Difference between revisions of "Carlos Danger"

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(Equipment and Cash)
(Equipment and Cash)
Line 48: Line 48:
  
 
===Equipment and Cash===
 
===Equipment and Cash===
*'''Available Credits:''' 690
+
*'''Available Credits:''' 440
 
*Armored Undersuit
 
*Armored Undersuit
 
*Backpack (TL4)
 
*Backpack (TL4)

Revision as of 18:47, 7 August 2013

Stars_Without_Number: Back_in_Black

Carlos Danger Level 4 Warrior 8020/16040

  • Strength 14(+1)
  • Intelligence 16 (+1)
  • Dexterity 14 (+1)
  • Wisdom 16 (+1)
  • Constitution 12
  • Charisma 16 (+1)
  • Attack Bonus:+3
  • Hit Points: 17
  • AC: 4
  • Iniative: 1d8+1

Combat

  • Monoblade: +6 to hit/1d8+2
  • Kinesis Wraps (Boots): +6 to hit/1d3+2
  • Mag Pistol: +5 to hit/2d6
  • Plasma Projector: +7 to hit/2d4+1

Saving Throws

  • Physical: 10
  • Mental: 13
  • Evasion: 12
  • Tech: 14
  • Luck: 11

Background Package

Soldier

  • Combat/Projectile 1
  • Combat/Unarmed 1
  • Culture/World 0
  • Tactics 0

Warrior Training Package

Mercenary

  • Business 1
  • Combat/Energy Weapons 2
  • Combat/Primitive 2
  • Culture/Spacer 0
  • Perception 1
  • Tactics 1
  • Exosuit 0

Equipment and Cash

  • Available Credits: 440
  • Armored Undersuit
  • Backpack (TL4)
  • Compad (stored)
  • Combat Field Uniform (1000 credits)(readied)
  • Monoblade (50 credits)(r)
  • Kinesis Wraps (boots/100 credits)(r)
  • Mag Pistol (400 credits)(r)
  • 6 magazines (60 credits)(s)
  • Plasma Projector (400 credits) 2 items of encumbrance (r)
  • 6 Type A energy cells (60 credits)(s)
  • Glowbug (10, 50 credits)(s)
  • Low-light goggles (200 credits)(s)
  • Rope, 20 meters (40 credits)(s)
  • Vac fresher (400 credits)
  • Vac suit (100 credits)
  • Dataslab (300 credits)(s)
  • Rations, one month (150 credits) (s)

Encumbrance

  • Normal: 6/7 readied, 7/14 stored