Sandovish: Difference between revisions
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'''Primary Attack''': +11 vs. Reflex<br> | '''Primary Attack''': +11 vs. Reflex<br> | ||
'''Hit:''' 1d8 + | '''Hit:''' 1d8 + 7 damage.<br> | ||
'''Effect''': Make a secondary attack that is a close burst 2.<br> | '''Effect''': Make a secondary attack that is a close burst 2.<br> | ||
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*Secondary Target: Each enemy you can see in the burst other than the primary target<br> | *Secondary Target: Each enemy you can see in the burst other than the primary target<br> | ||
*'''Secondary Attack:''' | *'''Secondary Attack:''' +11 vs. Reflex<br> | ||
*'''Hit:''' | *'''Hit:''' 7 damage, and you push the secondary target 2 squares.<br> | ||
'''Feeding the Doves [Movement Technique]'''<br> | '''Feeding the Doves [Movement Technique]'''<br> | ||
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'''Move Action''' Personal<br> | '''Move Action''' Personal<br> | ||
'''Effect:''' You move | '''Effect:''' You move 8 squares. During this movement, you ignore difficult terrain.<br> | ||
=== Careful Stride === | === Careful Stride === |
Latest revision as of 00:53, 29 October 2013
A character in Morgrave High: Passing Marks
“I have to succeed. Too many people are depending on me.”
Role: Monk
Character Archetype: Quiet Dude
Theme Song: "Lazy Eye" by the Silversun Pickups - [1]
Family: Chalamasitari (mother), Chandrasitari and Nishasitari (aunts)
Character Sheet[edit]
Str 14, Con 11, Dex 18, Int 10, Wis 19, Cha 10
Athletics +12, Insight +14, Religion +8, Acrobatics +12
Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +3, Intimidate +3, Nature +7, Perception +7, Stealth +7, Streetwise +3, Thievery +7
HP: 53 Surges: 6 Surge value: 13
AC: 22 Fort: 18 Ref: 22 Will: 20
- Dual Soul: At the start of your turn, you can make a saving throw against each effect currently rendering you dazed or dominated. If you fail the saving throw, you do not make a saving throw against the effect at the end of your turn.
- Group Mindlink: You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication. You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
- Psychic Resistance: 8
Centered Flurry of Blows[edit]
At-Will Psionic Free Action (Special) Melee 1
Trigger: You hit with an attack during your turn
Target: One creature
Effect: The target takes 6 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
Bastion of Mental Clarity[edit]
Immediate Interrupt Close burst 5
Trigger: An enemy hits or misses you with an attack against your Will
Target: You and each ally in burst
Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
Five Storms [Attack Technique][edit]
At-Will Full Discipline, Implement, Psionic Standard Action Close burst 1
Target: Each enemy you can see in burst
Attack: +11 vs. Reflex
Hit: 1d8 + 7 damage.
- Five Storms [Movement Technique]
At-Will Full Discipline, Psionic Move Action Personal
Effect: You shift 2 squares.
Dancing Cobra [Attack Technique][edit]
At-Will Full Discipline, Implement, Psionic Standard Action Melee weapon
Target: One creature
Attack: +11 vs. Reflex
Hit: 1d10 + 5 damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
- Dancing Cobra [Movement Technique]
At-Will Full Discipline, Psionic Move Action Personal
Effect: You move your 8 squares.
Drunken Monkey [Attack Technique][edit]
Encounter Full Discipline, Implement, Psionic Standard Action Melee touch
Target: One enemy
Attack: +11 vs. Will
Hit: 1d8 + 7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
- Drunken Monkey [Movement Technique]
Encounter Full Discipline, Psionic Move Action Personal
Effect: You move your 8 squares. During this movement, you ignore difficult terrain and gain a +3 power bonus to all defenses against opportunity attacks.
Enduring Champion [Attack Technique][edit]
Encounter Full Discipline, Implement, Psionic Standard Action Melee touch
Target: One creature
Attack: +11 vs. Fortitude
Hit: 2d10 + 7 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
- Enduring Champion [Movement Technique]
Encounter Full Discipline, Psionic Move Action Personal
Effect: You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
Feeding the Doves [Attack Technique][edit]
Encounter Full Discipline, Implement, Psionic
Standard Action Close burst 1
Primary Target: Each enemy you can see in the burst
Primary Attack: +11 vs. Reflex
Hit: 1d8 + 7 damage.
Effect: Make a secondary attack that is a close burst 2.
- Secondary Target: Each enemy you can see in the burst other than the primary target
- Secondary Attack: +11 vs. Reflex
- Hit: 7 damage, and you push the secondary target 2 squares.
Feeding the Doves [Movement Technique]
Encounter Full Discipline, Psionic
Move Action Personal
Effect: You move 8 squares. During this movement, you ignore difficult terrain.
Careful Stride[edit]
Encounter Psionic Move Action Personal
Effect: Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
Purifying Meditation[edit]
Encounter Psionic
Minor Action Personal
Effect: You make a saving throw with a +4 bonus.