Difference between revisions of "Iskander Alimmand"
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*Initiative: | *Initiative: | ||
*Attack Throw / Damage: | *Attack Throw / Damage: | ||
+ | **Sword 8+/ | ||
+ | **Bow 8+/ | ||
*Movement (Base, Combat, Charge): | *Movement (Base, Combat, Charge): | ||
*Saves: | *Saves: | ||
− | **Paralysation & Petrification | + | **Paralysation & Petrification 12 |
− | **Poison & | + | **Poison & Death12 |
− | **Blast & Breath | + | **Blast & Breath 14 |
− | **Staffs & Wands | + | **Staffs & Wands 14 |
− | **Spells | + | **Spells 14 |
== Proficiencies == | == Proficiencies == |
Revision as of 20:50, 6 October 2013
A character in the The Hyborian Age ACKS Campaign.
Contents
Iskander Allimand
- Neutral Swordmage 4
- XP: 20000/32000
- Backstory: Iskander has trod much of the northern steppelands, joining raiding parties and expeditions searching for ancient ruins. He has picked up a little knowledge of wizardry in his travels, but experience has proven that magic is fickle at best, while bow and sword can be counted on.
Attributes
- STR 13 (+1)
- INT 16 (+2)
- WIS 11
- DEX 16 (+2)
- CON 13 (+1)
- CHA 11
Combat
- HP: 20
- AC:
- Initiative:
- Attack Throw / Damage:
- Sword 8+/
- Bow 8+/
- Movement (Base, Combat, Charge):
- Saves:
- Paralysation & Petrification 12
- Poison & Death12
- Blast & Breath 14
- Staffs & Wands 14
- Spells 14
Proficiencies
- Adventuring
- Riding (cultural)
- Survival
- Tracking
- Endurance
- Precise Shooting
- Sensing Power
Abilities
Spells
- 1st Level (4/day)
- Chameleon (hide in shadows)
- Choking Grip (Darth Vader)
- Protection from Evil (as B/X)
- Wall of Smoke (self explanatory)
- 2nd Level (4/day)
- Continual Light
- Invisibility
- Phantasmal Force
- Mirror Image
Equipment & Loot
- Obsidian spear +1
- Zingaran red algae (Potion of waterbreathing)
- Hollow tube with black lotus powder (wand of paralyzation)
- Arrow made from a rukh's talon (arrow +3, avian slaying)