Difference between revisions of "The Hyborian Age"
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== House Rules == | == House Rules == | ||
+ | '''*Experience''' | ||
+ | Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. As an example, if a fighter with a 10% xp bonus reaches level 2, he immediately gains 10% of the 2000xp he needs to advance from 2nd to 3rd level, or 200xp. This is to save time and math, because no one likes calculating a 5% bonus for the 63.7 xp you earned killing some bandits. | ||
== Thread References == | == Thread References == |
Revision as of 08:53, 5 October 2013
A sword and sandal campaign using ACKS, set in R.E. Howard's Hyboria.
Contents
Adventurers
Henchmen
Current Hit Point Totals
Adventurers
- Ankro the Blind: 22/22
- Iskander Alimmand: 20/20
- Lucius: 22/22
- Your Name Here: 13/13
Retainers
- Your Henchman Here: 8/8
- Vita: 12/12
Marching Order
- Name / Name
Maps
House Rules
*Experience Experience will be the responsibility of the player to track. However, if you have an experience bonus for exceptional stats, as soon as you increase in level you immediately gain a bonus amount of experience points equal to the appropriate bonus percentage towards the next level. As an example, if a fighter with a 10% xp bonus reaches level 2, he immediately gains 10% of the 2000xp he needs to advance from 2nd to 3rd level, or 200xp. This is to save time and math, because no one likes calculating a 5% bonus for the 63.7 xp you earned killing some bandits.