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====== Created Using Wizards of the Coast D&D Character Builder ======
 
Optal, level 11
'''Optal''', level 11<br>
Warforged, Fighter, Polearm Master
'''Warforged, Fighter, Polearm Master'''<br>
Fighter: Combat Superiority
Fighter: Combat Superiority<br>
Fighter Talents: Tempest Technique
Fighter Talents: Tempest Technique<br>
Background: Incomplete Creation (+2 to Endurance)
Background: Incomplete Creation (+2 to Endurance)<br>


FINAL ABILITY SCORES
FINAL ABILITY SCORES
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.
Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.


STARTING ABILITY SCORES
STARTING ABILITY SCORES
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.
Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.




AC: 25 Fort: 25 Reflex: 21 Will: 22
*AC: 27 Fort: 25 Reflex: 21 Will: 22
HP: 91 Surges: 12 Surge Value: 22
*HP: 91 Surges: 12 Surge Value: 22


TRAINED SKILLS
TRAINED SKILLS
Intimidate +11, Endurance +17, Athletics +15
Intimidate +11, Endurance +17, Athletics +15


UNTRAINED SKILLS
UNTRAINED SKILLS
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8
Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8


FEATS
FEATS
Level 1: Spiked Chain Training
 
Level 2: Dragging Flail
*Level 1: Spiked Chain Training
Level 4: Spiked Chain Novice
*Level 2: Dragging Flail
Level 6: Two-Weapon Fighting
*Level 4: Spiked Chain Novice
Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
*Level 6: Two-Weapon Fighting
Level 10: Spiked Chain Specialist
*Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
Feat User Choice: Paragon Defenses
*Level 10: Spiked Chain Specialist
Feat User Choice: Weapon Expertise (Flail)
*Level 11: Lashing Flail
Level 11: Lashing Flail
*Tempest Technique: Two Weapon Defense
*Feat User Choice: Paragon Defenses
*Feat User Choice: Weapon Expertise (Flail)
 


POWERS
POWERS
Fighter at-will 1: Knockdown Assault
 
Fighter at-will 1: Footwork Lure
*Fighter at-will 1: Knockdown Assault
Martial Versatility: Come and Get It
*Fighter at-will 1: Footwork Lure
Fighter encounter 1: Serpent's Coil
*Martial Versatility: Come and Get It
Fighter daily 1: Unstoppable Advance
*Fighter encounter 1: Serpent's Coil
Fighter utility 2: Forceful Drag
*Fighter daily 1: Unstoppable Advance
Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
*Fighter utility 2: Forceful Drag
Fighter daily 5: Hounding Longarm
*Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
Fighter utility 6: Rock Steady
*Fighter daily 5: Hounding Longarm
Fighter encounter 7: Not So Fast
*Fighter utility 6: Rock Steady
Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
*Fighter encounter 7: Not So Fast
Fighter utility 10: Reactive Surge
*Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
*Fighter utility 10: Reactive Surge


ITEMS
ITEMS
Staggering Spiked chain +3, Agile Finemail +2, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier)
 
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 
Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3

Latest revision as of 12:35, 12 November 2013

Optal, level 11
Warforged, Fighter, Polearm Master
Fighter: Combat Superiority
Fighter Talents: Tempest Technique
Background: Incomplete Creation (+2 to Endurance)

FINAL ABILITY SCORES

Str 20, Con 16, Dex 16, Int 11, Wis 16, Cha 9.

STARTING ABILITY SCORES

Str 16, Con 11, Dex 15, Int 10, Wis 14, Cha 8.


  • AC: 27 Fort: 25 Reflex: 21 Will: 22
  • HP: 91 Surges: 12 Surge Value: 22

TRAINED SKILLS

Intimidate +11, Endurance +17, Athletics +15

UNTRAINED SKILLS

Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +8, Streetwise +4, Thievery +8

FEATS

  • Level 1: Spiked Chain Training
  • Level 2: Dragging Flail
  • Level 4: Spiked Chain Novice
  • Level 6: Two-Weapon Fighting
  • Level 8: Martial Versatility (retrained to Armor Specialization (Chainmail) at Level 11)
  • Level 10: Spiked Chain Specialist
  • Level 11: Lashing Flail
  • Tempest Technique: Two Weapon Defense
  • Feat User Choice: Paragon Defenses
  • Feat User Choice: Weapon Expertise (Flail)


POWERS

  • Fighter at-will 1: Knockdown Assault
  • Fighter at-will 1: Footwork Lure
  • Martial Versatility: Come and Get It
  • Fighter encounter 1: Serpent's Coil
  • Fighter daily 1: Unstoppable Advance
  • Fighter utility 2: Forceful Drag
  • Fighter encounter 3: Sweeping Blow (retrained to Chain Trip at Spiked Chain Novice)
  • Fighter daily 5: Hounding Longarm
  • Fighter utility 6: Rock Steady
  • Fighter encounter 7: Not So Fast
  • Fighter daily 9: Bloodspike Sweep (retrained to Spiked Shackles at Spiked Chain Specialist)
  • Fighter utility 10: Reactive Surge

ITEMS


Staggering Spiked chain +3, Adventurer's Kit, Periapt of Cascading Health +2, Gorilla Gloves (heroic tier), Iron Armbands of Power (heroic tier), Helm of Opportunity (heroic tier), Boots of Adept Charging (heroic tier), Magic Braidmail Armor +3