The Library/Skills: Difference between revisions
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The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. | The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20. | ||
Conversion ratio: 1PP = 2 skill points. | ''Conversion ratio'': 1PP = 2 skill points. | ||
==Revised Skills== | |||
'''Consolidated list''': | |||
Acrobatics<br> | |||
Athletics<br> | |||
Bluff<br> | |||
Concentration<br> | |||
Craft<br> | |||
Diplomacy<br> | |||
Disable Device<br> | |||
Gather Info<br> | |||
Handle Animal<br> | |||
Intimidate<br> | |||
Knowledge<br> | |||
Medicine<br> | |||
Notice<br> | |||
Perform<br> | |||
Profession<br> | |||
Read Lips<br> | |||
Sense Motive<br> | |||
Sleight/Hand<br> | |||
Stealth <br> | |||
Survival<br> | |||
'''Details of the new skills''' | |||
Acrobatics | |||
*Primary Ability: Dexterity | |||
*Incorporates the Balance and Escape Artist skills | |||
Athletics | |||
*Primary Ability: Strength | |||
*Incorporates Climb, Jump and Swim skills | |||
Bluff | |||
*Primary Ability: Charisma | |||
*Incorporates Disguise, Innuendo and Taunt skills | |||
Concentration | |||
*Primary Ability: Wisdom | |||
*Unchanged | |||
Craft | |||
*Primary Ability: Wisdom | |||
*Incorporates Demolitions, Forgery and Repair skills | |||
*Specialities: Artistic, Chemical, Mechanical, Structural | |||
Diplomacy | |||
*Primary Ability: Charisma | |||
*Unchanged | |||
Disable Device | |||
*Primary Ability: Intelligence | |||
*Incorporates Open Lock skill | |||
Gather Info | |||
*Primary Ability: Charisma | |||
*Unchanged | |||
Handle Animal | |||
*Primary Ability: Charisma | |||
*Incorporates Ride skill | |||
Intimidate | |||
*Primary Ability: Strength | |||
*Unchanged | |||
Knowledge | |||
*Primary Ability: Intelligence | |||
*Incorporates Science skill | |||
*Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology | |||
Medicine | |||
*Primary Ability: Intelligence | |||
*Unchanged | |||
Notice | |||
*Primary Ability: Wisdom | |||
*Incorporates Listen and Spot skills | |||
Perform | |||
*Primary Ability: Charisma | |||
*Specialities: | |||
Profession | |||
*Primary Ability: Wisdom | |||
*Unchanged | |||
*Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing | |||
Read Lips | |||
*Primary Ability: Intelligence | |||
*Unchanged | |||
Sense Motive | |||
*Primary Ability: Wisdom | |||
*Unchanged | |||
Sleight/Hand | |||
*Primary Ability: Dexterity | |||
*Unchanged | |||
Stealth | |||
*Primary Ability: Dexerity | |||
*Incorporates Hide and Move Silently skills | |||
Survival | |||
*Primary Ability: Wisdom | |||
*Unchanged | |||
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Revision as of 11:11, 24 January 2014
The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20.
Conversion ratio: 1PP = 2 skill points.
Revised Skills
Consolidated list:
Acrobatics
Athletics
Bluff
Concentration
Craft
Diplomacy
Disable Device
Gather Info
Handle Animal
Intimidate
Knowledge
Medicine
Notice
Perform
Profession
Read Lips
Sense Motive
Sleight/Hand
Stealth
Survival
Details of the new skills
Acrobatics
- Primary Ability: Dexterity
- Incorporates the Balance and Escape Artist skills
Athletics
- Primary Ability: Strength
- Incorporates Climb, Jump and Swim skills
Bluff
- Primary Ability: Charisma
- Incorporates Disguise, Innuendo and Taunt skills
Concentration
- Primary Ability: Wisdom
- Unchanged
Craft
- Primary Ability: Wisdom
- Incorporates Demolitions, Forgery and Repair skills
- Specialities: Artistic, Chemical, Mechanical, Structural
Diplomacy
- Primary Ability: Charisma
- Unchanged
Disable Device
- Primary Ability: Intelligence
- Incorporates Open Lock skill
Gather Info
- Primary Ability: Charisma
- Unchanged
Handle Animal
- Primary Ability: Charisma
- Incorporates Ride skill
Intimidate
- Primary Ability: Strength
- Unchanged
Knowledge
- Primary Ability: Intelligence
- Incorporates Science skill
- Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology
Medicine
- Primary Ability: Intelligence
- Unchanged
Notice
- Primary Ability: Wisdom
- Incorporates Listen and Spot skills
Perform
- Primary Ability: Charisma
- Specialities:
Profession
- Primary Ability: Wisdom
- Unchanged
- Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing
Read Lips
- Primary Ability: Intelligence
- Unchanged
Sense Motive
- Primary Ability: Wisdom
- Unchanged
Sleight/Hand
- Primary Ability: Dexterity
- Unchanged
Stealth
- Primary Ability: Dexerity
- Incorporates Hide and Move Silently skills
Survival
- Primary Ability: Wisdom
- Unchanged