one of there members and managed to take their holestead territory even though Crown spent 2 rounds being stupid. We've offered him a lobo chip once but with the look he gave I don't think anyone is going to offer it to him again. | So far we only have 2 fights under our belt. Last call joined the fray late and immeadiatly came up against the top gang in the hive. We picked the gang fight but they ended it giving us a chest wound and horribly scraring (both mentally and physically) our gang leader. We where then ambushed by a pack of Orlocks and not only won but killed one of there members and managed to take their holestead territory even though Crown spent 2 rounds being stupid. We've offered him a lobo chip once but with the look he gave I don't think anyone is going to offer it to him again. | ||
We met up with those Orlocks that tried to ambush us again. They where heavy on hired guns and short on courage. We moved into what we thought where some excellent firing positions only to be outflanked by his Ratskin Scout and One of his Scum, they quickly knocked Abolute off of the gantry. After trading fire with them for a while we manged to bring there Ratskin and their closest scummer down. In return they gunned down our new recruit Uman (who turned out to be ok after the battle). After we brought down there final hired gun under a hail of heavy stubber fire they decided they'd had enouph and bailed out leaving us the victors again. Now we just have to repay those Eschers for all the hurt they put on us... | |||
Click on the history tab above to see the gang's changes over the course of battles. | Click on the history tab above to see the gang's changes over the course of battles. |
Revision as of 17:40, 26 May 2006
Last Call
House/Gang Type: Delaque
Gang Rating: 1558
Wins to Losses Ratio - 2-1
Special Rules/Notes: A gang leader with a head wound makes for an interesting game.
GANG HISTORY
So far we only have 2 fights under our belt. Last call joined the fray late and immeadiatly came up against the top gang in the hive. We picked the gang fight but they ended it giving us a chest wound and horribly scraring (both mentally and physically) our gang leader. We where then ambushed by a pack of Orlocks and not only won but killed one of there members and managed to take their holestead territory even though Crown spent 2 rounds being stupid. We've offered him a lobo chip once but with the look he gave I don't think anyone is going to offer it to him again.
We met up with those Orlocks that tried to ambush us again. They where heavy on hired guns and short on courage. We moved into what we thought where some excellent firing positions only to be outflanked by his Ratskin Scout and One of his Scum, they quickly knocked Abolute off of the gantry. After trading fire with them for a while we manged to bring there Ratskin and their closest scummer down. In return they gunned down our new recruit Uman (who turned out to be ok after the battle). After we brought down there final hired gun under a hail of heavy stubber fire they decided they'd had enouph and bailed out leaving us the victors again. Now we just have to repay those Eschers for all the hurt they put on us...
Click on the history tab above to see the gang's changes over the course of battles.
THE ROSTER
===NAME: CROWN ROYAL === Type: GANG LEADER
M4 WS4 BS4 S3 T3 W1 I4 A1 Ld8(9) --- TOTAL COST: 334 EXPERIENCE: 94
Skills: Weaponsmith Injuries: Head Wound, Impressive Scars Kills: 0 Equipment: Meltagun , Chainsword, Knife
Notable History: Suffering multiple injury's in the first battle his head wound has left him a bit unhinged and he is ussually escorted by another gang member wherever he goes.
===NAME: Jim Beam === Type: HEAVY
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld 7 --- TOTAL COST: 289 EXPERIENCE: 89
Skills: Medic Injuries: None Kills: 0 Equipment: Heavy Stubber, Shotgun (Solid,Scatter), Knife
Notable History:
===NAME: Jack Daniel === Type: HEAVY
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld 7 --- TOTAL COST: (Fill In) EXPERIENCE: (Fill In)
Skills: Inventor Injuries: None Kills: 1 Equipment: Plasma Gun, Knife
Notable History:
===NAME: Bud === Type: Ganger
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld 7 --- TOTAL COST: 118 EXPERIENCE: 43
Skills: Crack Shot, Catfall Injuries: None Kills: 0 Equipment: Lasgun, Knife
Notable History:
===NAME: Jager === Type: Ganger
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld 8 --- TOTAL COST: 117 EXPERIENCE: 42
Skills: Armorer Injuries: None Kills: 0 Equipment: Lasgun, Knife
Notable History:
===NAME: Shnapps === Type: Ganger
M4 WS3 BS3 S3 T3 W1 I3 A2 Ld 7 --- TOTAL COST: 135 EXPERIENCE: 45
Skills: Fixer Injuries: None Kills: 0 Equipment: Shotgun (Solid,Scatter,Bolt,Man-Stopper),Knife
Notable History:
===NAME: Jose Cuervo === Type: Ganger
M4 WS4 BS3 S4 T3 W1 I3 A2 Ld 7 --- TOTAL COST: 149 EXPERIENCE: 44
Skills: None Injuries: None Kills: 0 Equipment: Fragmentation Grenades, Knife, Lasgun
Notable History:
===NAME: Pucker === Type: Ganger (Former Juve)
M4 WS4 BS2 S3 T3 W1 I3 A 2/3 Ld 6 --- TOTAL COST: 79 EXPERIENCE: 29
Skills: Counter Attack Injuries: None Kills: 0 Equipment: Stub Gun (Dum Dums), Sword, Knife
Notable History: Quickly Becoming a hand to hand terror, watch out.
===NAME: Absolute === Type: Ganger (Former Juve)
M4 WS3 BS2 S3 T2 W3 I3 A 1/2 Ld 6 --- TOTAL COST: 73 EXPERIENCE: 33
Skills: Sprint, Inventor Injuries: Chest Wound None Kills: 0 Equipment: Autopistol, Knife
Notable History: Easy to wound hard to bring down absolute ussually finds himself escorting Crown around. He's touph for a guy with a sucking chest wound.
===NAME: Uman === Type: Juve
M4 WS3 BS2 S3 T2 W3 I3 A 1/2 Ld 6 --- TOTAL COST: 73 EXPERIENCE: 33
Skills: Injuries: None Kills: 0 Equipment: Autopistol, Knife
Notable History: The newest member of the gang has yet to see action. He has green skin and has a problem pronouncing his H's but we knew he was one of us as soon as we saw his cloak.
TERRITORIES
TYPE: Slag CREDITS: 15
TYPE: Workshop* CREDITS: 1d6x10
TYPE: Guilder Contact* CREDITS: 1d6x10
TYPE: Slag CREDITS: 15
TYPE: Drinking Hole CREDITS: 1d6x10
TYPE: Holestead CREDITS: 1d6x10
An asterix "*" denotes that the territory has special rules.
STASH
CREDS: 35
EQUIPMENT: None
THE NECROMUNDA GANG REGISTRY
This gang roster is a part of The Necromunda Gang Registry, an online project created by Project: Necromunda.