The Library/Skills: Difference between revisions

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The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept.
The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20.


Conversion ratio: 1PP = 2 skill points.
''Conversion ratio'': 1PP = 2 skill points.


''Revised skill list''


==Revised Skills==


'''Consolidated list''':


Acrobatics<br>
Athletics<br>
Bluff<br>
Concentration<br>
Craft<br>
Diplomacy<br>
Disable Device<br>
Gather Info<br>
Handle Animal<br>
Intimidate<br>
Knowledge<br>
Medicine<br>
Notice<br>
Perform<br>
Profession<br>
Read Lips<br>
Sense Motive<br>
Sleight/Hand<br>
Stealth <br>
Survival<br>
'''Details of the new skills'''
Acrobatics
*Primary Ability: Dexterity
*Incorporates the Balance and Escape Artist skills
Athletics
*Primary Ability: Strength
*Incorporates Climb, Jump and Swim skills
Bluff
*Primary Ability: Charisma
*Incorporates Disguise, Innuendo and Taunt skills
Concentration
*Primary Ability: Wisdom
*Unchanged
Craft
*Primary Ability: Wisdom
*Incorporates Demolitions, Forgery and Repair skills
*Specialities: Artistic, Chemical, Mechanical, Structural
Diplomacy
*Primary Ability: Charisma
*Unchanged
Disable Device
*Primary Ability: Intelligence
*Incorporates Open Lock skill
Gather Info
*Primary Ability: Charisma
*Unchanged
Handle Animal
*Primary Ability: Charisma
*Incorporates Ride skill
Intimidate
*Primary Ability: Strength
*Unchanged
Knowledge
*Primary Ability: Intelligence
*Incorporates Science skill
*Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology
Medicine
*Primary Ability: Intelligence
*Unchanged
Notice
*Primary Ability: Wisdom
*Incorporates Listen and Spot skills
Perform
*Primary Ability: Charisma
*Specialities:
Profession
*Primary Ability: Wisdom
*Unchanged
*Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing
Read Lips
*Primary Ability: Intelligence
*Unchanged
Sense Motive
*Primary Ability: Wisdom
*Unchanged
Sleight/Hand
*Primary Ability: Dexterity
*Unchanged
Stealth
*Primary Ability: Dexerity
*Incorporates Hide and Move Silently skills
Survival
*Primary Ability: Wisdom
*Unchanged




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[[The_Library |Back to main page]]

Revision as of 11:11, 24 January 2014

The game features a consolidated list of skills, and also uses a different conversion ratio for Power Points: skill points. This is to encourage investment in skills; with the rules as written they're a poor investment compared to super powers, even when it doesn't necessarily make sense for the character concept. The list has been reduced from 39 (not including Specialities) to 20.

Conversion ratio: 1PP = 2 skill points.


Revised Skills

Consolidated list:

Acrobatics
Athletics
Bluff
Concentration
Craft
Diplomacy
Disable Device
Gather Info
Handle Animal
Intimidate
Knowledge
Medicine
Notice
Perform
Profession
Read Lips
Sense Motive
Sleight/Hand
Stealth
Survival


Details of the new skills

Acrobatics

  • Primary Ability: Dexterity
  • Incorporates the Balance and Escape Artist skills


Athletics

  • Primary Ability: Strength
  • Incorporates Climb, Jump and Swim skills


Bluff

  • Primary Ability: Charisma
  • Incorporates Disguise, Innuendo and Taunt skills


Concentration

  • Primary Ability: Wisdom
  • Unchanged


Craft

  • Primary Ability: Wisdom
  • Incorporates Demolitions, Forgery and Repair skills
  • Specialities: Artistic, Chemical, Mechanical, Structural


Diplomacy

  • Primary Ability: Charisma
  • Unchanged


Disable Device

  • Primary Ability: Intelligence
  • Incorporates Open Lock skill


Gather Info

  • Primary Ability: Charisma
  • Unchanged


Handle Animal

  • Primary Ability: Charisma
  • Incorporates Ride skill


Intimidate

  • Primary Ability: Strength
  • Unchanged


Knowledge

  • Primary Ability: Intelligence
  • Incorporates Science skill
  • Specialities: Arcane/Occult, Art, Behavioural Science, Business, Civics, Current Affairs, Earth Science, History, Life Science, Physical Science, Streetwise, Tactics, Theology/PhilosophyTechnology


Medicine

  • Primary Ability: Intelligence
  • Unchanged


Notice

  • Primary Ability: Wisdom
  • Incorporates Listen and Spot skills


Perform

  • Primary Ability: Charisma
  • Specialities:


Profession

  • Primary Ability: Wisdom
  • Unchanged
  • Specialities: Acting, Comedy, Dance, Oratory, Musical Instruments [Piano, Percussion, String, Wind], Singing


Read Lips

  • Primary Ability: Intelligence
  • Unchanged


Sense Motive

  • Primary Ability: Wisdom
  • Unchanged


Sleight/Hand

  • Primary Ability: Dexterity
  • Unchanged


Stealth

  • Primary Ability: Dexerity
  • Incorporates Hide and Move Silently skills


Survival

  • Primary Ability: Wisdom
  • Unchanged


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