Difference between revisions of "Mordred"

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Teleport d12, Dark Supremacy d12, Godlike Reflexes d12, Superhuman Speed d10, Intangibility d10, Superhuman Durability d10, Dark Blast d10, Superhuman Senses d10
 
Teleport d12, Dark Supremacy d12, Godlike Reflexes d12, Superhuman Speed d10, Intangibility d10, Superhuman Durability d10, Dark Blast d10, Superhuman Senses d10
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''SFX: Life-Blighting Emptiness Attack'' - add a d6 and keep an additional effect die for each target beyond the first.
 
''SFX: Life-Blighting Emptiness Attack'' - add a d6 and keep an additional effect die for each target beyond the first.

Revision as of 12:58, 23 March 2014

"The brightest light casts the deepest shadow."

Mordred

CAMELOT-013, Black Knight

Affiliations

Solo d10, Buddy d6, Team d8


Distinctions

  • One With The Shadows
  • Black Knight
  • Even Evil Has Standards


Powers

PRINCE OF DARKNESS

Teleport d12, Dark Supremacy d12, Godlike Reflexes d12, Superhuman Speed d10, Intangibility d10, Superhuman Durability d10, Dark Blast d10, Superhuman Senses d10


SFX: Life-Blighting Emptiness Attack - add a d6 and keep an additional effect die for each target beyond the first.

SFX: The Shadow of Hands That Serve - add additional PRINCE OF DARKNESS powers to a die pool. Step down each PRINCE OF DARKNESS die by 1 step for each additional die added.

SFX: Seeing Is Blindness - When using Dark Supremacy, add a d6 and step up the effect die of any "blinded" complications.

SFX: Flickering Wisp Technique - Spend 1 PP and ignore Physical Stress or Trauma unless it was caused by a source of light.

SFX: Arms of the Abyss- add a d6 and step up the effect die of any Darkness-based assets.

SFX: Inner Devils Unchained - Step up or double a PRINCE OF DARKNESS power for one action. If that action fails, add a die to the Doom Pool equal to the normal rating of the power.

Limit: Sun-Seared - Shutdown PRINCE OF DARKNESS when removed from access to any form of darkness (flashbangs, multidirectional floodlights, broad spectrum solar flares). Gain 1 PP.

Limit: Failure Knight - Step up any Emotional Stress caused by reminders of how he never defeated Paladin or how he's an imperfect copy. Gain 1 PP.


Specialties

Combat Master d10 Covert Master d10 Menace Expert d8 Psych Expert d8


Milestones

BRIGHTEST LIGHT, DEEPEST SHADOW

1 xp - When the subject of you being a test subject is brought up.

3 xp - When exploring the nature of your obsession with Paladin.

10 xp - When you leave Paladin behind you... one way or another


PLEASE SAVE MY EARTH

1 xp - when you discuss why you want revenge on the alien invaders

3 xp - when you first stress out a named alien in a combat scene

10 xp - when you deal a decisive blow against the invasion or betray humanity and join the aliens

Necessary Evil