Optal: Difference between revisions
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Optal, level 11 | '''Optal''', level 11<br> | ||
Warforged, Fighter, Polearm Master | '''Warforged, Fighter, Polearm Master'''<br> | ||
Fighter: Combat Superiority | Fighter: Combat Superiority<br> | ||
Fighter Talents: Tempest Technique | Fighter Talents: Tempest Technique<br> | ||
Background: Incomplete Creation (+2 to Endurance) | Background: Incomplete Creation (+2 to Endurance)<br> | ||
FINAL ABILITY SCORES | FINAL ABILITY SCORES | ||
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9. | Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9. | ||
STARTING ABILITY SCORES | STARTING ABILITY SCORES | ||
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8. | Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8. | ||
AC: | *AC: 27 Fort: 25 Reflex: 21 Will: 22 | ||
HP: 91 Surges: 12 Surge Value: 22 | *HP: 91 Surges: 12 Surge Value: 22 | ||
TRAINED SKILLS | TRAINED SKILLS | ||
Intimidate +11, Endurance +17, Athletics +15 | Intimidate +11, Endurance +17, Athletics +15 | ||
UNTRAINED SKILLS | UNTRAINED SKILLS | ||
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8 | Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8 | ||
FEATS | FEATS | ||
Level 1: Spiked Chain Training | |||
Level 2: Dragging Flail | *Level 1: Spiked Chain Training | ||
Level 4: Spiked Chain Novice | *Level 2: Dragging Flail | ||
Level 6: Two-Weapon Fighting | *Level 4: Spiked Chain Novice | ||
Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) | *Level 6: Two-Weapon Fighting | ||
Level 10: Spiked Chain Specialist | *Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11) | ||
Feat User Choice: Paragon Defenses | *Level 10: Spiked Chain Specialist | ||
Feat User Choice: Weapon Expertise (Flail) | *Level 11: Lashing Flail | ||
*Tempest Technique: Two Weapon Defense | |||
*Feat User Choice: Paragon Defenses | |||
*Feat User Choice: Weapon Expertise (Flail) | |||
POWERS | POWERS | ||
Fighter at-will 1: Knockdown Assault | |||
Fighter at-will 1: Footwork Lure | *Fighter at-will 1: Knockdown Assault | ||
Martial Versatility: Come and Get It | *Fighter at-will 1: Footwork Lure | ||
Fighter encounter 1: Serpent's Coil | *Martial Versatility: Come and Get It | ||
Fighter daily 1: Unstoppable Advance | *Fighter encounter 1: Serpent's Coil | ||
Fighter utility 2: Forceful Drag | *Fighter daily 1: Unstoppable Advance | ||
Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) | *Fighter utility 2: Forceful Drag | ||
Fighter daily 5: Hounding Longarm | *Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice) | ||
Fighter utility 6: Rock Steady | *Fighter daily 5: Hounding Longarm | ||
Fighter encounter 7: Not So Fast | *Fighter utility 6: Rock Steady | ||
Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) | *Fighter encounter 7: Not So Fast | ||
Fighter utility 10: Reactive Surge | *Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist) | ||
*Fighter utility 10: Reactive Surge | |||
ITEMS | ITEMS | ||
Staggering Spiked chain +3 | |||
Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3 | |||
Latest revision as of 12:35, 12 November 2013
Optal, level 11
Warforged, Fighter, Polearm Master
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Incomplete Creation (+2 to Endurance)
FINAL ABILITY SCORES
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
- AC: 27 Fort: 25 Reflex: 21 Will: 22
- HP: 91 Surges: 12 Surge Value: 22
TRAINED SKILLS
Intimidate +11, Endurance +17, Athletics +15
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
FEATS
- Level 1: Spiked Chain Training
- Level 2: Dragging Flail
- Level 4: Spiked Chain Novice
- Level 6: Two-Weapon Fighting
- Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
- Level 10: Spiked Chain Specialist
- Level 11: Lashing Flail
- Tempest Technique: Two Weapon Defense
- Feat User Choice: Paragon Defenses
- Feat User Choice: Weapon Expertise (Flail)
POWERS
- Fighter at-will 1: Knockdown Assault
- Fighter at-will 1: Footwork Lure
- Martial Versatility: Come and Get It
- Fighter encounter 1: Serpent's Coil
- Fighter daily 1: Unstoppable Advance
- Fighter utility 2: Forceful Drag
- Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
- Fighter daily 5: Hounding Longarm
- Fighter utility 6: Rock Steady
- Fighter encounter 7: Not So Fast
- Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
- Fighter utility 10: Reactive Surge
ITEMS
Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3