Tiger Praxis: Difference between revisions
The Wyzard (talk | contribs) Blanked the page |
The Wyzard (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''Tiger Praxis''' | |||
Level 1 Royal Frilled Dragon Hatchling | |||
XP: 0/3000 | |||
'''Attributes''' | |||
IQ: 16: +2% | |||
ME: 18: Save v. psionics or insanity +2 | |||
MA: 27: Trust/Intimidate 92% | |||
PS: 27: +12 | |||
PP: 20: +3 | |||
PE: 23 | |||
PB: 27: Charm/Impress 83% | |||
SPD: 17 | |||
Flight: 100kph | |||
'''Combat''' | |||
Horror Factor: 11 | |||
MDC: 500 | |||
3 Attacks per melee | |||
+2 initiative | |||
+5 to strike (+6 with sword) | |||
+6 to parry or dodge | |||
+4 to pull punch | |||
+3 to roll with impact | |||
Regular Punch: 3d6 MD | |||
Restrained Punch: 5d6+12 SDC | |||
'''Dragon Combat''' | |||
Claws: 6d6 MD | |||
Bite: 2d6 MD | |||
4 attacks per melee | |||
+5 to roll with impact | |||
+5 to pull punch | |||
1 full melee to transform. | |||
'''Saves''' | |||
+6 to save v. Horror Factor | |||
+5 to save v. psionics or mind control | |||
+3 to save v. insanity | |||
+1 to all other saves | |||
+16% v. coma/death | |||
+5 to save v. Magic/Poison | |||
'''Bonuses & Miscellanea''' | |||
+1 Perception | |||
Carry up to 1350 pounds | |||
'''Skills''' | |||
Language & Literacy: Elven/Dragonese | |||
Basic Math (47+5/level)% | |||
Language: English (52+3/level)% | |||
Special Interest: Literacy: English (47+5/level)% | |||
WP: Sword | |||
'''Spell Magic''' | |||
PPE: 100 | |||
Can learn spells normally starting at 2nd level | |||
By third level, will learn 2d4+2 spells of level 1-3. | |||
2 spells per melee. | |||
'''First Level Spells''' | |||
See Aura | |||
Sense Evil | |||
Sense Magic | |||
'''Second Level Spells''' | |||
Cleanse | |||
Extinguish Fire | |||
Detect Concealment | |||
'''Psi''' | |||
ISP: 66 | |||
Psychic Diagnosis | |||
Psychic Purification | |||
Psychic Surgery | |||
Stop Bleeding | |||
Exorcism | |||
Healing Touch | |||
Increased Healing | |||
Detect Psionics | |||
Alter Aura | |||
Sixth Sense | |||
Telepathy | |||
Mask ISP & Psionics | |||
Mask PPE | |||
SUPER: Mind Block Auto-Defense | |||
SUPER: Telekinetic Force Field | |||
'''Dragon Abilities''' | |||
Night Vision 200ft | |||
See the Invisible | |||
Shadow Meld at-will, 20 minute duration | |||
Resistant to fire and cold, even MD fire and plasma do only half damage | |||
Immune to all forms of paralysis | |||
Bio-regenerate 1d10 per round | |||
Metamorphosis: 4 hours per level | |||
Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for 8 seconds, can be used once per melee. | |||
Use any techno-wizard device without instruction | |||
Understand and use any magic item | |||
Read magic | |||
Use scrolls | |||
Recognize magic circles & enchantments (40+5%/level) | |||
Sense Ley Lines & Nexus Points (20 miles) | |||
Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed |
Revision as of 20:10, 14 March 2014
Tiger Praxis Level 1 Royal Frilled Dragon Hatchling XP: 0/3000
Attributes IQ: 16: +2% ME: 18: Save v. psionics or insanity +2 MA: 27: Trust/Intimidate 92% PS: 27: +12 PP: 20: +3 PE: 23 PB: 27: Charm/Impress 83% SPD: 17 Flight: 100kph
Combat Horror Factor: 11 MDC: 500 3 Attacks per melee +2 initiative +5 to strike (+6 with sword) +6 to parry or dodge +4 to pull punch +3 to roll with impact Regular Punch: 3d6 MD Restrained Punch: 5d6+12 SDC
Dragon Combat Claws: 6d6 MD Bite: 2d6 MD 4 attacks per melee +5 to roll with impact +5 to pull punch 1 full melee to transform.
Saves +6 to save v. Horror Factor +5 to save v. psionics or mind control +3 to save v. insanity +1 to all other saves +16% v. coma/death +5 to save v. Magic/Poison
Bonuses & Miscellanea +1 Perception Carry up to 1350 pounds
Skills Language & Literacy: Elven/Dragonese Basic Math (47+5/level)% Language: English (52+3/level)% Special Interest: Literacy: English (47+5/level)% WP: Sword
Spell Magic PPE: 100 Can learn spells normally starting at 2nd level By third level, will learn 2d4+2 spells of level 1-3. 2 spells per melee.
First Level Spells See Aura Sense Evil Sense Magic
Second Level Spells Cleanse Extinguish Fire Detect Concealment
Psi ISP: 66 Psychic Diagnosis Psychic Purification Psychic Surgery Stop Bleeding Exorcism Healing Touch Increased Healing Detect Psionics Alter Aura Sixth Sense Telepathy Mask ISP & Psionics Mask PPE SUPER: Mind Block Auto-Defense SUPER: Telekinetic Force Field
Dragon Abilities Night Vision 200ft See the Invisible Shadow Meld at-will, 20 minute duration Resistant to fire and cold, even MD fire and plasma do only half damage Immune to all forms of paralysis Bio-regenerate 1d10 per round Metamorphosis: 4 hours per level Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for 8 seconds, can be used once per melee. Use any techno-wizard device without instruction Understand and use any magic item Read magic Use scrolls Recognize magic circles & enchantments (40+5%/level) Sense Ley Lines & Nexus Points (20 miles) Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed