Exoth the Unexpected: Difference between revisions

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== Name ==
== Exoth the Unexpected ==
*Alignment Class Level
*Chaotic Level 2 Thief
*XP: 0/Whatever
*XP: 2200/2400
*Backstory: 50 word maximum.
*Backstory: Exoth was a magistrate's official headsman.  When the magistrate was found guilty of graft, however, Exoth was obliged to execute him.  Having thus summarily rendered himself unemployed, he turned to a life of itinerant adventure.


== Attributes ==
== Attributes ==


*STR  
*STR 13 +1
*INT  
*INT 11
*WIS  
*WIS 8
*DEX
*DEX 11
*CON  
*CON 12
*CHA  
*CHA 9




== Combat ==
== Combat ==


*HP:  
*HP: 7/7
*AC:  
*AC: 7
*Attack:  
*Attack: Two-handed sword: +1 to hit, 1d10+1 damage
*Movement:  
*Secondary Attack: Sling, 1d4 damage
*Treasure-bearing movement:  
*Movement: 90'
*Saves:  
*Saves:  
**Death Ray or Poison  
**Death Ray or Poison 13
**Magic Wands  
**Magic Wands 14
**Paralysation or Petrification
**Paralysation or Petrification 13
**Dragon Breath  
**Dragon Breath 16
**Rod, Stave, or Spell:
**Rod, Stave, or Spell 15


== Racial Abilities ==
== Class Abilities ==
*Open Locks 20
*Remove Traps 15
*Pick Pockets 25
*Move Silently 25
*Hide in Shadows 20
*Climb Sheer Surface 88
*Hear Noise 1-2


== Equipment ==
*Leather Armor
*Two-Handed Sword
*Backpack
*Sling with 30 stones
*Thieve's Tools
*2 wks rations
*Waterskin
*Tinderbox
*6 torches
*12 Iron Spikes
*Small Hammer
*Rope (50)
*Large Sack
*Flask of Oil
**Encumbrance: 430


*Treasure
**30GP


 
*Total Encumbrance: 460
== Equipment ==
*
*
*
*
*
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Revision as of 15:38, 11 February 2014

A character in the After the Cataclysm B/X Campaign.


Exoth the Unexpected

  • Chaotic Level 2 Thief
  • XP: 2200/2400
  • Backstory: Exoth was a magistrate's official headsman. When the magistrate was found guilty of graft, however, Exoth was obliged to execute him. Having thus summarily rendered himself unemployed, he turned to a life of itinerant adventure.

Attributes

  • STR 13 +1
  • INT 11
  • WIS 8
  • DEX 11
  • CON 12
  • CHA 9


Combat

  • HP: 7/7
  • AC: 7
  • Attack: Two-handed sword: +1 to hit, 1d10+1 damage
  • Secondary Attack: Sling, 1d4 damage
  • Movement: 90'
  • Saves:
    • Death Ray or Poison 13
    • Magic Wands 14
    • Paralysation or Petrification 13
    • Dragon Breath 16
    • Rod, Stave, or Spell 15

Class Abilities

  • Open Locks 20
  • Remove Traps 15
  • Pick Pockets 25
  • Move Silently 25
  • Hide in Shadows 20
  • Climb Sheer Surface 88
  • Hear Noise 1-2

Equipment

  • Leather Armor
  • Two-Handed Sword
  • Backpack
  • Sling with 30 stones
  • Thieve's Tools
  • 2 wks rations
  • Waterskin
  • Tinderbox
  • 6 torches
  • 12 Iron Spikes
  • Small Hammer
  • Rope (50)
  • Large Sack
  • Flask of Oil
    • Encumbrance: 430
  • Treasure
    • 30GP
  • Total Encumbrance: 460