Sarah Olien d'Cannith: Difference between revisions
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'''Languages''': Common, Dwarven | '''Languages''': Common, Dwarven | ||
Str 8, Con 11, Dex 10, Int | Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 13. | ||
Diplomacy + | Diplomacy +9, Arcana +12, Perception +11, Dungeoneering +11, History +12, Thievery +8<br> | ||
Acrobatics + | Acrobatics +3, Bluff +4, Endurance +3, Heal +6, Insight +6, Intimidate +5, Nature +6, Religion +7, Stealth +3, Streetwise +4, Athletics +2<br> | ||
'''HP:''' | '''HP:''' 53 Surges: 7 Surge value: 13 | ||
'''AC:''' | '''AC:''' 22 '''Fort:''' 21 '''Ref''': 20 '''Will''': 20 | ||
* '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge. | * '''Leader''': Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge. | ||
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'''Target:''' One enemy in burst | '''Target:''' One enemy in burst | ||
'''Attack:''' + | '''Attack:''' +11 vs. Reflex | ||
'''Hit:''' 1d8 + | '''Hit:''' 1d8 + 7 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage. | ||
===Aggravating Force=== | ===Aggravating Force=== | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack''': + | '''Attack''': +13 vs. AC | ||
'''Hit:''' 1d6 + | '''Hit:''' 1d6 + 7 force damage (Ranged) or 1d8 + 7 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll. | ||
===Magic Weapon=== | ===Magic Weapon=== | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +14 vs. AC | ||
'''Hit:''' 1d6 + | '''Hit:''' 1d6 + 7 damage (Ranged) or 1d8 + 7 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn. | ||
===Scouring Weapon=== | ===Scouring Weapon=== | ||
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'''Target:''' One creature | '''Target:''' One creature | ||
'''Attack:''' + | '''Attack:''' +13 vs. AC | ||
'''Hit:''' 2d6 + | '''Hit:''' 2d6 + 7 acid damage (Ranged) or 2d8 + 7 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn. | ||
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'''Target''': One creature in burst | '''Target''': One creature in burst | ||
'''Attack:''' + | '''Attack:''' +11 vs. Will | ||
'''Hit''': 1d6 + | '''Hit''': 1d6 + 7 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn. | ||
'''Effect''': One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll. | '''Effect''': One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll. | ||
=== | ===Runic Resistance=== | ||
'''Encounter''' Arcane, Implement ; Varies<br> | |||
'''Standard Action''' Area burst 1 within 10 squares<br> | |||
'''Target:''' Each enemy in the burst<br> | |||
'''Attack''': +11 vs. Reflex<br> | |||
'''Hit:''' 2d6 + 7 damage. Choose a damage type: acid, cold, fire, or lightning. The attack deals damage of that type to each target.<br> | |||
'''Effect:''' Choose a damage type: acid, cold, fire, or lightning. Each ally in the burst gains 8 resistance to that type until the end of your next turn.<br> | |||
===Bag of Holding Arm=== | |||
'''At-Will''' Free Action (Special) Personal | '''At-Will''' Free Action (Special) Personal | ||
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'''Special:''' You can use this power only once per round. | '''Special:''' You can use this power only once per round. | ||
=== Peer Through the Void === | |||
''The Goggles, they do Something!''<br> | |||
'''Encounter''' Arcane, Stance<br> | |||
'''Minor Action''' Personal<br> | |||
'''Effect:''' You assume the peer through the void stance. Until the stance ends, you gain blindsight 3, and aberrant creatures grant combat advantage to you. You take a -2 penalty to attack rolls against creatures outside the range of your blindsight.<br> |
Latest revision as of 01:20, 29 October 2013
A character in Morgrave High: Passing Marks
“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”
Role: Artificer
Character Archetype: Valedictorian
Theme Songs: "Every little Thing She Does is Magic" by Ra -[1]
- "I Like Giants" by Kimya Dawson - [2]
Family: Lord James and Lady Felicity Olien d'Cannith (parents)
Character Sheet[edit]
Languages: Common, Dwarven
Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 13.
Diplomacy +9, Arcana +12, Perception +11, Dungeoneering +11, History +12, Thievery +8
Acrobatics +3, Bluff +4, Endurance +3, Heal +6, Insight +6, Intimidate +5, Nature +6, Religion +7, Stealth +3, Streetwise +4, Athletics +2
HP: 53 Surges: 7 Surge value: 13
AC: 22 Fort: 21 Ref: 20 Will: 20
- Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.
Ethereal Chill[edit]
At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares
Target: One enemy in burst
Attack: +11 vs. Reflex
Hit: 1d8 + 7 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.
Aggravating Force[edit]
At-Will Arcane, Force, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +13 vs. AC
Hit: 1d6 + 7 force damage (Ranged) or 1d8 + 7 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
Magic Weapon[edit]
At-Will Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +14 vs. AC
Hit: 1d6 + 7 damage (Ranged) or 1d8 + 7 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.
Scouring Weapon[edit]
Encounter Acid, Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)
Target: One creature
Attack: +13 vs. AC
Hit: 2d6 + 7 acid damage (Ranged) or 2d8 + 7 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.
Altered Luck[edit]
Encounter Arcane, Implement Standard Action Area burst 2 within 10 squares
Target: One creature in burst
Attack: +11 vs. Will
Hit: 1d6 + 7 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.
Effect: One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.
Runic Resistance[edit]
Encounter Arcane, Implement ; Varies
Standard Action Area burst 1 within 10 squares
Target: Each enemy in the burst
Attack: +11 vs. Reflex
Hit: 2d6 + 7 damage. Choose a damage type: acid, cold, fire, or lightning. The attack deals damage of that type to each target.
Effect: Choose a damage type: acid, cold, fire, or lightning. Each ally in the burst gains 8 resistance to that type until the end of your next turn.
Bag of Holding Arm[edit]
At-Will Free Action (Special) Personal
Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.
Special: You can use this power only once per round.
Peer Through the Void[edit]
The Goggles, they do Something!
Encounter Arcane, Stance
Minor Action Personal
Effect: You assume the peer through the void stance. Until the stance ends, you gain blindsight 3, and aberrant creatures grant combat advantage to you. You take a -2 penalty to attack rolls against creatures outside the range of your blindsight.