Difference between revisions of "Zerith Altair"
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HEALTH AND DEFENSES | HEALTH AND DEFENSES | ||
− | AC: | + | AC: 25 Fort: 20 Reflex: 22 Will: 23 |
HP: 95 Surges: 8 Surge Value: 23 | HP: 95 Surges: 8 Surge Value: 23 | ||
Line 35: | Line 35: | ||
FEATS | FEATS | ||
Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials) | Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials) | ||
− | Improved | + | Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield |
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378) | Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378) | ||
Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power) | Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power) | ||
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Implement: Symbol of Victory +2 | Implement: Symbol of Victory +2 | ||
Armor: Repulsion Armor +1 (Cloth) | Armor: Repulsion Armor +1 (Cloth) | ||
− | Arms: Iron Armbands of Power ( | + | Arms: Iron Armbands of Power (Heroic) |
Feet: Boots of the Fencing Master | Feet: Boots of the Fencing Master | ||
Hands: Strikebacks | Hands: Strikebacks | ||
+ | Head: | ||
Neck: Cloak of Distortion +2 | Neck: Cloak of Distortion +2 | ||
Ring: | Ring: | ||
Ring: | Ring: | ||
− | Waist: Muleback Harness | + | Waist: Muleback Harness (Heroic) |
Adventurer's Kit | Adventurer's Kit | ||
Climber's Kit | Climber's Kit |
Revision as of 09:48, 16 November 2013
Zerth Altair, level 11 Githzerai, Avenger Build: Pursuing Avenger Avenger's Censure: Censure of Pursuit Theme: Sohei -Level 5 Feature: +2 Insight and Perception -Level 10 Feature: +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned. Background: Auspicious Birth Paragon Path: Ardent Champion Alignment: Lawful Good Deity: Dol Dorn FINAL ABILITY SCORES Str 15, Con 13, Dex 19, Int 12, Wis 21, Cha 9. STARTING ABILITY SCORES Str 14, Con 12, Dex 16 (14+2 Racial), Int 11, Wis 18 (16+2 Racial), Cha 8. HEALTH AND DEFENSES AC: 25 Fort: 20 Reflex: 22 Will: 23 HP: 95 Surges: 8 Surge Value: 23 TRAINED SKILLS Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15 UNTRAINED SKILLS Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9 LANGUAGES Common, Deep Speech FEATS Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials) Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378) Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power) Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3) Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power) Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power) Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11] Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382) POWERS Avenger At-Will: Overwhelming Strike Avenger At-Will: Focused Fury Avenger Encounter 1: Angelic Alacrity Avenger Daily 1: Aspect of Might Racial: Iron Mind Sohei Encounter 1: Sohei Flair Avenger Utility 2: Loyal Sanction Avenger Encounter 3: Fury's Advance Avenger Daily 5: Bond of Foresight Avenger Utility 2: Holy Blessing Avenger Encounter 7: Relentless Stride Avenger Daily 9: Blade of Repulsion Endurance Utility 10: Reactive Surge Ardent Champion Encounter 11: Fanatical Flurry ITEMS AND EQUIPMENT Weapon: Jagged Fullblade +3 Implement: Symbol of Victory +2 Armor: Repulsion Armor +1 (Cloth) Arms: Iron Armbands of Power (Heroic) Feet: Boots of the Fencing Master Hands: Strikebacks Head: Neck: Cloak of Distortion +2 Ring: Ring: Waist: Muleback Harness (Heroic) Adventurer's Kit Climber's Kit Footpads - +1 Stealth Checks to move silently Fine Clothing Chalk Inkpen Ink Vial Paper Gold: 108
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