Hiram "Geno" Genovese: Difference between revisions
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*Readied (limit 6) | *Readied (limit 6) | ||
**Revolver (+0 to hit, 1d8 damage) | **Revolver (+0 to hit, 1d8 damage) | ||
** | **Leather jack armor (AC7), enc.1 | ||
**Atmofilter, enc.1 | |||
**200cr | **200cr | ||
*Stowed (limit 12) | *Stowed (limit 12) | ||
** | **Ammo x2, enc.2 | ||
**Vacc suit, enc.2 | |||
**Lazarus patch x2, enc.2 | |||
*Non-Encumbering | *Non-Encumbering | ||
**TL4 Backpack | **TL4 Backpack | ||
** | **Scout report | ||
** | **Power cell A | ||
**Translator torc (Hindi/Bantu) | |||
== Bio == | == Bio == | ||
Line 68: | Line 72: | ||
**Strange Visitor: Discover a previously unknown alien settlement | **Strange Visitor: Discover a previously unknown alien settlement | ||
**Fundraiser: Make a nice fortune to fund scholarly expeditions | **Fundraiser: Make a nice fortune to fund scholarly expeditions | ||
Revision as of 05:31, 23 November 2013
A character in the Corsairs of Terra campaign. Played by Mr. Kent.
Hiram "Geno" Genovese
- Expert
- Level 1, 0/1510
- Homeworld: Luna
- Background: Comm Crew
- Training: Xenoarchaeologist
- AC: 7
- HP: 6/6
- System Strain: 0/10
- Revolver: +0 to hit, 1d8 damage, 30/100m, 6/6 rounds.
Attributes
- STR 12 +0
- INT 18 +2
- WIS 09 +0
- DEX 08 +0
- CON 10 +0
- CHA 14 +1
Saving Throws
- Physical Effect 16
- Mental Effect 15
- Evasion 12
- Tech 11
- Luck 14
Skills:
- Computer/0
- Combat/Gunnery/0
- Culture/Spacer/0
- Culture/Traveller/0
- History/0
- Language/0
- Perception/0
- Persuade/0
- Science/0
- Tech/Posttech/0
- Tech/Astronautic/0
- Vehicle/Land 0
Languages
- English
- Spanglish
- Mandarin
- German
Gear
- Readied (limit 6)
- Revolver (+0 to hit, 1d8 damage)
- Leather jack armor (AC7), enc.1
- Atmofilter, enc.1
- 200cr
- Stowed (limit 12)
- Ammo x2, enc.2
- Vacc suit, enc.2
- Lazarus patch x2, enc.2
- Non-Encumbering
- TL4 Backpack
- Scout report
- Power cell A
- Translator torc (Hindi/Bantu)
Bio
Geno grew up the son of spacer parents, his mother a technician and his father a linguist turned diplomat. In his family's travels he learned to appreciate the strange cultures he would encounter and made it his life's goal to learn as much as he can about alien life.
- Goals:
- We Come in Peace: Successfully negotiate with an alien party
- Collector: Obtain an alien relic or item of cultural significance
- Strange Visitor: Discover a previously unknown alien settlement
- Fundraiser: Make a nice fortune to fund scholarly expeditions