Difference between revisions of "Character:Darcy O'Dwyer"

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(clear it all out—just not working)
(ground-up rewrite (part 1))
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== Knight of Swords ==
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'''Templates:''' Sorcerer/Emissary of Power
  
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=== Aspects ===
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'''High Concept:''' Spell-Slinging Harbinger of the Apocalypse<br />
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'''Trouble:''' Mushroom Management<br />
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'''Other Aspects:''' ???, ???, ???, ???, ???
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=== Fate Points ===
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'''Base Refresh:''' 10<br />
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'''Adjusted Refresh:''' 1<br />
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'''Current:''' 1
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=== Stress ===
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'''Physical:''' &#x25A2;&#x25A2;|&#x25A2;&#x25A2;<br />
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'''Mental:''' &#x25A2;&#x25A2;&#x25A2;&#x25A2;<br />
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'''Social:''' &#x25A2;&#x25A2;&#x25A2;
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==== Consequences ====
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none
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=== Powers ===
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* Marked by Power (&minus;1)
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* The Sight (&minus;1)
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* Soulgaze (&minus;0)
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* Evocation (&minus;3)
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* Thaumaturgy (&minus;3)
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* Wizard&rsquo;s Constitution (&minus;0)
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* Item of Power: bloodstone ring (+1)
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** Inhuman Toughness (&minus;2)
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** Inhuman Recovery (&minus;2)
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** Catch: Paleolithic bone or stone weapons (hard to get, requires some research: +2)
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=== Skills ===
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''Superb (+5):'' Discipline<br />
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''Great (+4):'' Conviction, Resources<br />
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''Good (+3):'' Lore, Presence, Rapport<br />
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''Fair (+2):'' Athletics, Contacts, Deceit, Intimidation<br />
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''Average (+1):'' Alertness, Empathy, Investigation, Scholarship, Stealth
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==== Languages ====
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English (native), Latin
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== Spellcraft ==
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=== Evocation ===
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'''Elements:''' Air, Earth, Spirit (+1 power)
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==== Rote Spells ====
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* ''Lyssna'' = 4-shift Air block (hyperawareness of sound)
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* ''Sl&aring;'' = 5-shift Spirit attack (hammer of pure force)
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* ''Viska'' = 5-shift Spirit block (veil)
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==== Other Common Spells ====
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* ''Gnista'' = mundane spell: spark from one fingertip
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* ''Tunga'' = Earth maneuver: make something heavy
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* ''Skydda'' = Earth block: quarter-sphere of crystal deflects attacks
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* ''Halka'' = Earth maneuver: make someone's footing slippery
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* ''Vindpust'' = Air maneuver: gust of wind to knock someone back
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* ''Iskall'' = Air attack: freezing air current to stun someone by sapping body heat
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* ''Bork'' = deliberate hex
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=== Thaumaturgy ===
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'''Specialization:''' wards (+1 complexity)
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==== Common Spells ====
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* ''Tr&ouml;skel'' = ward
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* ''Utg&aring;ng'' = world-walking
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* ''S&ouml;ker'' = quick tracking divination
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* ''Arter'' = determine nature of blood or other sample
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=== Focus Items ===
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* sapphire earring (+1 defensive Air power)
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* electrum pendant (+1 divination complexity)
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=== Enchanted Items ===
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* iron ring (Weapon:3 Earth punch attack, 2&times; per session) (2 slots)
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* silver ring (4-shift Air block, 2&times; per session) (2 slots)
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== History ==
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coming soon

Revision as of 06:07, 14 August 2013

Knight of Swords

Templates: Sorcerer/Emissary of Power

Aspects

High Concept: Spell-Slinging Harbinger of the Apocalypse
Trouble: Mushroom Management
Other Aspects: ???, ???, ???, ???, ???

Fate Points

Base Refresh: 10
Adjusted Refresh: 1
Current: 1

Stress

Physical: ▢▢|▢▢
Mental: ▢▢▢▢
Social: ▢▢▢

Consequences

none

Powers

  • Marked by Power (−1)
  • The Sight (−1)
  • Soulgaze (−0)
  • Evocation (−3)
  • Thaumaturgy (−3)
  • Wizard’s Constitution (−0)
  • Item of Power: bloodstone ring (+1)
    • Inhuman Toughness (−2)
    • Inhuman Recovery (−2)
    • Catch: Paleolithic bone or stone weapons (hard to get, requires some research: +2)

Skills

Superb (+5): Discipline
Great (+4): Conviction, Resources
Good (+3): Lore, Presence, Rapport
Fair (+2): Athletics, Contacts, Deceit, Intimidation
Average (+1): Alertness, Empathy, Investigation, Scholarship, Stealth

Languages

English (native), Latin

Spellcraft

Evocation

Elements: Air, Earth, Spirit (+1 power)

Rote Spells

  • Lyssna = 4-shift Air block (hyperawareness of sound)
  • Slå = 5-shift Spirit attack (hammer of pure force)
  • Viska = 5-shift Spirit block (veil)

Other Common Spells

  • Gnista = mundane spell: spark from one fingertip
  • Tunga = Earth maneuver: make something heavy
  • Skydda = Earth block: quarter-sphere of crystal deflects attacks
  • Halka = Earth maneuver: make someone's footing slippery
  • Vindpust = Air maneuver: gust of wind to knock someone back
  • Iskall = Air attack: freezing air current to stun someone by sapping body heat
  • Bork = deliberate hex

Thaumaturgy

Specialization: wards (+1 complexity)

Common Spells

  • Tröskel = ward
  • Utgång = world-walking
  • Söker = quick tracking divination
  • Arter = determine nature of blood or other sample

Focus Items

  • sapphire earring (+1 defensive Air power)
  • electrum pendant (+1 divination complexity)

Enchanted Items

  • iron ring (Weapon:3 Earth punch attack, 2× per session) (2 slots)
  • silver ring (4-shift Air block, 2× per session) (2 slots)

History

coming soon