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'''Tiger Praxis'''
'''Tiger Praxis'''
Level 1 Royal Frilled Dragon Hatchling
*Level 1 Royal Frilled Dragon Hatchling
XP: 0/3000
*XP: 0/3000


'''Attributes'''
'''Attributes'''
IQ: 16: +2%
*IQ: 16: +2%
ME: 18: Save v. psionics or insanity +2
*ME: 18: Save v. psionics or insanity +2
MA: 27: Trust/Intimidate 92%
*MA: 27: Trust/Intimidate 92%
PS: 27: +12
*PS: 27: +12
PP: 20: +3
*PP: 20: +3
PE: 23
*PE: 23
PB: 27: Charm/Impress 83%
*PB: 27: Charm/Impress 83%
SPD: 17
*SPD: 17
Flight: 100kph
*Flight: 100kph


'''Combat'''
'''Combat'''
Horror Factor: 11
*Horror Factor: 11
MDC: 500
*MDC: 500
3 Attacks per melee
*3 Attacks per melee
+2 initiative
*+2 initiative
+5 to strike (+6 with sword)
*+5 to strike (+6 with sword)
+6 to parry or dodge
*+6 to parry or dodge
+4 to pull punch
*+4 to pull punch
+3 to roll with impact
*+3 to roll with impact
Regular Punch: 3d6 MD
*Regular Punch: 3d6 MD
Restrained Punch: 5d6+12 SDC
*Restrained Punch: 5d6+12 SDC


'''Dragon Combat'''
'''Dragon Combat'''
Claws: 6d6 MD
*Claws: 6d6 MD
Bite: 2d6 MD
*Bite: 2d6 MD
4 attacks per melee
*4 attacks per melee
+5 to roll with impact
*+5 to roll with impact
+5 to pull punch
*+5 to pull punch
1 full melee to transform.
*1 full melee to transform.


'''Saves'''
'''Saves'''
+6 to save v. Horror Factor
*+6 to save v. Horror Factor
+5 to save v. psionics or mind control
*+5 to save v. psionics or mind control
+3 to save v. insanity
*+3 to save v. insanity
+1 to all other saves
*+1 to all other saves
+16% v. coma/death
*+16% v. coma/death
+5 to save v. Magic/Poison
*+5 to save v. Magic/Poison


'''Bonuses & Miscellanea'''
'''Bonuses & Miscellanea'''
+1 Perception
*+1 Perception
Carry up to 1350 pounds
*Carry up to 1350 pounds


'''Skills'''
'''Skills'''
Language & Literacy: Elven/Dragonese
*Language & Literacy: Elven/Dragonese
Basic Math (47+5/level)%
*Basic Math (47+5/level)%
Language: English (52+3/level)%
*Language: English (52+3/level)%
Special Interest: Literacy: English (47+5/level)%
*Special Interest: Literacy: English (47+5/level)%
WP: Sword
*WP: Sword


'''Spell Magic'''
'''Spell Magic'''
PPE: 100
*PPE: 100
Can learn spells normally starting at 2nd level
*Can learn spells normally starting at 2nd level
By third level, will learn 2d4+2 spells of level 1-3.
*By third level, will learn 2d4+2 spells of level 1-3.
2 spells per melee.
*2 spells per melee.


'''First Level Spells'''
'''First Level Spells'''
See Aura
*See Aura
Sense Evil
*Sense Evil
Sense Magic
*Sense Magic


'''Second Level Spells'''
'''Second Level Spells'''
Cleanse
*Cleanse
Extinguish Fire
*Extinguish Fire
Detect Concealment
*Detect Concealment


'''Psi'''
'''Psi'''
ISP: 66
*ISP: 66
Psychic Diagnosis
*Psychic Diagnosis
Psychic Purification
*Psychic Purification
Psychic Surgery
*Psychic Surgery
Stop Bleeding
*Stop Bleeding
Exorcism
*Exorcism
Healing Touch
*Healing Touch
Increased Healing
*Increased Healing
Detect Psionics
*Detect Psionics
Alter Aura
*Alter Aura
Sixth Sense
*Sixth Sense
Telepathy
*Telepathy
Mask ISP & Psionics
*Mask ISP & Psionics
Mask PPE
*Mask PPE
SUPER: Mind Block Auto-Defense
*SUPER: Mind Block Auto-Defense
SUPER: Telekinetic Force Field
*SUPER: Telekinetic Force Field


