Stargazer Darque: Difference between revisions
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* Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus | * Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus | ||
* Navcomp | * Navcomp | ||
* Mag rifle (2); hit bonus + | * Mag rifle (2); hit bonus +5 (+2 skill, +1 Dexterity, +2 attack bonus), damage 2d8+3, range 300/600, 10 rounds/magazine | ||
* Survival kit | * Survival kit | ||
* 3 magazines of ammo | * 3 magazines of ammo |
Revision as of 03:19, 18 January 2014
STARGAZER DARQUE (Expert)
History: Stargazer Darque (that *is* his real name, do *not* get him started on his parents) was born to the Engineer class on a world with a heavily caste-stratified society. While he was talented enough at his job, eventually ending up in a ship's engine crew, he grew fed up with the unthinking abuse of those of more privileged castes and fled during a routine stop. He fell in with a bounty hunting crew, who may have kept him at the bottom of the totem pole but at least didn't pretend this was a law of nature, until they were wiped out by a mark who proved beyond their talents. Due to his secretive boss, however, he has no clue who this person is or where they went.
Strength 14 [+1]
Intelligence 13 [+0]
Dexterity 14 [+1]
Wisdom 17 [+1]
Constitution 14 [+1]
Charisma 11 [+0]
Background Package: Engine Crew
Class: Engineer
Training Package: Bounty Hunter
Skills
- Combat/Projectile Weapon 2
- Navigation 2
- Vehicle/Space 1
- Tech/Astronautic 1
- Exosuit 1
- Tech/Postech 1
- Culture/Traveller 0
- Persuade 0
- Stealth 0
- Survival 0
- Tactics 0
- Computer 0
- Culture/Spacer 0
- Gambling 0
- Security 0
- Tech (Medical) 0
- Perception 0
- Science 0
HP: 22
Languages: English, French
Inventory:
- Armoured undersuit
- TL4 backpack
- Compad
- Mag rifle with 500 rounds of ammunition (750)
- 20 days' rations (100)
- Combat field uniform (1000)
- Navcomp (500)
- Low-light goggles (200)
- Vacc suit (100)
- Survival kit (100)
- Solar recharger (500)
- Pooled funds for comm server (250)
- Donation to ship petty cash tin (500)
- Contribution to slush fund (5000)
- Cash (2222)
Standard Readied Items: (7)
- Grey and silver powered armour (2, +2), AC 0 with Dexterity bonus
- Navcomp
- Mag rifle (2); hit bonus +5 (+2 skill, +1 Dexterity, +2 attack bonus), damage 2d8+3, range 300/600, 10 rounds/magazine
- Survival kit
- 3 magazines of ammo
- Compad
- Argus web - ship stores
Standard Stowed Items: (14, +4 from armour)
- Solar recharger (3)
- Low-light goggles
- 3 days' rations
- Comm server (3)
- 6 magazines of ammo (2)
- Twelve type A power cells (2)
- Metatool - ship stores
- Postech toolkit (3) - ship stores
Vital stats:
- Attack Bonus +0
- Physical Effect Save 16
- Mental Effect Save 15
- Evasion Save 12
- Tech Save 11
- Luck Save 14