Kaya Redstorm: Difference between revisions
Line 84: | Line 84: | ||
==Rituals== | ==Rituals== | ||
1 Activate Spelljamming Helm<br> | 1 Activate Spelljamming Helm<br> | ||
1 Make Whole<br> | |||
1 Unseen Servant<br> | 1 Unseen Servant<br> | ||
1 Endure Elements<br> | 1 Endure Elements<br> | ||
Line 89: | Line 90: | ||
5 Object Reading<br> | 5 Object Reading<br> | ||
5 Magic Circle<br> | 5 Magic Circle<br> | ||
6 Boost Spelljamming Helm<br> | |||
8 Linked Portal<br> | |||
11 Create Portal<br> | 11 Create Portal<br> | ||
11 History Revealed<br> | 11 History Revealed<br> |
Revision as of 04:31, 18 November 2013
Kaya Redstorm is a Human Wizard
Ability Scores
STR:9
CON:16
DEX:13
INT:23
WIS:11
CHA:11
Hit Points and Defense
Max HP: 67
Bloodied: 33
Surge Value: 16
Surges per Day: 9
AC: 28
Fort: 24
Ref: 26
Will: 23
Personality Traits
Cheerful, curious, brazen
Mannerisms and Appearance
Bronze skin, long, wavy red hair, curvy build, pointed wizard hat and scanty clothing.
Background
Born on Another Plane +2 Arcana
Theme
Moteborn
Starting Feature: Summon Flame Zephyr
Level 5 Feature: +5 power bonus to locate, activate or control magical portals, gates and such. Sense danger with portals with moderate Arcana check.
Level 10 Feature: Use Summon Flame Zephyr twice a day, once per encounter.
Languages
Common, Primordial, Abyssal, Supernal.
Human
Size: Medium
Speed: 6-squares
Class/Paragon Path/Epic Destiny Features
Arcanist Wizard
Tome of Binding:1/encounter use Tome and grant +Con modifier damage to all creatures summoned by Summoning power
Staff of Defense: +1 AC. 1/encounter interrupt +Con modifier against an attack
Cantrips: Ghost Sound, Light, Prestidigitation, Mage Hand
Arcanist's Spellbook:
Ritual Casting:
Bonded Summoner
Summoner's Slip (Level 11): Whenever using an an arcane power with the Conjuration or Summoning keyword, teleport 2 squares as a free action after using it.
Summoner's Action (Level 11):When spending action point, as a free action, issue one minor action command to each summoned creature
Skills
Trained
Arcana +22, Diplomacy +10, History +18, Insight +10, Religion +16
Untrained
Acrobatics +6, Bluff +5, Athletics +4, Dungeoneering +5, Endurance +8, Heal +5, Intimidate +5, Nature +10, Perception +5 Streetwise +5, Thievery +6
Feats
Tome Expertise: +2 Feat Bonus to Attack Rolls made with a Tome. In addition, creatures adjacent to a summoning or conjuration grant combat advantage (unless immune to fear)
Improved Defenses: +2 bonus to Fort, Ref, Will
Human feat: Unarmored Agility +2 AC when wearing cloth armor or no armor
Level 1: Careful Summoner: Summons get +1 bonus to all defenses
Level 2: Arcane Familiar - Book Imp
Level 4: Improved Initiative: + 4 Initiative
Level 6: Skill Power: Arcane Mutterings Substitute Arcana for any Bluff, Intimidate or Diplomacy check 1/encounter
Level 8: Dual Implement Spellcaster: Add off-hand implement's bonus to damage rolls
Level 10: Second Implement: Staff of Defense (retrained from Toughness at level 11)
Level 11: Improved Tome of Binding: Summons are created with 10 temporary HP
Powers
Wizard At-Will: Freezing Burst
Wizard At-Will: Hypnotism
Wizard At-Will: Arc Lightning
Wizard Encounter 1: Force Orb
Wizard Daily 1: Summon Fire Warrior/Flaming Sphere
Wizard Utility 2: Shield/Feather Fall
Wizard Encounter 3: Shock Sphere
Wizard Daily 5: Summon Imp/Bigby's Icy Grasp
Wizard Utility 6: Summon Iron Cohort/Dispel Magic
Wizard Encounter 7: Twist of Space
Wizard Daily 9: Summon Succubus/Visions of Ruin
Wizard Utility 10: Blur/Summon Hammerfist Crusher
Bonded Encounter 11: Planar Gateway
Rituals
1 Activate Spelljamming Helm
1 Make Whole
1 Unseen Servant
1 Endure Elements
3 Affect Normal Fire
5 Object Reading
5 Magic Circle
6 Boost Spelljamming Helm
8 Linked Portal
11 Create Portal
11 History Revealed
Items and Equipment
Equipment
Main Implement: Magic Tome +3
Off-hand Implement: Defensive Staff +3
Armor: Shared Suffering Armor +2 (Cloth)
Neck: Amulet of Protection +2
Arms:
Feet:
Hands:
Head:Reading Spectacles (read any language)
Ring:
Ring:
Waist:
Wondrous Item: Bag of Holding
Wondrous Item: Power Jewel (recover 1 level 1 or 3 encounter power after 1st milestone)
Inventory
Spellbook
Bedroll
Trail Rations
Rope
Waterskin
Dagger
500 GP of ritual components
Gold: 45
back to The Farthest Stars