Difference between revisions of "Zerith Altair"

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'''Zerith Altair''' is a Githzerai Avenger
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'''Zerith Altair''' is a level 11 Githzerai Avenger
 
==Ability Scores==
 
==Ability Scores==
 
'''STR:'''15<br>
 
'''STR:'''15<br>

Revision as of 12:25, 17 November 2013

Zerith Altair is a level 11 Githzerai Avenger

Ability Scores

STR:15
CON:13
DEX:19
INT:12
WIS:21
CHA:9

Hits Points and Defense

Max HP: 95
Bloodied: 47
Surge Value: 23
Surges per Day: 8

AC: 25
Fort: 20
Ref: 22
Will: 23

Personality Traits

test

Mannerisms and Appearance

test

Background

Sohei

Level 5 Feature: +2 Insight and Perception
Level 10 Feature: +1 Power Bonus to saving throws against fear effects and effects that leave dazed, dominated, or stunned.

Languages

Common, Deep Speech

Githzerai

Size: Medium
Speed: 6-squares
Skill Bonuses: +2 Acrobatics, +2 Athletics
Danger Sense: +2 Initiative
Defended Mind: +2 to saving throws against effects that daze, dominate, or stun

Iron Mind:
Encounter Immediate Interrupt; Personal
Trigger: Hit by an attack
Effect: +2 to all defenses until end of next turn

Class/Paragon Path/Epic Destiny Features

Avenger

Armor of Faith:While neither wearing heavy armor nor using a shield, gain a +3 bonus to AC

Avenger's Censure (Censure of Pursuit):DEX mod +2/4/6 to damage rolls against Oath of Enmity target that willingly moves away until end of next turn

Channel Divinity:

Channel Divinity: Abjure Undead
Encounter * Divine, Implement, Radiant
Standard Action Close Burst 5
Target: One undead creature in burst
Attack: Wisdom vs Will
Channel Divinity: Divine Guidance

Oath of Enmity: test

Ardent Champion

Holy Ardor (Level 11): When making 2 attack rolls due to Oath of Enmity feature, score a critical hit on doubles, except if both dice are 1's

Ardent Action (Level 11):When spending action point, you may also make a saving throw or shift a number of squares equal to DEX mod

Skills

Trained

Athletics +16, Endurance +12, Perception +18, Religion +12, Stealth +15

Untrained

Arcana +6, Bluff +4, Diplomacy +4, Dungeoneering +10, Heal +10, History +6, Insight +12, Intimidate +4, Nature +10, Streetwise +4, Thievery +9

Feats

Heavy Blade Expertise: +1/2/3 Feat Bonus to Attack Rolls made with a Heavy Blade. In addition, while wielding a heavy blade, gain a +2 bonus to all defenses against opportunity attacks. (Essentials)
Improved Armor of the Faith: +1/2/3 bonus to AC while not wearing heavy armor or wielding a shield
Level 1: Githzerai Blade Master: Prof. w/ military heavy blades, bastard sword, and fullblade. In addition, while wielding those weapons, gain +2/3/4 to damage rolls. (Dragon 378)
Level 2: Battle Awareness [Multiclass Fighter]: Gain training from one skill in fighter's class skill list [Endurance]. Once per encounter, when an enemy adjacent to you shifts or makes an attack that does not include you as a target, make a basic melee attack as an immediate interrupt. (Martial Power)
Level 4: Deadly Draw: When you pull/slide an enemy adjacent to you, gain CA against that target. (PHB 3)
Level 6: Power of Skill: +1 feat bonus to all trained skills. Use Overwhelming Strike as a basic attack. (Divine Power)
Level 8: Power of Strength: +2 feat bonus to Athletics. Gain +2/3/4 bonus to damage rolls when using Overwhelming Strike. (Divine Power)
Level 10: Power Attack: Trade -2 penalty to attack rolls to gain a +2/4/6 (+3/6/9 Two-Handed) bonus to damage rolls. (PHB1) [Retrained from Blade Opportunist at Lvl 11]
Level 11: Painful Oath: The first time you hit your oath of enmity target each turn, you deal extra radiant and necrotic damage equal to your Wisdom modifier. (Dragon 382)

Powers

Avenger At-Will: Overwhelming Strike
Avenger At-Will: Focused Fury
Avenger Encounter 1: Angelic Alacrity
Avenger Daily 1: Aspect of Might
Racial: Iron Mind
Sohei Encounter 1: Sohei Flair
Avenger Utility 2: Loyal Sanction
Avenger Encounter 3: Fury's Advance
Avenger Daily 5: Bond of Foresight
Avenger Utility 2: Holy Blessing
Avenger Encounter 7: Relentless Stride
Avenger Daily 9: Blade of Repulsion
Endurance Utility 10: Reactive Surge
Ardent Champion Encounter 11: Fanatical Flurry

Items and Equipment

Equipment

Weapon: Jagged Fullblade +3
Implement: Symbol of Victory +2
Armor: Repulsion Armor +1 (Cloth)
Arms: Iron Armbands of Power (Heroic)
Feet: Boots of the Fencing Master
Hands: Strikebacks
Head:
Neck: Cloak of Distortion +2
Ring:
Ring: Waist: Muleback Harness (Heroic)

Inventory

Adventurer's Kit
Climber's Kit
Footpads - +1 Stealth Checks to move silently
Fine Clothing
Chalk
Inkpen
Ink Vial
Paper
Gold: 108

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