'''Dragon Abilities'''
'''Dragon Abilities'''
Night Vision 200ft
*Night Vision 200ft
See the Invisible
*See the Invisible
Shadow Meld at-will, 20 minute duration
*Shadow Meld at-will, 20 minute duration
Resistant to fire and cold, even MD fire and plasma do only half damage
*Resistant to fire and cold, even MD fire and plasma do only half damage
Immune to all forms of paralysis
*Immune to all forms of paralysis
Bio-regenerate 1d10 per round
*Bio-regenerate 1d10 per round
Metamorphosis: 4 hours per level
*Metamorphosis: 4 hours per level
Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for 8 seconds, can be used once per melee.
*Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
Use any techno-wizard device without instruction
*Use any techno-wizard device without instruction
Understand and use any magic item
*Understand and use any magic item
Read magic
*Read magic
Use scrolls
*Use scrolls
Recognize magic circles & enchantments (40+5%/level)
*Recognize magic circles & enchantments (40+5%/level)
Sense Ley Lines & Nexus Points (20 miles)
*Sense Ley Lines & Nexus Points (20 miles)
Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed
*Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed

Revision as of 20:13, 14 March 2014

Tiger Praxis

  • Level 1 Royal Frilled Dragon Hatchling
  • XP: 0/3000

Attributes

  • IQ: 16: +2%
  • ME: 18: Save v. psionics or insanity +2
  • MA: 27: Trust/Intimidate 92%
  • PS: 27: +12
  • PP: 20: +3
  • PE: 23
  • PB: 27: Charm/Impress 83%
  • SPD: 17
  • Flight: 100kph

Combat

  • Horror Factor: 11
  • MDC: 500
  • 3 Attacks per melee
  • +2 initiative
  • +5 to strike (+6 with sword)
  • +6 to parry or dodge
  • +4 to pull punch
  • +3 to roll with impact
  • Regular Punch: 3d6 MD
  • Restrained Punch: 5d6+12 SDC

Dragon Combat

  • Claws: 6d6 MD
  • Bite: 2d6 MD
  • 4 attacks per melee
  • +5 to roll with impact
  • +5 to pull punch
  • 1 full melee to transform.

Saves

  • +6 to save v. Horror Factor
  • +5 to save v. psionics or mind control
  • +3 to save v. insanity
  • +1 to all other saves
  • +16% v. coma/death
  • +5 to save v. Magic/Poison

Bonuses & Miscellanea

  • +1 Perception
  • Carry up to 1350 pounds

Skills

  • Language & Literacy: Elven/Dragonese
  • Basic Math (47+5/level)%
  • Language: English (52+3/level)%
  • Special Interest: Literacy: English (47+5/level)%
  • WP: Sword

Spell Magic

  • PPE: 100
  • Can learn spells normally starting at 2nd level
  • By third level, will learn 2d4+2 spells of level 1-3.
  • 2 spells per melee.

First Level Spells

  • See Aura
  • Sense Evil
  • Sense Magic

Second Level Spells

  • Cleanse
  • Extinguish Fire
  • Detect Concealment

Psi

  • ISP: 66
  • Psychic Diagnosis
  • Psychic Purification
  • Psychic Surgery
  • Stop Bleeding
  • Exorcism
  • Healing Touch
  • Increased Healing
  • Detect Psionics
  • Alter Aura
  • Sixth Sense
  • Telepathy
  • Mask ISP & Psionics
  • Mask PPE
  • SUPER: Mind Block Auto-Defense
  • SUPER: Telekinetic Force Field

Dragon Abilities

  • Night Vision 200ft
  • See the Invisible
  • Shadow Meld at-will, 20 minute duration
  • Resistant to fire and cold, even MD fire and plasma do only half damage
  • Immune to all forms of paralysis
  • Bio-regenerate 1d10 per round
  • Metamorphosis: 4 hours per level
  • Paralysis Breath: 60 foot range, 12 foot area, Independent oxygen required for immunity, save difficulty of 16+, failures are paralyzed 1d4+1 minutes. Gas lingers for *8 seconds, can be used once per melee.
  • Use any techno-wizard device without instruction
  • Understand and use any magic item
  • Read magic
  • Use scrolls
  • Recognize magic circles & enchantments (40+5%/level)
  • Sense Ley Lines & Nexus Points (20 miles)
  • Recognize other dragons on visual contact up to 4,000 feet, even if metamorphosed