Acrozatarim/Vallin: Difference between revisions
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'''Ability Scores''' | '''Ability Scores''' | ||
Str: (+ | Str: 18 (+4)<br> | ||
Dex: (+ | Dex: 14 (+2)<br> | ||
Con: (+ | Con: 16 (+3)<br> | ||
Int: (+ | Int: 12 (+1)<br> | ||
Wis: ( | Wis: 8 (-1)<br> | ||
Cha: (+ | Cha: 14 (+2)<br> | ||
==Combat Summary== | ==Combat Summary== | ||
'''Initiative''': | '''Initiative''': +3 | ||
'''Defenses''' | '''Defenses''' | ||
Armour Class:<br> | Armour Class: 18 (19)<br> | ||
Physical Defense:<br> | Physical Defense: 14<br> | ||
Mental Defense:<br> | Mental Defense: 12<br> | ||
Save Bonus: <br> | Save Bonus: <br> | ||
Line 63: | Line 63: | ||
'''Hit Points''' | '''Hit Points''' | ||
Maximum:<br> | Maximum: 49<br> | ||
Staggered:<br> | Staggered: 24<br> | ||
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Maximum: 8<br> | Maximum: 8<br> | ||
Dice: 1d10 | Dice: 1d10 + 3 <br> | ||
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'''One Unique Thing''' | '''One Unique Thing''' | ||
I have been to the cursed city and returned 'safely' | |||
Vallin was part of an expedition to Baalshegarath and was one of only three survivors to return. He was the only one to return seemingly sane. Something ancient has a use for him. | |||
'''Icon Relationships''' | '''Icon Relationships''' | ||
Manipulator General - Positive 1 | |||
Baalshegarath - Conflicted 2 | |||
'''Backgrounds''' | '''Backgrounds''' | ||
Carthagian Soldier +4 | |||
*Feature1 | *Feature1 | ||
*Feature2 | *Feature2 | ||
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Beast Hunter +1 | |||
*Feature1 | *Feature1 | ||
*Feature2 | *Feature2 | ||
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Smith +1 | |||
*Feature1 | *Feature1 | ||
*Feature2 | *Feature2 | ||
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Trailblazer +3 | |||
*Feature1 | *Feature1 | ||
*Feature2 | *Feature2 | ||
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Scholar +1 | |||
*Feature1 | *Feature1 | ||
*Feature2 | *Feature2 | ||
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'''Talents''' | '''Talents''' | ||
'' | ''Steelclad Vanguard'' As long as you are wearing heavy armour, you gain +1AC against melee attacks | ||
'' | ''Unshakeable Resolve'' - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve. | ||
'' | ''Warmaster'' - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one. | ||
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'''Techniques''' | '''Techniques''' | ||
''Cleaving Strike'' - 1 Resolve, Attack Augment | |||
If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy. | |||
''Parry'' - 1 Resolve, Counter-attack | |||
Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn. | |||
''Stand Firm'' - 1 Resolve, Move Action | |||
May only be used a number of times per battle equal to your Charisma bonus | |||
Your commanding shout inspires a single Nearby ally on 1 or more hit points to stand firm against the foe. They may immediately spend a Recovery. | |||
Revision as of 14:37, 17 February 2014
Biography
[[image: ]]
"IC-Quotation."
Mechanics
Name: Vallin
Race: Human
Class: Vanguard
Level: 1
Ability Scores
Str: 18 (+4)
Dex: 14 (+2)
Con: 16 (+3)
Int: 12 (+1)
Wis: 8 (-1)
Cha: 14 (+2)
Combat Summary
Initiative: +3
Defenses
Armour Class: 18 (19)
Physical Defense: 14
Mental Defense: 12
Save Bonus:
Armour Type | AC | Attack Penalty |
---|---|---|
None | 1n | - |
Light | 1n | - |
Heavy | 1n | - |
Shield | +1 | - |
Hit Points
Maximum: 49
Staggered: 24
Recoveries
Maximum: 8
Dice: 1d10 + 3
Basic Attacks
Melee: Att: +n vs AC Hit: 1[W]+n Miss: 1
Ranged: Att: +n vs AC Hit: 1[W]+n Miss: -
Armour Attack Penalty: n
Weapon | Attack | Hit | Miss |
---|---|---|---|
Character Details
One Unique Thing
I have been to the cursed city and returned 'safely'
Vallin was part of an expedition to Baalshegarath and was one of only three survivors to return. He was the only one to return seemingly sane. Something ancient has a use for him.
Icon Relationships
Manipulator General - Positive 1
Baalshegarath - Conflicted 2
Backgrounds
Carthagian Soldier +4
- Feature1
- Feature2
- Feature3
Beast Hunter +1
- Feature1
- Feature2
- Feature3
Smith +1
- Feature1
- Feature2
- Feature3
Trailblazer +3
- Feature1
- Feature2
- Feature3
Scholar +1
- Feature1
- Feature2
- Feature3
Racial Powers
Bonus Feat - At 1st level, human PCs start with two feats instead of one.
Quick to Fight - At the start of each battle, roll initiative twice and choose the result you want.
Class Features
Resolve - Vanguards use resolve to fuel their powerful combat techniques, representing the character's determination, ability to resist fatigue and general will to fight. Through their iron willpower and inspiring presence, vanguards can shape the flow of battle.
Technique - You know a number of Techniques as defined by your level. Each Technique can be used in a specific way; usually a triggered counter-attack, quick action or attack augment. Techniques also cost Resolve to use. Attack augments have to be declared and paid for with Resolve before you roll the dice for an attack. More than one attack augment can be applied to a single basic melee attack, and all the augments' effects are applied on a hit.
War-Tempered - Vanguards gain 2 bonus Background points, which must be spent on Backgrounds relating to war, battle, the military or combat training.
Talents
Steelclad Vanguard As long as you are wearing heavy armour, you gain +1AC against melee attacks
Unshakeable Resolve - Whenever you are affected by the Weakness or Fear conditions, regain 1 expended Resolve.
Warmaster - Whenever you use the Stand Firm or Fight On Techniques, you may target two allies rather than one.
Feats
Feat1 - Feat Description
Feat2 - Feat Description
Techniques
Cleaving Strike - 1 Resolve, Attack Augment If you hit with your attack, deal half the damage inflicted to the target to another enemy who is Engaged with you. The effects of additional Techniques applied to the attack are not carried over to the second enemy. Parry - 1 Resolve, Counter-attack Your parry throws the enemy off-balance; the next attack against them within 1 round benefits from a +2 bonus. You also gain a +5 bonus to Disengage that enemy during your next turn. Stand Firm - 1 Resolve, Move Action May only be used a number of times per battle equal to your Charisma bonus Your commanding shout inspires a single Nearby ally on 1 or more hit points to stand firm against the foe. They may immediately spend a Recovery.
Equipment
Armour:
Weapons:
Other Equipment:
Magic Items: