Difference between revisions of "Zerith Altair"
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+ | '''Zerith Altair''' is a Githzerai Avenger | ||
+ | ==Ability Scores== | ||
+ | '''STR:15<br> | ||
+ | CON:13<br> | ||
+ | DEX:19<br> | ||
+ | INT:12<br> | ||
+ | WIS:21<br> | ||
+ | CHA:9''' | ||
+ | ==Hits Points and Defense== | ||
+ | Max HP: 95<br> | ||
+ | Bloodied: 47<br> | ||
+ | Surge Value: 23<br> | ||
+ | Surges per Day: 8 | ||
+ | AC: 25<br> | ||
+ | Fort: 20<br> | ||
+ | Ref: 22<br> | ||
+ | Will: 23<br> | ||
+ | ==Personality Traits== | ||
+ | test | ||
+ | ==Mannerisms and Appearance== | ||
+ | test | ||
+ | ==Background== | ||
+ | ===Sohei=== | ||
+ | '''Level 5 Feature:''' +2 Insight and Perception<br> | ||
+ | '''Level 10 Feature:''' +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.<br> | ||
+ | ===Languages=== | ||
+ | Common, Deep Speech | ||
+ | ==Githzerai== | ||
+ | '''Size:''' Medium <br> | ||
+ | '''Speed:''' 6-squares <br> | ||
+ | '''Skill Bonuses:''' +2 Acrobatics, +2 Athletics <br> | ||
+ | '''Danger Sense:''' +2 Initiative <br> | ||
+ | '''Defended Mind:''' +2 to saving throws against effects that daze, dominate, or stun <br> | ||
+ | Iron Mind: | ||
+ | Encounter Immediate Interrupt; Personal | ||
+ | Trigger: Hit by an attack | ||
+ | Effect: +2 to all defenses until end of next turn | ||
+ | ==Class/Paragon Path/Epic Destiny Features== | ||
+ | ===Avenger=== | ||
+ | '''Armor of Faith:'''While neither wearing heavy armor nor using a shield, gain a +3 bonus to AC | ||
− | + | '''Avenger's Censure (Censure of Pursuit):'''DEX mod +2/4/6 to damage rolls against Oath of Enmity target that willingly moves away until end of next turn | |
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− | Avenger's Censure | ||
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− | + | '''Channel Divinity:''' | |
− | + | Channel Divinity: Abjure Undead | |
+ | Encounter * Divine, Implement, Radiant | ||
+ | Standard Action Close Burst 5 | ||
+ | Target: One undead creature in burst | ||
+ | Attack: Wisdom vs Will | ||
− | + | Channel Divinity: Divine Guidance | |
− | + | '''Oath of Enmity:''' | |
+ | test | ||
+ | ===Ardent Champion=== | ||
+ | '''Holy Ardor (Level 11):''' When making 2 attack rolls due to Oath of Enmity feature, score a critical hit on doubles, except if both dice are 1's | ||
− | + | '''Ardent Action (Level 11):'''When spending action point, you may also make a saving throw or shift a number of squares equal to DEX mod | |
− | + | ==Skills== | |
− | + | ===Trained=== | |
− | |||
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Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15 | Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15 | ||
− | + | ===Untrained=== | |
− | |||
Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9 | Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9 | ||
− | + | ==Feats== | |
− | + | Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials)<br> | |
− | + | Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield<br> | |
− | + | Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)<br> | |
− | + | Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power)<br> | |
− | Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials) | + | Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3)<br> |
− | Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield | + | Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power)<br> |
− | Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378) | + | Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power)<br> |
− | Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power) | + | Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]<br> |
− | Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3) | + | Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)<br> |
− | Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power) | + | ==Powers== |
− | Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power) | + | Avenger At-Will: Overwhelming Strike<br> |
− | Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11] | + | Avenger At-Will: Focused Fury<br> |
− | Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382) | + | Avenger Encounter 1: Angelic Alacrity<br> |
− | + | Avenger Daily 1: Aspect of Might<br> | |
− | + | Racial: Iron Mind<br> | |
− | Avenger At-Will: Overwhelming Strike | + | Sohei Encounter 1: Sohei Flair<br> |
− | Avenger At-Will: Focused Fury | + | Avenger Utility 2: Loyal Sanction<br> |
− | Avenger Encounter 1: Angelic Alacrity | + | Avenger Encounter 3: Fury's Advance<br> |
− | Avenger Daily 1: Aspect of Might | + | Avenger Daily 5: Bond of Foresight<br> |
− | Racial: Iron Mind | + | Avenger Utility 2: Holy Blessing<br> |
− | Sohei Encounter 1: Sohei Flair | + | Avenger Encounter 7: Relentless Stride<br> |
