Carlos Danger: Difference between revisions
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*Backpack (r) | *Backpack (r) | ||
*Monoblade (r) | *Monoblade (r) | ||
*Mag pistol (r) | *Mag pistol (r)3/6 | ||
*3 magazines (s) | *3 magazines (s) | ||
*Spike thrower (r)13/15 | *Spike thrower (r)13/15 |
Revision as of 00:48, 27 September 2013
Stars_Without_Number: Back_in_Black
- Carlos Danger
Level 4 Warrior 13664/16040
- Strength 14(+1)
- Intelligence 16 (+1)
- Dexterity 14 (+1)
- Wisdom 16 (+1)
- Constitution 12
- Charisma 16 (+1)
- Attack Bonus:+3
- Hit Points: 17
- AC: 4
- Iniative: 1d8+1
- Languages
- English
- Mandarin
- Afrikaans
Combat
- Monoblade: +6 to hit/1d8+2
- Kinesis Wraps (Boots): +6 to hit/1d2+2
- Mag Pistol: +5 to hit/2d6+2/6 of 6 shots remaining
- Plasma Projector: +7 to hit/2d8
- Laser pistol: +7 to hit/1d6 damage/10 of 10 shots remaining
- Spike Thrower: +5 to hit/3d8/15 of 15 remaining
Saving Throws
- Physical: 10
- Mental: 13
- Evasion: 12
- Tech: 14
- Luck: 11
Background Package
Soldier
- Combat/Projectile 1
- Combat/Unarmed 1
- Culture/World 0
- Tactics 0
Warrior Training Package
Mercenary
- Business 1
- Combat/Energy Weapons 2
- Combat/Primitive 2
- Culture/Spacer 0
- Perception 1
- Tactics 1
- Exosuit 0
Equipment and Cash
- Available Credits: 6820
- Armored Undersuit
- Backpack (TL4)
- Compad (stored)
- Combat Field Uniform (1000 credits)(readied)
- Monoblade (50 credits)(dagger-sized)(r)
- Kinesis Wraps (boots/100 credits)(r)
- Mag Pistol (400 credits)(r)
- Laser Pistol (200 credits)(s)
- 6 magazines (60 credits)(s)
- Plasma Projector (400 credits) 2 items of encumbrance (s)
- 6 Type A energy cells (60 credits)(s)
- Glowbug (10, 50 credits)(s)
- Low-light goggles (200 credits)(s)
- Rope, 20 meters (40 credits)(s)
- Vac fresher (400 credits)
- Vac suit (100 credits)
- Dataslab (300 credits)(s)
- Rations, one month (150 credits) (s)
- Grenades (8)(200 credits)(r)
- Spike Thrower (1)(600 credits)(r)
- Power Armor (1)(10000)(r)
Encumbrance
- Normal: 6/7 readied, 7/14 stored
Currently Carried
- "r" stands for readied, "s" for stored
- Encumbrance: 7/7 readied, 7/14 stored
- Combat Field Uniform (0 encumbrance)
- Backpack (r)
- Monoblade (r)
- Mag pistol (r)3/6
- 3 magazines (s)
- Spike thrower (r)13/15
- 3 magazines (3)
- 3 Type A energy cells (s)
- Grenades (2)(r)
- Grenades (3) (s)
- Glowbug, 5 (s)
- 1/2 day's rations (s)
- Low-light goggles (r)
- Dataslab (s)
- Rope, 20 meters (s)
- Comm pad (s)