Stargazer Darque: Difference between revisions
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* Pooled funds for comm server (250) | * Pooled funds for comm server (250) | ||
* Donation to ship petty cash tin (500) | * Donation to ship petty cash tin (500) | ||
* Contribution to slush fund (5000) | |||
* Cash (2222) | |||
'''Standard Readied Items:''' (7) | '''Standard Readied Items:''' (7) | ||
* | * Grey and silver powered armour (2, +2) | ||
* Navcomp | * Navcomp | ||
* Mag rifle (2); hit bonus +3 (+2 skill, +1 Dexterity), damage 2d8+2, range 300/600, 10 rounds/magazine | * Mag rifle (2); hit bonus +3 (+2 skill, +1 Dexterity), damage 2d8+2, range 300/600, 10 rounds/magazine | ||
* Survival kit | * Survival kit | ||
* | * 6 magazines of ammo | ||
* Compad | * Compad | ||
'''Standard Stowed Items:''' (14) | '''Standard Stowed Items:''' (14, +4 from armour) | ||
* Solar recharger (3) | * Solar recharger (3) | ||
* Low-light goggles | * Low-light goggles | ||
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* Comm server (3) | * Comm server (3) | ||
* 6 magazines of ammo (2) | * 6 magazines of ammo (2) | ||
* Twelve type A power cells (2) | |||
* Metatool (1) | |||
* Postech toolkit (1) | |||
* Aeronatics toolkit (1) - all from ship stores | |||
'''Vital stats:''' | '''Vital stats:''' |
Revision as of 02:53, 15 September 2013
STARGAZER DARQUE (Expert)
History: Stargazer Darque (that *is* his real name, do *not* get him started on his parents) was born to the Engineer class on a world with a heavily caste-stratified society. While he was talented enough at his job, eventually ending up in a ship's engine crew, he grew fed up with the unthinking abuse of those of more privileged castes and fled during a routine stop. He fell in with a bounty hunting crew, who may have kept him at the bottom of the totem pole but at least didn't pretend this was a law of nature, until they were wiped out by a mark who proved beyond their talents. Due to his secretive boss, however, he has no clue who this person is or where they went.
Strength 14 [+1]
Intelligence 13 [+0]
Dexterity 14 [+1]
Wisdom 17 [+1]
Constitution 14 [+1]
Charisma 11 [+0]
Background Package: Engine Crew
Class: Engineer
Training Package: Bounty Hunter
Skills
- Combat/Projectile Weapon 0, raised to 2 with 6pts
- Culture/Traveller 0
- Navigation 0, raised to 2 with 5pts
- Persuade 0
- Stealth 0
- Survival 0
- Tactics 0
- Vehicle/Space 0, raised to 1 with 2pts
- Tech/Astronautic 1 for 3pts
- Computer 0 for 1pt
- Culture/Spacer 0
- Exosuit 0, raised to 1 with 2pts
- Gambling 0
- Tech/Postech 0, raised to 1 with 2pts
- Security 0
- Tech (Medical) 0
- Perception 0
- Science 0
HP: 22
Languages: English, French
Inventory:
- Armoured undersuit
- TL4 backpack
- Compad
- Mag rifle with 500 rounds of ammunition (750)
- 20 days' rations (100)
- Combat field uniform (1000)
- Navcomp (500)
- Low-light goggles (200)
- Vacc suit (100)
- Survival kit (100)
- Solar recharger (500)
- Pooled funds for comm server (250)
- Donation to ship petty cash tin (500)
- Contribution to slush fund (5000)
- Cash (2222)
Standard Readied Items: (7)
- Grey and silver powered armour (2, +2)
- Navcomp
- Mag rifle (2); hit bonus +3 (+2 skill, +1 Dexterity), damage 2d8+2, range 300/600, 10 rounds/magazine
- Survival kit
- 6 magazines of ammo
- Compad
Standard Stowed Items: (14, +4 from armour)
- Solar recharger (3)
- Low-light goggles
- 3 days' rations
- Comm server (3)
- 6 magazines of ammo (2)
- Twelve type A power cells (2)
- Metatool (1)
- Postech toolkit (1)
- Aeronatics toolkit (1) - all from ship stores
Vital stats:
- Attack Bonus +0
- Physical Effect Save 16
- Mental Effect Save 15
- Evasion Save 12
- Tech Save 11
- Luck Save 14