Difference between revisions of "Iskander Alimmand"

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(Equipment & Loot)
(Spells)
Line 45: Line 45:
 
== Spells ==
 
== Spells ==
 
*1st Level (4/day)
 
*1st Level (4/day)
**Chameleon (hide in shadows)
+
**Sleep
 
**Choking Grip (Darth Vader)
 
**Choking Grip (Darth Vader)
 
**Protection from Evil (as B/X)
 
**Protection from Evil (as B/X)

Revision as of 21:32, 6 October 2013

A character in the The Hyborian Age ACKS Campaign.

Iskander Allimand

  • Neutral Swordmage 4
  • XP: 20000/32000
  • Backstory: Iskander has trod much of the northern steppelands, joining raiding parties and expeditions searching for ancient ruins. He has picked up a little knowledge of wizardry in his travels, but experience has proven that magic is fickle at best, while bow and sword can be counted on.

Attributes

  • STR 13 (+1)
  • INT 16 (+2)
  • WIS 11
  • DEX 16 (+2)
  • CON 13 (+1)
  • CHA 11

Combat

  • HP: 20
  • AC:
  • Initiative:
  • Attack Throw / Damage:
    • Sword 8+/
    • Bow 8+/
  • Movement (Base, Combat, Charge):
  • Saves:
    • Paralysation & Petrification 12
    • Poison & Death12
    • Blast & Breath 14
    • Staffs & Wands 14
    • Spells 14

Proficiencies

  • Adventuring
  • Riding (cultural)
  • Survival
  • Tracking
  • Endurance
  • Precise Shooting
  • Sensing Power

Abilities

Spells

  • 1st Level (4/day)
    • Sleep
    • Choking Grip (Darth Vader)
    • Protection from Evil (as B/X)
    • Wall of Smoke (self explanatory)
  • 2nd Level (4/day)
    • Continual Light
    • Invisibility
    • Phantasmal Force
    • Mirror Image

Equipment & Loot

  • Weapons and Armor (9/6 stone + 3 items, 10/7 stone total when wearing plate/scale mail)
    • Obsidian spear +1 (1 stone)
    • Arrow made from a rukh's talon (arrow +3, avian slaying)
    • Gracefully curved sword (1d6/1d8) (1 item)
    • Hand Axe (1d6) (1 item)
    • Composite Bow (1d6) (1 stone)
    • Quiver with 20 arrows (1 item)
    • 3 silver-tipped arrows
    • Plate armor (AC 6) (6 stone)
    • Shield (AC +1) (1 stone)
    • Scale Mail (AC 3) (3 stone)
  • Worn Clothing
    • Leather belt (0 stone)
    • High leather boots (0 stone)
    • Long hooded cloak (0 stone)
    • Gloves (0 stone)
    • Armiger's Hat (0 stone)
    • Armiger's Tunic and Pants (0 stone)
  • Backpack (holds 4 stone) (22 items = 3-2/3 stone)
    • Fur-lined winter cloak (1 item)
    • Thick wool blanket (1 item)
    • Grappling Hook (1 item)
    • 12 Iron Spikes (1 item)
    • Hand-sized steel mirror (1 item)
    • 3 weeks iron rations (3 items)
    • 50' rope (1 item)
    • 4 stakes and mallet (1 item)
    • 6 torches (6 item)
    • 2 waterskins (2 items)
    • Zingaran red algae (Potion of waterbreathing) (1 item)
    • Hollow tube with black lotus powder (wand of paralyzation, 30 charges) (1 item)
    • 2 flasks of wine fortified with healing herbs (potions of healing, 1d6+1) (2 items)
  • Purse (holds 1/2 stone) (1/6 stone currently)
    • Tinder box/Flint and steel (1 item)
  • 3 20-gp gems
  • 15 gold coins
  • Medium Warhorse (Can carry 30 stone)
  • Lamellar Barding (AC 4) (4 stone)
  • Saddle and Tack (War)
  • Medium Riding Horse (Can carry 30 stone)
  • Saddle and Tack (Riding)
  • Saddlebags (holds 3 stone)
    • Tent (1 stone)

Starting Money Spent: 1991 gp 44 sp Other notes: Spent 1000 gp to replace Chameleon with Sleep