Carlos Danger: Difference between revisions
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===Equipment and Cash=== | ===Equipment and Cash=== | ||
*'''Available Credits:''' | *'''Available Credits:''' 40 | ||
*Armored Undersuit | *Armored Undersuit | ||
*Backpack (TL4) | *Backpack (TL4) | ||
Line 56: | Line 56: | ||
*Kinesis Wraps (boots/100 credits)(r) | *Kinesis Wraps (boots/100 credits)(r) | ||
*Mag Pistol (400 credits)(r) | *Mag Pistol (400 credits)(r) | ||
*Laser Pistol (200 credits)(s) | |||
*6 magazines (60 credits)(s) | *6 magazines (60 credits)(s) | ||
*Plasma Projector (400 credits) 2 items of encumbrance (r) | *Plasma Projector (400 credits) 2 items of encumbrance (r) | ||
Line 66: | Line 67: | ||
*Dataslab (300 credits)(s) | *Dataslab (300 credits)(s) | ||
*Rations, one month (150 credits) (s) | *Rations, one month (150 credits) (s) | ||
*Grenades (8)(200 credits)(r) | |||
===Encumbrance=== | ===Encumbrance=== | ||
*Normal: 6/7 readied, 7/14 stored | *Normal: 6/7 readied, 7/14 stored |
Revision as of 22:10, 8 August 2013
Stars_Without_Number: Back_in_Black
Carlos Danger Level 4 Warrior 8020/16040
- Strength 14(+1)
- Intelligence 16 (+1)
- Dexterity 14 (+1)
- Wisdom 16 (+1)
- Constitution 12
- Charisma 16 (+1)
- Attack Bonus:+3
- Hit Points: 17
- AC: 4
- Iniative: 1d8+1
Combat
- Monoblade: +6 to hit/1d8+2
- Kinesis Wraps (Boots): +6 to hit/1d3+2
- Mag Pistol: +5 to hit/2d6
- Plasma Projector: +7 to hit/2d4+1
Saving Throws
- Physical: 10
- Mental: 13
- Evasion: 12
- Tech: 14
- Luck: 11
Background Package
Soldier
- Combat/Projectile 1
- Combat/Unarmed 1
- Culture/World 0
- Tactics 0
Warrior Training Package
Mercenary
- Business 1
- Combat/Energy Weapons 2
- Combat/Primitive 2
- Culture/Spacer 0
- Perception 1
- Tactics 1
- Exosuit 0
Equipment and Cash
- Available Credits: 40
- Armored Undersuit
- Backpack (TL4)
- Compad (stored)
- Combat Field Uniform (1000 credits)(readied)
- Monoblade (50 credits)(r)
- Kinesis Wraps (boots/100 credits)(r)
- Mag Pistol (400 credits)(r)
- Laser Pistol (200 credits)(s)
- 6 magazines (60 credits)(s)
- Plasma Projector (400 credits) 2 items of encumbrance (r)
- 6 Type A energy cells (60 credits)(s)
- Glowbug (10, 50 credits)(s)
- Low-light goggles (200 credits)(s)
- Rope, 20 meters (40 credits)(s)
- Vac fresher (400 credits)
- Vac suit (100 credits)
- Dataslab (300 credits)(s)
- Rations, one month (150 credits) (s)
- Grenades (8)(200 credits)(r)
Encumbrance
- Normal: 6/7 readied, 7/14 stored