Acrozatarim/Vallin: Difference between revisions
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Revision as of 01:36, 6 December 2013
Biography
[[image: ]]
"IC-Quotation."
Mechanics
Name: Vallin
Race: Human
Class: Vanguard
Level: 1
Ability Scores
Str: (+0)
Dex: (+0)
Con: (+0)
Int: (+0)
Wis: (+0)
Cha: (+0)
Combat Summary
Initiative:
Defenses
Armour Class:
Physical Defense:
Mental Defense:
Save Bonus:
Armour Type | AC | Attack Penalty |
---|---|---|
None | 1n | - |
Light | 1n | - |
Heavy | 1n | - |
Shield | +1 | - |
Hit Points
Maximum:
Staggered:
Recoveries
Maximum: 8
Dice: 1d10 x level + [Con Mod]
Basic Attacks
Melee: Att: +n vs AC Hit: 1[W]+n Miss: 1
Ranged: Att: +n vs AC Hit: 1[W]+n Miss: -
Armour Attack Penalty: n
Weapon | Attack | Hit | Miss |
---|---|---|---|
Character Details
One Unique Thing
(Title) - (Description)
Icon Relationships
- Icon1
- Icon2
- Icon3
Backgrounds
Background1 +n
- Feature1
- Feature2
- Feature3
Background2 +n
- Feature1
- Feature2
- Feature3
Background3 +n
- Feature1
- Feature2
- Feature3
Background4 +n
- Feature1
- Feature2
- Feature3
Background5 +n
- Feature1
- Feature2
- Feature3
Racial Powers
Bonus Feat - At 1st level, human PCs start with two feats instead of one.
Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.
Class Features
Resolve - Vanguards use resolve to fuel their powerful combat techniques, representing the character's determination, ability to resist fatigue and general will to fight. Through their iron willpower and inspiring presence, vanguards can shape the flow of battle.
Technique - You know a number of Techniques as defined by your level. Each Technique can be used in a specific way; usually a triggered counter-attack, quick action or attack augment. Techniques also cost Resolve to use. Attack augments have to be declared and paid for with Resolve before you roll the dice for an attack. More than one attack augment can be applied to a single basic melee attack, and all the augments' effects are applied on a hit.
War-Tempered - Vanguards gain 2 bonus Background points, which must be spent on Backgrounds relating to war, battle, the military or combat training.
Talents
Talent1 - Talent Description
Talent2 - Talent Description
Talent3 - Talent Description
Talent4 - Talent Description
Talent5 - Talent Description
Feats
Feat1 - Feat Description
Feat2 - Feat Description
Techniques
Equipment
Armour:
Weapons:
Other Equipment:
Magic Items: