Difference between revisions of "Tome of Magic Spheres"

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(Created page with " == War == *Morale (1st) *Emotion Perception (2nd) *Rally (2nd) *Adaptation (3rd) *Caltrops (3rd) *Leadership/Doubt (4th) *Tanglefoot/Selective Passage (4th) *Disguise ...")
 
(War)
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== War ==
 
== War ==
*Morale (1st)  
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===Morale===
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*(Enchantment/Charm)
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*Sphere: War
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*Range: Special
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*Components: V, S, M
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*Duration: Special
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*Casting Time: Special
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*Area of Effect: One unit up to 200 individuals
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*Saving Throw: None
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*This spell can be used in two distinct ways. The first is appropriate for battlefield use. The priest can cast this spell on any unit within 240 yards in an uninterrupted line of sight. The casting time for this use is one turn and the material component is a gem of at least 100 gp value which is consumed during the casting.
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*The second and more powerful use of the spell requires lengthy preparations. Casting must take place inside or within 100 yards of a place of worship dedicated to the casting priest's deity. Both the priest and the unit to be affected must be present. The casting time for this use is 5
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turns. The material component is the priest's holy symbol.  At the conclusion of this use of the spell, the unit's morale is raised by 3 (maximum of 19).
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This morale increase lasts until the next sunset. Only priests of 10th level or higher can cast this version of the spell.
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*Emotion Perception (2nd)  
 
*Emotion Perception (2nd)  
 
*Rally (2nd)  
 
*Rally (2nd)  
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*Gravity Variation (6th)  
 
*Gravity Variation (6th)  
 
*Illusory Fortification (6th)  
 
*Illusory Fortification (6th)  
*Shadow Engines (7th)  
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*Shadow Engines (7th)
 
 
  
 
== Chaos ==
 
== Chaos ==

Revision as of 08:31, 7 May 2014

War

Morale

  • (Enchantment/Charm)
  • Sphere: War
  • Range: Special
  • Components: V, S, M
  • Duration: Special
  • Casting Time: Special
  • Area of Effect: One unit up to 200 individuals
  • Saving Throw: None
  • This spell can be used in two distinct ways. The first is appropriate for battlefield use. The priest can cast this spell on any unit within 240 yards in an uninterrupted line of sight. The casting time for this use is one turn and the material component is a gem of at least 100 gp value which is consumed during the casting.
  • The second and more powerful use of the spell requires lengthy preparations. Casting must take place inside or within 100 yards of a place of worship dedicated to the casting priest's deity. Both the priest and the unit to be affected must be present. The casting time for this use is 5

turns. The material component is the priest's holy symbol. At the conclusion of this use of the spell, the unit's morale is raised by 3 (maximum of 19). This morale increase lasts until the next sunset. Only priests of 10th level or higher can cast this version of the spell.


  • Emotion Perception (2nd)
  • Rally (2nd)
  • Adaptation (3rd)
  • Caltrops (3rd)
  • Leadership/Doubt (4th)
  • Tanglefoot/Selective Passage (4th)
  • Disguise (5th)
  • Illusory Artillery (5th)
  • Gravity Variation (6th)
  • Illusory Fortification (6th)
  • Shadow Engines (7th)

Chaos

  • Mistaken Missive (1st)
  • Dissension's Feast (2nd)
  • Miscast Magic (3rd)
  • Random Causality (3rd)
  • Chaotic Combat (4th)
  • Chaotic Sleep (4th)
  • Inverted Ethics (4th)
  • Chaotic Commands (5th)
  • Uncontrolled Weather (7th)