Difference between revisions of "Zerith Altair"

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Zerth Altair, level 11
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Zerith Altair, level 11
 
Githzerai, Avenger
 
Githzerai, Avenger
 
Build: Pursuing Avenger
 
Build: Pursuing Avenger

Revision as of 16:09, 16 November 2013


Zerith Altair, level 11
Githzerai, Avenger
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit
Theme: Sohei
-Level 5 Feature: +2 Insight and Perception
-Level 10 Feature: +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.
Background: Auspicious Birth
Paragon Path: Ardent Champion
Alignment: Lawful Good
Deity: Dol Dorn

FINAL ABILITY SCORES
Str 15, Con 13, Dex 19, Int 12, Wis 21, Cha 9.

STARTING ABILITY SCORES
Str 14, Con 12, Dex 16 (14+2 Racial), Int 11, Wis 18 (16+2 Racial), Cha 8.

HEALTH AND DEFENSES
AC: 25 Fort: 20 Reflex: 22 Will: 23
HP: 95 Surges: 8 Surge Value: 23

TRAINED SKILLS
Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15

UNTRAINED SKILLS
Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9

LANGUAGES
Common, Deep Speech

FEATS
Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials)
Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)
Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power)
Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3)
Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power)
Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power)
Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]
Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)

POWERS
Avenger At-Will: Overwhelming Strike
Avenger At-Will: Focused Fury
Avenger Encounter 1: Angelic Alacrity
Avenger Daily 1: Aspect of Might
Racial: Iron Mind
Sohei Encounter 1: Sohei Flair
Avenger Utility 2: Loyal Sanction
Avenger Encounter 3: Fury's Advance
Avenger Daily 5: Bond of Foresight
Avenger Utility 2: Holy Blessing
Avenger Encounter 7: Relentless Stride
Avenger Daily 9: Blade of Repulsion
Endurance Utility 10: Reactive Surge
Ardent Champion Encounter 11: Fanatical Flurry

ITEMS AND EQUIPMENT
Weapon: Jagged Fullblade +3
Implement: Symbol of Victory +2
Armor: Repulsion Armor +1 (Cloth)
Arms: Iron Armbands of Power (Heroic)
Feet: Boots of the Fencing Master
Hands: Strikebacks
Head:
Neck: Cloak of Distortion +2
Ring:
Ring:
Waist: Muleback Harness (Heroic)
Adventurer's Kit
Climber's Kit
Footpads - +1 Stealth Checks to move silently
Fine Clothing
Chalk
Inkpen
Ink Vial
Paper
Gold: 108

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