Savage Worlds Accursed CharacterTuyu-Khemet: Difference between revisions
Created page with "'''Tuyu-Khemet''' ''Mummy'' (Hyphrates); Novice (0 XP) Female Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, imm..." |
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Vigor d6; | Vigor d6; | ||
Charisma -2 | Charisma -2; | ||
Parry 5 | Parry 5; | ||
Toughness 7 (2) | Toughness 7 (2) | ||
Athletics [Agility] - d6 | Athletics [Agility] - d6 | ||
Fighting [Agility] - d6 | Fighting [Agility] - d6 | ||
Healing [Smarts] - d6 | Healing [Smarts] - d6 | ||
Guts [Spirit] - d4 | Guts [Spirit] - d4 | ||
Intimidation [Spirit] - d4 | Intimidation [Spirit] - d4 | ||
Notice [Smarts] - d6 | Notice [Smarts] - d6 | ||
Persuasion [Spirit] - d4 | Persuasion [Spirit] - d4 | ||
Survival [Smarts] - d4 | Survival [Smarts] - d4 | ||
Taunt [Smarts] - d4 | Taunt [Smarts] - d4 | ||
Throwing [Agility] - d4 | Throwing [Agility] - d4 | ||
Tracking [Smarts] - d4 | Tracking [Smarts] - d4 | ||
Equipment | '''Equipment''' | ||
Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing) | Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing) | ||
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1 | Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1 | ||
Tailored Clothing | Tailored Clothing | ||
Assorted adventuring gear | Assorted adventuring gear | ||
Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor) | '''Hindrances:''' Code of Honor (Major), Loyal (Minor), Cautious (Minor) | ||
Edges: Berserk, Danger Sense | '''Edges:''' Berserk, Danger Sense | ||
3 Wounds Before Incapacitation | 3 Wounds Before Incapacitation | ||
2 Fatigue Levels Before Incapacitation | 2 Fatigue Levels Before Incapacitation | ||
3 Bennies (Soak a Wound, retry an action) | 3 Bennies (Soak a Wound, retry an action) |
Revision as of 02:13, 30 January 2014
Tuyu-Khemet
Mummy (Hyphrates); Novice (0 XP)
Female
Racial Package: -2 Charisma, Spirit costs double to raise, +2 Armor, STR+d6 bashing attack w/armored skin, immune to poison/disease, +2 to recover from Shaken, no Wound Modifier penalties/no extra damage from Called Shots
Agility d6; Smarts d8; Spirit d4; Strength d6; Vigor d6;
Charisma -2; Parry 5; Toughness 7 (2)
Athletics [Agility] - d6
Fighting [Agility] - d6
Healing [Smarts] - d6
Guts [Spirit] - d4
Intimidation [Spirit] - d4
Notice [Smarts] - d6
Persuasion [Spirit] - d4
Survival [Smarts] - d4
Taunt [Smarts] - d4
Throwing [Agility] - d4
Tracking [Smarts] - d4
Equipment Sarcophagus Shell - +2 Armor, STR+d6 damage (armored skin bashing)
Whip (Steel Link) - STR+d6 damage, Parry -1, Reach 1
Tailored Clothing
Assorted adventuring gear
Hindrances: Code of Honor (Major), Loyal (Minor), Cautious (Minor) Edges: Berserk, Danger Sense
3 Wounds Before Incapacitation
2 Fatigue Levels Before Incapacitation
3 Bennies (Soak a Wound, retry an action)