− | Avenger Utility 2: Loyal Sanction | + | Avenger Daily 9: Blade of Repulsion<br> |
− | Avenger Encounter 3: Fury's Advance | + | Endurance Utility 10: Reactive Surge<br> |
− | Avenger Daily 5: Bond of Foresight | + | Ardent Champion Encounter 11: Fanatical Flurry<br> |
− | Avenger Utility 2: Holy Blessing | + | ==Items and Equipment== |
− | Avenger Encounter 7: Relentless Stride | + | ===Equipment=== |
− | Avenger Daily 9: Blade of Repulsion | + | Weapon: Jagged Fullblade +3<br> |
− | Endurance Utility 10: Reactive Surge | + | Implement: Symbol of Victory +2<br> |
− | Ardent Champion Encounter 11: Fanatical Flurry | + | Armor: Repulsion Armor +1 (Cloth)<br> |
− | + | Arms: Iron Armbands of Power (Heroic)<br> | |
− | + | Feet: Boots of the Fencing Master<br> | |
− | Weapon: Jagged Fullblade +3 | + | Hands: Strikebacks<br> |
− | Implement: Symbol of Victory +2 | + | Head:<br> |
− | Armor: Repulsion Armor +1 (Cloth) | + | Neck: Cloak of Distortion +2<br> |
− | Arms: Iron Armbands of Power (Heroic) | + | Ring:<br> |
− | Feet: Boots of the Fencing Master | ||
− | Hands: Strikebacks | ||
− | Head: | ||
− | Neck: Cloak of Distortion +2 | ||
Ring: | Ring: | ||
− | + | Waist: Muleback Harness (Heroic)<br> | |
− | Waist: Muleback Harness (Heroic) | + | ===Inventory=== |
− | Adventurer's Kit | + | Adventurer's Kit<br> |
− | Climber's Kit | + | Climber's Kit<br> |
− | Footpads - +1 Stealth Checks to move silently | + | Footpads - +1 Stealth Checks to move silently<br> |
− | Fine Clothing | + | Fine Clothing<br> |
− | Chalk | + | Chalk<br> |
− | Inkpen | + | Inkpen<br> |
− | Ink Vial | + | Ink Vial<br> |
− | Paper | + | Paper<br> |
Gold: 108 | Gold: 108 | ||
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Revision as of 23:56, 16 November 2013
Zerith Altair is a Githzerai Avenger
Contents
Ability Scores
STR:15
CON:13
DEX:19
INT:12
WIS:21
CHA:9
Hits Points and Defense
Max HP: 95
Bloodied: 47
Surge Value: 23
Surges per Day: 8
AC: 25
Fort: 20
Ref: 22
Will: 23
Personality Traits
test
Mannerisms and Appearance
test
Background
Sohei
Level 5 Feature: +2 Insight and Perception
Level 10 Feature: +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.
Languages
Common, Deep Speech
Githzerai
Size: Medium
Speed: 6-squares
Skill Bonuses: +2 Acrobatics, +2 Athletics
Danger Sense: +2 Initiative
Defended Mind: +2 to saving throws against effects that daze, dominate, or stun
Iron Mind: Encounter Immediate Interrupt; Personal Trigger: Hit by an attack Effect: +2 to all defenses until end of next turn
Class/Paragon Path/Epic Destiny Features
Avenger
Armor of Faith:While neither wearing heavy armor nor using a shield, gain a +3 bonus to AC
Avenger's Censure (Censure of Pursuit):DEX mod +2/4/6 to damage rolls against Oath of Enmity target that willingly moves away until end of next turn
Channel Divinity:
Channel Divinity: Abjure Undead Encounter * Divine, Implement, Radiant Standard Action Close Burst 5 Target: One undead creature in burst Attack: Wisdom vs Will
Channel Divinity: Divine Guidance
Oath of Enmity: test
Ardent Champion
Holy Ardor (Level 11): When making 2 attack rolls due to Oath of Enmity feature, score a critical hit on doubles, except if both dice are 1's
Ardent Action (Level 11):When spending action point, you may also make a saving throw or shift a number of squares equal to DEX mod
Skills
Trained
Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15
Untrained
Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9
Feats
Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials)
Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)
Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power)
Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3)
Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power)
Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power)
Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]
Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)
Powers
Avenger At-Will: Overwhelming Strike
Avenger At-Will: Focused Fury
Avenger Encounter 1: Angelic Alacrity
Avenger Daily 1: Aspect of Might
Racial: Iron Mind
Sohei Encounter 1: Sohei Flair
Avenger Utility 2: Loyal Sanction
Avenger Encounter 3: Fury's Advance
Avenger Daily 5: Bond of Foresight
Avenger Utility 2: Holy Blessing
Avenger Encounter 7: Relentless Stride
Avenger Daily 9: Blade of Repulsion
Endurance Utility 10: Reactive Surge
Ardent Champion Encounter 11: Fanatical Flurry
Items and Equipment
Equipment
Weapon: Jagged Fullblade +3
Implement: Symbol of Victory +2
Armor: Repulsion Armor +1 (Cloth)
Arms: Iron Armbands of Power (Heroic)
Feet: Boots of the Fencing Master
Hands: Strikebacks
Head:
Neck: Cloak of Distortion +2
Ring:
Ring:
Waist: Muleback Harness (Heroic)
Inventory
Adventurer's Kit
Climber's Kit
Footpads - +1 Stealth Checks to move silently
Fine Clothing
Chalk
Inkpen
Ink Vial
Paper
Gold: 108